Mod Update 23Jan

Any information regarding the void server goes here
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Re: Mod Update 23Jan

Post by LIMAN »

I think that 70 % of discoverys new systems are mostly empty (2-3 jump holes and a base),unlike void 2115 which have 50 new systems,all with 40+ settled planets.
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Re: Mod Update 23Jan

Post by Pokemon_Slaver »

Hey everyone. I'm a long time fan of Freelancer and I just started playing on the Void. I must say, I like it very much.
However, almost all of my play time has been in the new mod, and apparently everything will revert back to 2112.
So I was wondering if there's any way I could at least keep the money I've made so I can get my ship back, etc.
If not, it's not a big deal, I can do it all over again, I'd just rather not if at all possible.
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Re: Mod Update 23Jan

Post by Inf1n1ty »

Pm an ADMIN, maby they can back-up the char you have built now so you can use it in the final version.
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Re: Mod Update 23Jan

Post by Burn »

Deleted.
Last edited by Burn on Tue Jan 06, 2009 8:09 pm, edited 1 time in total.
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Re: Mod Update 23Jan

Post by Hinata2005 »

m8, if you lose money, msg me, I will give u money to start over again, don't worry....
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Re: Mod Update 23Jan

Post by anoyingnomad »

deleting the new 3d systems... i dont agree

probably strail did alot of work to make them so.. i vote for another option
lets make a poll about what should go and what should not

shrinkin the 3d systems is ok... and perhaps put in trade lanes
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Re: Mod Update 23Jan

Post by Arch_Vile »

ummm i read that the server will be revert back to the 2112 version,3 of my chars are in the 3d systems, 2 HEL-5 n 1 Unknown 3/4...im i gonna lose that chars n money??
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Re: Mod Update 23Jan

Post by Verminard »

The only characters you will loose will be those created in the 2115 version of the mod. All others will revert back to how they were befor the release of the new mod
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Re: Mod Update 23Jan

Post by URAMI »

I wouldn't think the slow loading problems would be from the 3D systems and Battleships etc.  I played on other servers before with 3D systems AND Battleships and I never had slow loading times.

The main difference with Void and other servers is the .exe installation and some cheat prevention scanning in the background.  I would think this is the main causes to players having slow startup times...  :-??
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Re: Mod Update 23Jan

Post by moltenlead »

so i will lose all the money i have gained so far in 2115d? i would like it back at some point if this is the case(i have made 60mil trading)
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Re: Mod Update 23Jan

Post by LIMAN »

[quote="URAMI";p="161685"]I wouldn't think the slow loading problems would be from the 3D systems and Battleships etc.  I played on other servers before with 3D systems AND Battleships and I never had slow loading times.

The main difference with Void and other servers is the .exe installation and some cheat prevention scanning in the background.  I would think this is the main causes to players having slow startup times...  :-??[/quote]
Strail tried new mod version e with FLMM it was still slow loading.
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Re: Mod Update 23Jan

Post by Inf1n1ty »

Strail had a flmm version of the mod, it didnt reduced the loading time.
The Void 2115 mod is the biggest mod in the history of Freelancer. Thats wy it will take some time to get it right.

The start-up time has nothing to do with your pc speed.
We tested the 2115e mod this morning ( GMT ) and it did help a little bit so that means Strail is on the right track.
But still it took some time.
Now i have a fairly good computer. I even run the game Crysis on max and it does not bug, but still it took my computer 2-3 minutes to load the main menu. <--- thats pritty quick for most people.
A nother guy that tested the 2115e mod this morning had a much slower pc than me but he only took 45 seconds. And another 30+ minutes.

The 3D sytems will remain, Strail told us briefly on it.
Now there are 50 new 3D systems and each with 49 planets. Thats alot. With only that you can make a whole other game.
The numbers of new systems will be reduced.
For instance, in Omicron Alpha there are about 7 jump holes to new systems, thats to much.
There is a reason the first mod versions where without missions and people. The A-Team needed to test it, becuase it took them almost 6 months to visit all the planets, too make sure there are bug free. That again is alot.
So we VOIDians where here to do a BETA test. Result is there are just toooo many hughe systems.

The change to buy a battleships are still in the new version, also the clan bases. ( they are still little and unpersonalised, because its not the final version of the bases. Later they will take on a new look, weapons and even missions. ) And there will still be 3D systems. Still to much to explore ;)

The 2112 chars will be returnt so that means all the lost money and chars will be brought back before the mod.
That mean every thing you have done now will be deleted.

For the new people that worked hard to get the money you have now;
Im not an ADMIN but i think that chars can be saved. PM an ADMIn to make an hard-copy of your char.
But only if its truly necercary, because its alot of work for the ADMINs. If its even possible.
But i read that alot of players are willing to help you start again by giving you money. If i had a saying in this i would do the last thing and leave the ADMINs alone, because they have had a busy couple of days.

If there are any more question i may be able to help you so no need to keep the ADMINs of there jobs. So they can get the new version of the mod as quickly as possible.
Just PM me and ill see what i can do.

Cya in the Void, Inf.
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Re: Mod Update 23Jan

Post by Polish_Earth »

[quote="Inf1n1ty";p="161690"]Strail had a flmm version of the mod, it didnt reduced the loading time.
The Void 2115 mod is the biggest mod in the history of Freelancer. Thats wy it will take some time to get it right.

The start-up time has nothing to do with your pc speed.
We tested the 2115e mod this morning ( GMT ) and it did help a little bit so that means Strail is on the right track.
But still it took some time.
Now i have a fairly good computer. I even run the game Crysis on max and it does not bug, but still it took my computer 2-3 minutes to load the main menu. <--- thats pritty quick for most people.
A nother guy that tested the 2115e mod this morning had a much slower pc than me but he only took 45 seconds. And another 30+ minutes.

The 3D sytems will remain, Strail told us briefly on it.
Now there are 50 new 3D systems and each with 49 planets. Thats alot. With only that you can make a whole other game.
The numbers of new systems will be reduced.
For instance, in Omicron Alpha there are about 7 jump holes to new systems, thats to much.
There is a reason the first mod versions where without missions and people. The A-Team needed to test it, becuase it took them almost 6 months to visit all the planets, too make sure there are bug free. That again is alot.
So we VOIDians where here to do a BETA test. Result is there are just toooo many hughe systems.

The change to buy a battleships are still in the new version, also the clan bases. ( they are still little and unpersonalised, because its not the final version of the bases. Later they will take on a new look, weapons and even missions. ) And there will still be 3D systems. Still to much to explore ;)

The 2112 chars will be returnt so that means all the lost money and chars will be brought back before the mod.
That mean every thing you have done now will be deleted.

For the new people that worked hard to get the money you have now;
Im not an ADMIN but i think that chars can be saved. PM an ADMIn to make an hard-copy of your char.
But only if its truly necercary, because its alot of work for the ADMINs. If its even possible.
But i read that alot of players are willing to help you start again by giving you money. If i had a saying in this i would do the last thing and leave the ADMINs alone, because they have had a busy couple of days.

If there are any more question i may be able to help you so no need to keep the ADMINs of there jobs. So they can get the new version of the mod as quickly as possible.
Just PM me and ill see what i can do.

Cya in the Void, Inf.
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Re: Mod Update 23Jan

Post by Ninja-Jinkaz »

So when they get this all fixed will it ever go back to other version only updated and tested better
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Re: Mod Update 23Jan

Post by eagleone »

what are you guys using to down load this mod with 2 paper cups and a piece of kite string. guys i live in usa and have a high ping to everything on the void, i dont have super high speed internet and it took like 7 minutes to load the mod and when i log on its takes what like 30 sec. that is nothing it took 7 hours for me to down load medevil 2 kindom patch. now that is a long time to down load somthing, geeze.

and give the new systems a break you dont want to exployer them dont go in them then.

strail it is great , do what you have to do and what you feel is best for the server you always do, and 99% of the time its the right choice.

or and guys the gates in alex are gone forever forget about them. they were only there in 2112 mod we played just fine without them in the 2015 mod.
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