Mod activation troubles
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- Posts: 443
- Joined: Wed Aug 17, 2005 11:00 pm
Mod activation troubles
Hey, im coming back from an ever so long break... but i can't seem to get the mod manager to recongize the downloaded void mod, so that i can activate it and end this long leave from FL. Any help ? :-?
[img]http://img119.imageshack.us/img119/6480/yna3bw5.jpg[/img]
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- Lt. Commander
- Posts: 322
- Joined: Sat Dec 30, 2006 12:00 am
- Location: Two levels below Hell
Re: Mod activation troubles
Download the mod, remove the mod manager, reinstall Freelancer, unzip the mod, install the mod, play the mod.
No modmanager needed, the whole mod is need to be installed.Hope this helped.
Regards, Nuke
No modmanager needed, the whole mod is need to be installed.Hope this helped.
Regards, Nuke
[img]http://img81.imageshack.us/img81/3808/nuke1uh8.jpg[/img]
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- Posts: 443
- Joined: Wed Aug 17, 2005 11:00 pm
Re: Mod activation troubles
seems to of done the trick, thanks a bunch. See you in space :)
[X]Vagu[X]Qu/\ke{Ldr.}
[X]Vagu[X]Qu/\ke{Ldr.}
[img]http://img119.imageshack.us/img119/6480/yna3bw5.jpg[/img]
[img]http://img171.imageshack.us/img171/2203/veteranek9xu7.jpg[/img]
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- Captain

- Posts: 97
- Joined: Sun Jul 02, 2006 11:00 pm
- Location: Srbija
Re: Mod activation troubles
Welcome back, Quake!!! 
[color=red]Head of depar[/color][color=blue]tment of Justice[/color][color=white] of 4S_SQUAD[/color]
[img]http://img397.imageshack.us/img397/6858/viceadmiralfinalexx4.png[/img:b
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- Colonel
- Posts: 2622
- Joined: Wed May 10, 2006 11:00 pm
Re: Mod activation troubles
Welcome back Qu/\ke!
It's been a while...
It's been a while...