Battleships. Can we have an answer plz.

Any information regarding the void server goes here
Commander
Commander
Posts: 569
Joined: Sun Aug 21, 2005 11:00 pm
Location: MOON

Re: Battleships. Can we have an answer plz.

Post by mwolf »

ok here it is
he just proposed that and this become to be a flame as I see it
but remeber that all that exploration of new systems is gone as well
and I realy do not want to go throw some sstems again they r just to big
and the thing is you just can see what clans have the most levl 90 players so you know that they probably abuse some exploit
1st era of S???IC?T?? ?Cyborg
[b][color=#FF0000]W.O.L.F.M.A.N.[/color][/b]: Wireless Operational Lifeform Fabricated for Masterful Assassination and Nullification
[img]http://i15.photobucket.com/albu
Commodore
Commodore
Posts: 3839
Joined: Tue Aug 08, 2006 11:00 pm
Location: Small rock outside New London

Re: Battleships. Can we have an answer plz.

Post by Zebulon »

Its not a reset for no reason - people have KNOWINGLY abused the loophole over the last four weeks and there are far too many sitting at level 90 that never were before - so sadly, because those that have chosen to cheat wont come clean and give up their ill gained fortunes, the rest of us have to suffer - believe me I have put a lot of work into looking around and trading so dont get all selfish on me - you wont  be the only one going back to "Year Zero".  That, to me is the only fair way to solve this problem - but then its not down to me.

There will very probably be a number of resets in the near future anyway as they try to sort out the problems that are being caused by bugs and cheaters. The sensible approach that AoF seem to have taken is to remain in the "old" systems for the time being and not waste too much time in the new ones for the moment till things stabilise. If you want to have a decent place to play where there is very little, if any, cheating and a balanced server with very few bugs then you will just have to be patient for a bit.  

You have only yourselves to blame if you cant police members of your clan who are passing on illicit information.

@Wolfie - you have already had your hand slapped for posting links to illegal software (Freelancer Game Software) - this is not the sort of behavior than engenders any trust.  So if I were you I would wait and see what the A team decided to do.  

Zeb  :-w
"Fly Fast, Fight Fiercely, Die Well!"
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
Colonel
Colonel
Posts: 2622
Joined: Wed May 10, 2006 11:00 pm

Re: Battleships. Can we have an answer plz.

Post by Burn »

Deleted.
Last edited by Burn on Wed Jan 07, 2009 8:50 am, edited 1 time in total.
Commander
Commander
Posts: 569
Joined: Sun Aug 21, 2005 11:00 pm
Location: MOON

Re: Battleships. Can we have an answer plz.

Post by mwolf »

so it is like the old  SHIELD RUN

Well i realy do not care
$$$ can not make your skills better and even b ships is easy to kill :D
so there is to much levl 90 plaers OK before VOID 2112 I have been one of the richest here on VOID and I must tell you it doesnt makes you better it just bring to much question of new plaers on VOID all the time you will be green and asked for $$
So that is it
Bring back the 4 weeks would not solve anything it will   just makes angry all that people who work their but for that past 4 weeks and then all that might just choose to leave the Server and VOID will left with ones who exploited that BIG time
ah well it is up to STRAIL as I see it
1st era of S???IC?T?? ?Cyborg
[b][color=#FF0000]W.O.L.F.M.A.N.[/color][/b]: Wireless Operational Lifeform Fabricated for Masterful Assassination and Nullification
[img]http://i15.photobucket.com/albu
1st Lieutenant
1st Lieutenant
Posts: 35
Joined: Mon Feb 11, 2008 12:00 am
Location: Oklahoma City

Re: Battleships. Can we have an answer plz.

Post by Spec-Ops2 »

I undertsand everyones complaints but can I ask what that would do to us that have only been on a few weeks? Would we start completely over? That would be horrible I have spent days doing nothing but trading. Only reason I have made it as far as I have is due to the kindness of people on the void. And no that doesn't mean begging I have never once asked for any help. Personally I say Ban the people responsible that solves it. If a clan in general is telling its members to abuse the glitch then drop the clan. Wouldn't that be better than punishing those who have worked hard for what lil they have?  Besides if they choose to cheat once they will do so again if the chance arises so reverting solves nothing. Sorry not meaning to drag on a go no where topic! Just saying my piece.

[AoF][A]SpecOp1
Flight Captain
Flight Captain
Posts: 312
Joined: Fri Dec 30, 2005 12:00 am
Location: essex, england.

Re: Battleships. Can we have an answer plz.

Post by aielman »

@maddragon - posting that kind of info is not helping. its telling those who dont no, how to explote the very type of loophole that zeb is asking to delite chars of people who are abusing it..
someone with the power- edit that post please... or maybe maddragon could do it himself??????

im not happy about a 4 week set back either but those buggy routes are not only a slap in the face to those who have been on server for ages and WORKED for there cash but lets face it they are cheating bugs. so will understand if there needs to be a reset.

btw why would only newbies who used loopholes be left on server if they been deteted and loophole fixed?   :-?   surely true voidions would be the ones who are left.....
Commander
Commander
Posts: 569
Joined: Sun Aug 21, 2005 11:00 pm
Location: MOON

Re: Battleships. Can we have an answer plz.

Post by mwolf »

aielman
you said only true VOIDians will be left
everyone have limits witch is tin during the years, I will go for what STRAIL decides but to much are done in last moth so as I said before nothing will change their skills r not improved just becouse they earned some big $$ ah well what about player WIPE
:D
I know that will be the end for some players
1st era of S???IC?T?? ?Cyborg
[b][color=#FF0000]W.O.L.F.M.A.N.[/color][/b]: Wireless Operational Lifeform Fabricated for Masterful Assassination and Nullification
[img]http://i15.photobucket.com/albu
Recruit
Recruit
Posts: 12
Joined: Fri Feb 01, 2008 12:00 am

Re: Battleships. Can we have an answer plz.

Post by [Yautja]-SCAR »

Hey, I didnt start this thread so that you guys can argue about your glitch and a possible reset.  You wanna argue about this, then go start another thread lol.

This was supposed to be about the Battleship situation or lack of.

Problem still hasnt been fixed BTW.

Do we have a rough date yet or is it just a case of waiting.  Another update on this would be appreciated.
[img]http://i249.photobucket.com/albums/gg228/alanstrachan/scar-sig-2-animated.gif[/img]
[img]http://i249.photobucket.com/albums/gg228/alanstrachan/scar-sig-3-animated.gif[/img]
Commodore
Commodore
Posts: 3839
Joined: Tue Aug 08, 2006 11:00 pm
Location: Small rock outside New London

Re: Battleships. Can we have an answer plz.

Post by Zebulon »

You need to PM STRAIL  with a request for an Estimated Time of Arrival mate, and then have the patience to wait till he responds.  My apologies if you feel that this was hijacked but it stemmed from the observation made by STRAIL earlier about people who feel the need to exploit the new mod's glitches - thats why its taking so long to fix the whole battleship problem as far as i am aware. Its more than one fix that is require, at least thats how it appears.

@Wolfie: I have no concern for the server coming down because of CRIA.  I am concerned for the honesty of the players that play here. Now that you know not to place such posts I will take it that your honour is intact. At least for now......Apology accepted.
;)

@aielman:  maddragon's post has been deleted.
"Fly Fast, Fight Fiercely, Die Well!"
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
Flight Captain
Flight Captain
Posts: 161
Joined: Wed May 03, 2006 11:00 pm
Location: ITALY Down South

Re: Battleships. Can we have an answer plz.

Post by Lucky_Luciano »

[quote="Burn_Baby_Burn";p="163905"]Regarding the rank rank 90 issue
Thing is that you can buy Nomad Weapons (Canons) at a surten location with 180000 Credits and sell them on another system nearby with 325000.
I had to try it out myself to beleive it by doing something stupid actually ...i bought something like 500 of 'em ,knowing that i'm at risk to corrupt my char but everything went smoothly. (the non-stop unmounting was annoying though)
Per gun you make a profit of 145000...  500x145000= $-)
It was just a test and i am of corse  willing to give up on this dirty money.[/quote]

This is DEFINITELY disrespectful towards any well established trader like me (since 2005).

Two weeks of trading and only level 55. countless hours of wandering around to find good routes and then a FIGHTER char can earn the money i would make in TWO whole lifes with just silly cheeky nomad cannons!

at least are admins aware of that? a trader career will look completely useless now!

Aren t the non-combatants supposed to have the best opportunity to earn money?

IT S NOT FAIR AT ALL!
[img]http://img264.imageshack.us/img264/3996/hades.jpg[/img]
Lt. Commander
Lt. Commander
Posts: 412
Joined: Wed Jun 27, 2007 11:00 pm
Location: Southwest England (Farmer country)

Re: Battleships. Can we have an answer plz.

Post by Blazin_uk »

Yea but am i correct to say there used to be gun runs well before the 2112 mod?
this nomad guns trade is just a normal guns run in my eyes but if its a bug or whatnot then ok i'll except that.

EDIT

i think it was the 2015 mod that we had gun runs, but plz tell me if im wrong.
[align=center][url=http://img40.imageshack.us/my.php?image=laggyplayer.gif][img]http://img40.imageshack.us/img40/2264/laggyplayer.gif[/img][/url]
[URL=http://img696.imageshack.us/i/stellax.jpg/][img]http://img69
Commander
Commander
Posts: 640
Joined: Sat Mar 04, 2006 12:00 am
Location: Between the devil and the deep, blue sea.

Re: Battleships. Can we have an answer plz.

Post by Koumori »

Yes, Blazin, I believe there were.
If I remember correctly they were all abolished, and a cash wipe was intended with the release of the 2112 mod.

A phrase such as 'too profitable to be intentional' springs to mind.
[color=#00c4c4][url=http://void-reavers.com]-=REAVERS=-[/url]Crescendo, Overture, Finale. Pilot of the Concerto.[/color]
Flight Captain
Flight Captain
Posts: 161
Joined: Wed May 03, 2006 11:00 pm
Location: ITALY Down South

Re: Battleships. Can we have an answer plz.

Post by Lucky_Luciano »

[quote="Blazin_uk";p="163978"]Yea but am i correct to say there used to be gun runs well before the 2112 mod?
this nomad guns trade is just a normal guns run in my eyes but if its a bug or whatnot then ok i'll except that.

EDIT

i think it was the 2015 mod that we had gun runs, but plz tell me if im wrong.[/quote]

Honestly I ve never known about this "runs".  In 2015 I remember the mezzrat routes and the gold route from Demo to Ptolemy. Those were (and should be) the NORMAL ways of making money at least to my knowledge. I don t even think an AT could buy nomad weps.

Italy and EU clans have been reaised using only "trading labour strength" and missions.

If this is a heritage from the past my disappointment is even bigger. Now i see why there are clans not only unified under a tag but also under the number 90.  %-(
[img]http://img264.imageshack.us/img264/3996/hades.jpg[/img]
Post Reply