2112 V's 2115 Get it off your chest

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2112 V's 2115 Get it off your chest

Post by Strail »

Interested in thoughts here from people who have played both versions of the mod.
Would be interested in why you think one is better than the other, notwithstanding the issues over Battleships and mission bugs.
Please dont flame, but would appreciate your honesty and reasons, rather than a one line reply.

Thanks
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Re: 2112 V's 2115 Get it off your chest

Post by Hash »

I still want to help in the trade section. New mod is excellent, but I repeat: "Anybody has seen someone trading with Money, Dyes, Spy-bots, etc?"

People get lost in the huge systems and don't find anything new. I've fully explored a few of them and nothing. I think we have to fix some prices from old systems and add new ones to the new systems to make people go there.

More than one million per run in the same system is too much.

I would like to help but I don't know how.
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Re: 2112 V's 2115 Get it off your chest

Post by eagleone »

well i have played the last 3 mods and i like them all. with the few bugs that strail has already mentioned and he will fix he always does. just like the other mods at the start.

i find it funny that players who were not here for the 2015 mod complain there are no new ships and wep. however when strail came out with 2112 all the complaing was there were no new systems. we were told at that time 2112 was to bring the new ships and wep and the next mod ie. 2115 would bring us new systems and clan bases. and it did.

i think the natural progression has been good, most of the coomplants have come from those who do not know what it was like 2 to 3 years ago. they have not seen the improvments of the server, and also i think it comes from those who think they know but realy have no ideal how much work there is to creating a mod of this size. with only a few people and limited time, as everyone has to work real jobs and family and this is a side hobby, not a paying gig. i think the fact it is done as fast as it was is impressive.

so before you flame the new systems ( which i like, lots of ships and great trade runs) and a few bugs think of this how long would you have been working on this if you could even do it at all, i know i could not, and am thankfull for the time and effort.
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Re: 2112 V's 2115 Get it off your chest

Post by Hash »

Btw..., if we add huge large cargos people will be forced to hire escorts. This could change the game in some way, but first of all you have to be sure that ALL prices are fixed or it could be a catastrophy.
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Re: 2112 V's 2115 Get it off your chest

Post by [BLK_LGN][X]Zeus »

Although the time I have been here hasn't yet tipped the year-long mark, I feel everyone's opinion is valued.

I personally don't like the 3D systems. They are simply too big. More systems that stayed with the Freelancer General Level (or whatever you wish to refer to it as) would be slightly more interesting as exploring doesn't consist of dozens of 50k + long cruises.

I would also like to see a freighter that has more cargo space than the AT, but these are only my opinions and I am sure many would disagree.

On the other hand, I like the fact that Clanbases have been implemented, and so have Cap Ships, which I also think adds an extra edge to the game. Maybe developing these two features further would vastly increase the fun in this mod (not as though it isn't fun now :D)

I congratulate the A-Team on my last two points, but that has to come along with the moan above them. :P
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Re: 2112 V's 2115 Get it off your chest

Post by Headhunter »

I have been here and played all the mods which have been produced by the A-Team!  They we're and still are the best mods to do with Freelancer.  The most work and effort has been put into them.

In my own personal opinion about the quality of the mods is actually quite funny.  People are complaining that the 2112 mod is better than the 2115... why is this?  The 2115 is just the exactly the same mod as the 2112 execpt there is more stuff added towards it.  There has been nothing removed that was in the 2112 mod that isnt in the new 2115 mod.  Maybe a few things have been changed, and maybe a few trade runs and prices have went down or up.  But that is NOT a big deal.  This kind of stuff is suppose to happen.  You don't want to be doing the same things all the time, do you?  Didn't think so.

Honestly.  I am really interested in what players have to say about their disagreements towards the mods, and which mod they think is better.  The 2015 mod, the 2112 mod, the 2115 mod is the EXACTLY the same.  Execpt somethings have been improved or a couple of things which have not been used have been removed.

And about the new systems.  They are there for explores to go into.  You don't need to go into them if you don't want to.  Nobody is forcing you.  
In my own opinion, the 3D systems are extremely detailed and very exciting to explore.  You find a lot of interesting things, like different types of planets, NPC's, Radiation clouds, Mines, Gases, Ships, Weapons, Commonities, etc.

I don't think the 3D systems have to be removed.

I don't think Tradelanes or Increasing Cruise speed will really help, it won't be as fun to explore them as it would to use free flight.  When you use tradelanes, you are directed by the computer to go to a place.  You cannot choose where to go unless you jump out half way and then fly the rest.  
You could just use free flight and go which way you would like to go.  

Another disadvantage of the cruise speed from being increased.  If i remember correct.  When the 2115 mod came out, the cruise was around 900 or something.  This was simply bad.  Nobody could go through astroid fields, speed dock on planets as you would crash into the planet/base.  You would die by the console due to your engines overheating.

I don't know what you guys think, but i would be very interested... like i said.

Regards,

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Re: 2112 V's 2115 Get it off your chest

Post by Koumori »

To be honest, most of the 3D systems seem a little unnecessary to me as they are at present.
They all appear to be more or less the same in that they all have lots of planets dotted around the place, a big heap of mismatched clouds in the middle, and more or less the same smattering of factions in control of the planets.

One or two systems like this would be fine, but with so many near-indistinguishable ones around it just seems like something of a waste of space.
As HH pointed out above, it's not necessary to venture into the systems if you don't like them, so it's not something that I feel detracts from the mod as such, it just occurs to me that more could potentially have been done with them. Even a different colour scheme for each one would have been something.

Like I say, it's not really a problem, and I don't really have anything else to say about the current mod, it's certainly not a decline from the last one.
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Re: 2112 V's 2115 Get it off your chest

Post by NoMaadd »

hehe here comes my points :)

1 st somehow i got less lagg in 2112 dunno how but its true :D

2 i dont like such a mass of d systems 5 of them would be cool and  kinda good but 50 OMG and u still see same view :(

3 i like 2115 Anticheat :)

4 New trade routes would be good ...

5  the most maybe immportant thing why u slow down DEIMOS wen only few ppl on server fly them ? why ? it wasnt bugged :(
6 i like clan bases :)
7 there could be possibility to destroy bases :)
the other things not so serious

ahh by the way u could add BS limit 1 per clan and higher prices for individuals coz those 8 mills atm is pathetic :D

Thanx Strail hope it helps somehow ;)
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Re: 2112 V's 2115 Get it off your chest

Post by Asmodeuseswife »

Moving the Alex gates is a good idea, as it now stops pirates and rogues hanging around in one place. Putting Nomad 1 back to its original colour is cool.
I agree with some players about the new systems though,  as I feel that there is a little bit too much in them. As the planets are too many and the space in between is too far,and they are all mostly the same as one another.
Other than that the mod is cool.
This is Asmo's and my opinion too.
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Re: 2112 V's 2115 Get it off your chest

Post by Magnum »

My Opinion.

1- Traders Ships and Commodities Must be Renewed and taken care of in the 2115 mod becuase in the 2112 mod there was a variety of actions going around the alexandria gates during trades and that fun actions is GONE.

2- New Ships must be added because there is nothing speciall that can differ mods better than new ships , and please make the TRAIN included... its more efficient and important than battleships which no one use cause of being bugged.

3- the Eagle ship is totally diffrent , and it causes a mess in game - but if you want keep it like it is now , then add some new ships that can compete with its options as a lvl 10 ship and its maneuverability as a Fighter Ship....

4- 2112 mod lacked Some important ammu in Spara ( main place for PVPs ) like HORNETS and so is 2115 mod too .. it need to be added - everyone must leave battle from time to time to go buy some ammu from EFZ. all time.

5- /Grant Dock Option must be allowed , and it's much fun - i ve seen and used it on Discovery mod - a battleship moves with 5 ships inside docked inside it and then release them 2 k away from battlefield and fun begins ...

6- Commodities..... in 2112 - we used to have trade routes everywhere cause planets were loaded with goodies ,, but now i explore some new systems and fly for ages and when i find a planet - i find inside no commodities suitable for making money. ----- i remember on some other servers , i played on - i used to trade a route that takes 16 mins flying and another 16 mins back but using a train + profit 34 millions is COOL and worth it.

7- 3D Systems is Cool and looks great - much work spent on that systems , but it need to be completed please - specially adding the ships..

8- Clan bases dont work with RP - i remember on other server , admins used to check all tagged chars and add RP to it , so if the clan is nomads , then no one docks to thier base unless they are allies,,

9- Clan Ships Skins is very important and gives fun spirit in game.

@ Strail - you'r work is appreciated very much and we looking forward to see this server kicking again in activity and mod fun.

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Re: 2112 V's 2115 Get it off your chest

Post by symplexity »

personally, what i find fun about space games like freelancer is the many different ships, i love upgrading a new ship when i find one while im exploring etc.
and not just better ships, but more different "equally balanced" ships. or maybe same ships stat wise, but that look different, or even totally different class ships. i've heard something about those battleships etc, but i havent seen one yet in the 2115 mod.

i can still remember me and my friend fighting near a nomad hive with MANY different nomad fighters and battleships vs Alot of different Europa fighters and battleships, and we were in the middle of that. it was one of our best experiences on this server and even in our whole freelancer experience.
i would love to see more of these things, huge npc battles with many ships, battleships etc. since the new mod i havent seen one npc battleship yet.

and the 3d systems, well i tried exploring them, but it was to boring. waaay to big, no tradelanes, the planets didnt have anything special.
maybe the could be upgraded. tradelanes, different kind of planets with maybe some special new ships. and more npc's those huge 3d systems could possibly be a nice place for those huge npc wars.

just my thoughts :)
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Re: 2112 V's 2115 Get it off your chest

Post by zyraxes »

Like many ppl said before,we need LONG trade routes(from one system to another,or in those big and beautiful 3d systems),trade routes with HIGH profit(must be a realy high profit).In this way will be more fun,pirates and rogues will love to attack traders,and traders will hire escorts.Will be a lot of fun and action.
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Re: 2112 V's 2115 Get it off your chest

Post by LIMAN »

There is no big difference and thats the problem.
More new stuff would be great,yes i know they are coming and i really looking forward to it  \:D/
Are 3D systems and Battleships making lag,i dunno :-??  If they do,just reduce the number of systems and battleships.
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Re: 2112 V's 2115 Get it off your chest

Post by vladwulgar »

My list would be rather huge, but I will try to sum it up to a couple of bullet points and suggestion.

First and foremost: HH stop sucking up to the admins.

Next: making 50 3d systems was a mistake, one big system such as Arcadia would had been sufficient, because the players would be less scattered across the server. Currently, the max. number of players online at one given moment is around 50... this is barely sufficient for a server of void's size.  We would be better off if you'd refurbish the 2112 systems rather than adding new ones.

Currently, clan bases have no use at all. It would have been better if you decided to "sell" those bases to clans who could afford them. Nowadays we have too many bases of clans which are disbanded; an update on the bases now and then would be required.

If you are not able to fix a ships such as a TC, remove it from the mod.

I would rather occasionally play with a cheater, than do not play at all because of the tremendous lag on the server.

IMO the 2115 version of the mod didn't bring any positive changes to this community... yes, there was a lot of glitter when the mod came out in January, but the overall pleasure of playing has been reduced. Too many bugs surfaced out, the server was crashing too often, and of course lag lag and lag...

It is clear now that the developers bit of more than they could chew when they endeavored to make the 2115 mod. The pace of change should have been slower, and that means that the 2112 mod should have been brought to perfection first.

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