Until it would be established more "ingame" i was thinking of having a wanted list of smugglers on the website with rewards offered for removing these people from their unlawful deeds (killing them). Maybe the reward goes up each week until a reported (screenshot) of a kill.
The particpants would need to post a role play update regularly about their activites (weekly?) and reported kills would need to be reported as roleplay with the SS submission.
Any thoughts on this?
Thoughts on Smuggling
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Re: Thoughts on Smuggling
Server Admin - The Void Server
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Re: Thoughts on Smuggling
soounds awesome, a wanted list... this could surely bring RP alive agian
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Re: Thoughts on Smuggling
Its not forcing anything, its offering those who want to roleplay some ideas. A discussion on what might be easy to implement and fun for the ones who want to roleplay.
Theres no change for the players who are wanting to carry one the way it is, this is just another option for those who are interested in RP
Dont worry, nobody is forcing anyone to RP on the server
Theres no change for the players who are wanting to carry one the way it is, this is just another option for those who are interested in RP
Dont worry, nobody is forcing anyone to RP on the server
Server Admin - The Void Server
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Re: Thoughts on Smuggling
its a good ideal guys but believe it or not it use to be done on a big scale by the outcast clan. that is how they made their money. they were very good at it. they used all the back ways to avoid the navy and any other looting players.
the key to be a good smuggler in my opinion is to have a good map of sirius so you can run and stay away from all those who would like to stop you. plus ofcorse knowing some good high pay runs. :)
ps. shonen before the tohoku run there was a good run in omicron minor that payed great and it was running illegal stuff. i dont know if you were here yet at that time tho. then there was the shield run way back. that was the best paying run ever on the void. the thing is i have a list of runs that make over 3 million round trip and a very large list of those that pay over 2 million. so there are alot of high pay trade runs. i trade about a hour a day and have made almost 1 billion in last 2 months, that is long with all the exployering i do, so making money here is no problem. players have to be willing to spend alittle time for rp to work. what is the point if you can trade run in 3 min. there is no room for the role play.
so guys i think it is a great ideal some long illigal trade runs that pay great for smuggling.
but that is just the opinion of this money making, old void verteran.
the key to be a good smuggler in my opinion is to have a good map of sirius so you can run and stay away from all those who would like to stop you. plus ofcorse knowing some good high pay runs. :)
ps. shonen before the tohoku run there was a good run in omicron minor that payed great and it was running illegal stuff. i dont know if you were here yet at that time tho. then there was the shield run way back. that was the best paying run ever on the void. the thing is i have a list of runs that make over 3 million round trip and a very large list of those that pay over 2 million. so there are alot of high pay trade runs. i trade about a hour a day and have made almost 1 billion in last 2 months, that is long with all the exployering i do, so making money here is no problem. players have to be willing to spend alittle time for rp to work. what is the point if you can trade run in 3 min. there is no room for the role play.
so guys i think it is a great ideal some long illigal trade runs that pay great for smuggling.
but that is just the opinion of this money making, old void verteran.
Last edited by eagleone on Tue Jul 15, 2008 2:17 pm, edited 1 time in total.
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Re: Thoughts on Smuggling
It can be done on a small scale - I did it with AoF. As a money making excersise there were a couple of cardamine routes - you take a couple of Thoths - or ATs if you feel brave, and an escort. Runs can be done just like liquor runs in the Southern States - u find the back routes and "sneak" past the police and lawmakers and make your cash that way. Its not just about the money - its also about the style of play - like Strail said - its just another facet of a great community here - just gives others who are not excellent PvPers something to try.
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Re: Thoughts on Smuggling
I really like the whole smuggling idea guys. Though I have to say I think there should be some trade routes with both normal as illegal items, which offer a bit more profit then the usual ones. Agreeing with Shonen, this will attract the traders or smugglers, which will trigger the rest of the bunch. i know it's an ancient subject, but I am still all for 2 or 3 highly profitable, but also highly risky trade routes.
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Re: Thoughts on Smuggling
yeah that was fun. iI have to admit that Shonen could be right for once. DTA did jump start RP at the gates...
although after a while it became very anoying to have enemies there. really when figthers went dry with money that Traders provided very quickly.
although after a while it became very anoying to have enemies there. really when figthers went dry with money that Traders provided very quickly.
[color=red]DarkGhost
Ghosty
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Ghosty
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Re: Thoughts on Smuggling
I completely agree here with shonen ,when i used to play what i did most of the time was either trading or exploring.
Thankfully with so many systems and such a wide Sirius now u can do exploring a lot now that can last for a long time and never become tired.
So there is massive improvement on that front.
What we need is a bit of good ol RP.I wasnt there when the first mod came out and so i dont know about the Omicron Minor route what Eagleone said about but i was there when the Tohuku route used to exist.
When u compare the scene then and now u will see how there used to be these big pirate clans.
Piracy especially in the form of clans is almost dead in Void.
And to revive it u need short trade routes.
Traders dont go necessarily after the most profitable route they also take a look at the time factor.
Short and profitable thats what traders want.
Obviously risk will increase,one would need escorts because pirates will swarm the place.
OR u can have long routes but they are extremely profitably compensating for time.Either of these.
Right now Omicron Alpha is heading that way if i am not wrong.And that is good.
Strail ur idea is good but maybe it isnt needed at the moment.Things are looking up a bit from what i hear from a few, especially AoF members in Alpha.
Things are naturally evolving with the platform u have provided,Strail,so maybe for now its not needed.
-Geromix
Thankfully with so many systems and such a wide Sirius now u can do exploring a lot now that can last for a long time and never become tired.
So there is massive improvement on that front.
What we need is a bit of good ol RP.I wasnt there when the first mod came out and so i dont know about the Omicron Minor route what Eagleone said about but i was there when the Tohuku route used to exist.
When u compare the scene then and now u will see how there used to be these big pirate clans.
Piracy especially in the form of clans is almost dead in Void.
And to revive it u need short trade routes.
Traders dont go necessarily after the most profitable route they also take a look at the time factor.
Short and profitable thats what traders want.
Obviously risk will increase,one would need escorts because pirates will swarm the place.
OR u can have long routes but they are extremely profitably compensating for time.Either of these.
Right now Omicron Alpha is heading that way if i am not wrong.And that is good.
Strail ur idea is good but maybe it isnt needed at the moment.Things are looking up a bit from what i hear from a few, especially AoF members in Alpha.
Things are naturally evolving with the platform u have provided,Strail,so maybe for now its not needed.
-Geromix
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Re: Thoughts on Smuggling
@Shonen - agreed mate. Glad u know your place here ;) :D (Just Kidding wich ya!) Valid points all and good to see a resurgence in the RP topics - I loved being a smuggler!
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Re: Thoughts on Smuggling
u know whats actually funny at the gates. its really a lose lsoe situation for the modders.
u have when the gates are there. everyones pissed off complaining about campers and all. then when the gates arnt there everyones sayign they built RP.
u have when the gates are there. everyones pissed off complaining about campers and all. then when the gates arnt there everyones sayign they built RP.
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Ghosty
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