Battleships
-
- 2nd Lieutenant

- Posts: 15
- Joined: Sun Nov 09, 2008 12:00 am
- Location: Dublin, Ireland
Battleships
I was looking to enquire about purchasing a battleship etc....can someone please tell me how this is done and how much.
Thank you.
Thank you.
-
- Commodore
- Posts: 3752
- Joined: Thu Jan 10, 2008 12:00 am
- Location: Retired Voidian
Re: Battleships
You will have to find a [VOID] who is willing to beam you to one of the planet ports. This is the only way to the ports, since they are closed pending the further development of the Caps. Once there, you can only buy either a Cruiser or a Gunboat, the others are off-limits for now. The current prices are around 10 mill or slightly under, expect these to go way up as soon as the last work on them is done.
Good luck and have fun.
Good luck and have fun.
-
- Colonel
- Posts: 2622
- Joined: Wed May 10, 2006 11:00 pm
Re: Battleships
I have recently heard a rumour regarding the release of a newly developed Void mod in the upcoming weeks
I was also told that the Cruisers and Gunboats have been fixed so in my opinion it would be wise to wait a while and familiarize yourself with this mod (as in exploring this place)
Time will tell if the rumour was good intelligence or just misconduct.
I was also told that the Cruisers and Gunboats have been fixed so in my opinion it would be wise to wait a while and familiarize yourself with this mod (as in exploring this place)
Time will tell if the rumour was good intelligence or just misconduct.
-
- Flight Captain
- Posts: 202
- Joined: Fri Oct 31, 2008 12:00 am
Re: Battleships
new mod :x - that would be just awesome !
[align=center][img]http://userb.tsviewer.com/1_76751/Heretic.png[/img]
[img]http://i150.photobucket.com/albums/s93/neifionn/SaintHereticjpg.jpg[/img]
[img]http://img.userbarz.com/107/2128
[img]http://i150.photobucket.com/albums/s93/neifionn/SaintHereticjpg.jpg[/img]
[img]http://img.userbarz.com/107/2128
-
- Commodore
- Posts: 3752
- Joined: Thu Jan 10, 2008 12:00 am
- Location: Retired Voidian
Re: Battleships
Edited - Mav.
Last edited by Maverick on Mon Nov 10, 2008 4:46 pm, edited 1 time in total.
-
- Commodore
- Posts: 3839
- Joined: Tue Aug 08, 2006 11:00 pm
- Location: Small rock outside New London
Re: Battleships
"Fly Fast, Fight Fiercely, Die Well!"
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
[img]http://i132.photobucket.com/albums/q11/IJH1/Voidzebulon1.jpg[/img]
[img]http://img362.imageshack.us/img362/5198/voidzebxl0.png[/img]
[img]h
-
- Lt. Colonel
- Posts: 2352
- Joined: Sun Jan 15, 2006 12:00 am
- Location: In NY Watching You....
Re: Battleships
I think the best way is if they are introduced into the mod is to make them so expensive that only a few players will be able to afford them.
It will also make peeps think about Do they want to spend all there hard earned credits on a grate big lumbering chunk of scrap iron.
It will also make peeps think about Do they want to spend all there hard earned credits on a grate big lumbering chunk of scrap iron.
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Userbars/UsreAdmin03.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
-
- Recruit

- Posts: 10
- Joined: Thu Nov 06, 2008 12:00 am
Re: Battleships
I have to agree with Zeb on this. I've been to a few servers that had Caps, gunboats and cruisers available, and they always caused massive lag. Granted, they were costly(Money cap minus maybe two mil), but there were always the determined few who, good sportsman or not, would play endlessly in a trader until they had the funds and then simply bully individuals in lesser fighters.
It was a simple matter of getting a few clam m8s together with their Cap killer fighters, but taking three or four fighter casualties was usually what it took to take one down only to have him respawn and do it all over again. It killed some of the RP on those servers simply because everything became a Cap race. Think about trying to fly a common trade route with a Cap armed with 12-20 class 10s sitting not 2k from a dock point... Not all that entertaining.
I, for one, love giving Pirate fighters a run for their money, diving around planets, taking out of the way routes to get to my destination, and always sending gf or nice shot when I am gunned down. Perhaps if the MOD team did include Caps, cruisers, gunboats or what have you, they could simply limit the class of weapon mounts to 8 or 9. Or treat them like the ATs and not give them shields at all, but still have massive amounts of armor to account for torps. That way, they still pose a big threat, but they are by no measure unbeatable.
It was a simple matter of getting a few clam m8s together with their Cap killer fighters, but taking three or four fighter casualties was usually what it took to take one down only to have him respawn and do it all over again. It killed some of the RP on those servers simply because everything became a Cap race. Think about trying to fly a common trade route with a Cap armed with 12-20 class 10s sitting not 2k from a dock point... Not all that entertaining.
I, for one, love giving Pirate fighters a run for their money, diving around planets, taking out of the way routes to get to my destination, and always sending gf or nice shot when I am gunned down. Perhaps if the MOD team did include Caps, cruisers, gunboats or what have you, they could simply limit the class of weapon mounts to 8 or 9. Or treat them like the ATs and not give them shields at all, but still have massive amounts of armor to account for torps. That way, they still pose a big threat, but they are by no measure unbeatable.
[align=center]
[img]http://i306.photobucket.com/albums/nn262/jackhiatt/PandaKISS-1.jpg[/img]
[img]http://i306.photobucket.com/albums/nn262/jackhiatt/Void.gif[/img]
[/align]
[img]http://i306.photobucket.com/albums/nn262/jackhiatt/PandaKISS-1.jpg[/img]
[img]http://i306.photobucket.com/albums/nn262/jackhiatt/Void.gif[/img]
[/align]
-
- Lt. Colonel
- Posts: 2352
- Joined: Sun Jan 15, 2006 12:00 am
- Location: In NY Watching You....
Re: Battleships
Also I think they should only be available at a limited number of places.
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Userbars/UsreAdmin03.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/TheDream_03takagis.gif[/img]
-
- Flight Commander
- Posts: 753
- Joined: Fri Sep 08, 2006 11:00 pm
- Location: Hangin With Chuck Norris
Re: Battleships
My thoughts on Battleships and large vessels
i Have always been a firm beliver that every ship you see in a mod should be flyable
Zeb has a great point battle ships are cpu thirsty and can cause bottlenecking
asmo has a good point they should be expensive they should be a symbol of a clan with a clan owning one
they shouldent be something that every freelancer is flying
i have had alot of requests for the big transport to a port i have been holding off for a few reasons
people green me claiming other void's admins have told them they can go yet i think if they said that then why didnt they send you in the first place
why so you can hav a good laugh at my expense nope i wont beam you to a port cause someone else says its ok
if i beam you to a port and people ask you who sent you there and you say " it was gan " then i get 10 million requests from everyone else for the same courtesy
and when i turn them down in an as$#@!%hole
the ships will be fixed im not sure when ! relize that the programming team have a billion things to do everytime this server coughs
when they are fixed and the docks and moors are open then its time for priceing and they shouldent be cheap
gunboats should be 250 million and up
cruisers should be 500 million and up
battleships should be 850 million and up
call me harsh but i noticed alot of level 90 players
thats how i feel
but like i said before always a firm belever of 100% flyability on a mod
i Have always been a firm beliver that every ship you see in a mod should be flyable
Zeb has a great point battle ships are cpu thirsty and can cause bottlenecking
asmo has a good point they should be expensive they should be a symbol of a clan with a clan owning one
they shouldent be something that every freelancer is flying
i have had alot of requests for the big transport to a port i have been holding off for a few reasons
people green me claiming other void's admins have told them they can go yet i think if they said that then why didnt they send you in the first place
why so you can hav a good laugh at my expense nope i wont beam you to a port cause someone else says its ok
if i beam you to a port and people ask you who sent you there and you say " it was gan " then i get 10 million requests from everyone else for the same courtesy
and when i turn them down in an as$#@!%hole
the ships will be fixed im not sure when ! relize that the programming team have a billion things to do everytime this server coughs
when they are fixed and the docks and moors are open then its time for priceing and they shouldent be cheap
gunboats should be 250 million and up
cruisers should be 500 million and up
battleships should be 850 million and up
call me harsh but i noticed alot of level 90 players
thats how i feel
but like i said before always a firm belever of 100% flyability on a mod
[img]http://i113.photobucket.com/albums/n236/tiods/SigGannon.gif[/img]
-
- Flight Commander
- Posts: 847
- Joined: Sat Dec 03, 2005 12:00 am
- Location: were ever there are red dotts
Re: Battleships
well m8 you just need to be patient for just a little longer. they will be here in no time as strail is working very harded on having them all debugged. to be honest you just being new here, probly wont have the money for a little while longer, to purchase one.
also remember this cap ships are limited in their docking sites as it has to have a moring station. last i checked there were roughly about 40 of them out of 2500+ bases. but hey if strail has them in and you want one as a nice little " lookat what i got" piece then be my guest, but you will need to wait for the mod update.
also remember this cap ships are limited in their docking sites as it has to have a moring station. last i checked there were roughly about 40 of them out of 2500+ bases. but hey if strail has them in and you want one as a nice little " lookat what i got" piece then be my guest, but you will need to wait for the mod update.
[img]http://i120.photobucket.com/albums/o195/Greaver2006/Sigs/eagleonecopy-1.png[/img]
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Eagle2.gif[/img]
[img]http://img352.imageshack.us/img3
[img]http://i65.photobucket.com/albums/h210/asmodeusblack/Eagle2.gif[/img]
[img]http://img352.imageshack.us/img3
-
- Major
- Posts: 1780
- Joined: Wed Aug 17, 2005 11:00 pm
- Location: Back and beyond of nowhere
Re: Battleships
As far as I'm concerned, you can have a battleship when you can fly to the base to get ti, until then don't ask me it isn't happening, seeing as players just can't be trusted to stick to the rules and feel the need to mount the weapons that they have been told not to.
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/VoidTHC01-1.gif[/img]
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/Voidbargif.gif[/img]
[img]http://i5.photobucket.com/albums/y16
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/Voidbargif.gif[/img]
[img]http://i5.photobucket.com/albums/y16
-
- Lt. Commander
- Posts: 392
- Joined: Thu Mar 08, 2007 12:00 am
Re: Battleships
There were many posts about BS in the past. And many opinions.......
But the only facts here (and in others mods) are that BS only get troubles (check the situation now), lag (everbody saw that), and unbalance (one BS should not being gunned down by just one VHF, that is the concept of a BS, so imagine the unbalance and moanings that we can get IoI).
FL was not made for PPL with BS, the concept of the game is different. That is my opinion.
Anyway I can be wrong, we would see
But the only facts here (and in others mods) are that BS only get troubles (check the situation now), lag (everbody saw that), and unbalance (one BS should not being gunned down by just one VHF, that is the concept of a BS, so imagine the unbalance and moanings that we can get IoI).
FL was not made for PPL with BS, the concept of the game is different. That is my opinion.
Anyway I can be wrong, we would see
[img]http://i15.photobucket.com/albums/a379/Bavieca/Bab.gif[/img]