Suggestion for the Server/Mod
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- 2nd Lieutenant

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Suggestion for the Server/Mod
Hello all,
Some of ya's may have seen me online under my other names but others maybe have not. For those people,im Hadariel.
Late yesterday i sent a pm to Strail with a suggestion, and while i wait to hear from him.
I would like to here from you all of Void on this idea, Yay's or Nays, all i request is that we keep the language suitable and on topic.A few people which i value as good friends on the server have seen it and they know who they are.
Now its your turn Void:P
Note: i removed the introduction as i already covered that.
Though having a short time currently on the server i thought of an idea which could possibly spring people into doing more then trading and PvP'in in 2 to 3 systems and the occasional event held by someone.
This idea would take some time setting up if it was liked but could definately turn the server into alotmore then what we currently see occuring.
Though this idea heavily concentrates on the clan aspects,it would allow the playground of Merc's, Pirates and traders and House Navy/police Rp factions to fit in with it.
The basic concept is, Majority Systems are adjusted to buyable,for varying palcespending on worth etc. yet this would be extremely expensive, so a shrt term answer for clans are bases within those systems.
To make this effective, the outerlaying systems which see very limited exploration by people such as arkadia tc would be enhanced with valueable wrecks/weaps/commodites/ships/equip etc to make clans see them as worthwhile to go to and hold from others.
with each system having its benefits clans could literally control there enemies weapon/money/ship ecconomy by holding certain systems.
This would create much more interaction between clans and various other Rp factions, Mercs getting hired to hit certain ppl or to escort traders to bring key shipments of items etc. pirates and rogues would have field days and the bounty hunters/house groups on there pursuit.
With enhancements to capital ships these could prove a deadly asset to a clans attacking or defending structure.
But of course, there needs to be a way to loose a system.this would be done when a clan declares war for a system and on an arranged day(days) the clans will go at one another and the victor, a tug of war for power struggle setup would determine if the system stays with its previous owner, or becomes neutral(the invaders first choice of purchasing it or building a base there)
This would be heavy maintenance, but could lead to alot more action and fun for members.
I hope to here from you soon and to possibly work with you to redefine it.
Thankyou for your time
Tyrael
Some of ya's may have seen me online under my other names but others maybe have not. For those people,im Hadariel.
Late yesterday i sent a pm to Strail with a suggestion, and while i wait to hear from him.
I would like to here from you all of Void on this idea, Yay's or Nays, all i request is that we keep the language suitable and on topic.A few people which i value as good friends on the server have seen it and they know who they are.
Now its your turn Void:P
Note: i removed the introduction as i already covered that.
Though having a short time currently on the server i thought of an idea which could possibly spring people into doing more then trading and PvP'in in 2 to 3 systems and the occasional event held by someone.
This idea would take some time setting up if it was liked but could definately turn the server into alotmore then what we currently see occuring.
Though this idea heavily concentrates on the clan aspects,it would allow the playground of Merc's, Pirates and traders and House Navy/police Rp factions to fit in with it.
The basic concept is, Majority Systems are adjusted to buyable,for varying palcespending on worth etc. yet this would be extremely expensive, so a shrt term answer for clans are bases within those systems.
To make this effective, the outerlaying systems which see very limited exploration by people such as arkadia tc would be enhanced with valueable wrecks/weaps/commodites/ships/equip etc to make clans see them as worthwhile to go to and hold from others.
with each system having its benefits clans could literally control there enemies weapon/money/ship ecconomy by holding certain systems.
This would create much more interaction between clans and various other Rp factions, Mercs getting hired to hit certain ppl or to escort traders to bring key shipments of items etc. pirates and rogues would have field days and the bounty hunters/house groups on there pursuit.
With enhancements to capital ships these could prove a deadly asset to a clans attacking or defending structure.
But of course, there needs to be a way to loose a system.this would be done when a clan declares war for a system and on an arranged day(days) the clans will go at one another and the victor, a tug of war for power struggle setup would determine if the system stays with its previous owner, or becomes neutral(the invaders first choice of purchasing it or building a base there)
This would be heavy maintenance, but could lead to alot more action and fun for members.
I hope to here from you soon and to possibly work with you to redefine it.
Thankyou for your time
Tyrael
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- 2nd Lieutenant

- Posts: 28
- Joined: Tue Nov 04, 2008 12:00 am
Re: Suggestion for the Server/Mod
sorry forgot to mention that if u dont want to publicaly post your thought u can PM me or contact me on msn at
imperial_guard_au3@hotmail.com
imperial_guard_au3@hotmail.com
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Re: Suggestion for the Server/Mod
Personally I think it's a pretty good idea. What it would mean is a lot of players getting into big battles for turf wars. I see this as a lot more of what were seeing in Aplha a while ago, which has seemed to cooled off.
What this needs is a lot of players to get enthusiastic about it. The point here is to get people interested in combat again. Meaningful combat, not just polite PvP's Not that there's anything wrong with that, but IMO this is the kind of warfare the Void had back in it's heyday.
All in favor of seeing the Void return to anything like it was in it's glory days say aye!.
What this needs is a lot of players to get enthusiastic about it. The point here is to get people interested in combat again. Meaningful combat, not just polite PvP's Not that there's anything wrong with that, but IMO this is the kind of warfare the Void had back in it's heyday.
All in favor of seeing the Void return to anything like it was in it's glory days say aye!.
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- Recruit

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Re: Suggestion for the Server/Mod
I remember the good ol' days [s]some time[/s] a year ago where there were huge turf wars and RP in Tohoku...Hope we can go back to that
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- 2nd Lieutenant

- Posts: 28
- Joined: Tue Nov 04, 2008 12:00 am
Re: Suggestion for the Server/Mod
i wasnt here back then but if people actually take the time to think about it leave a comment on it, we could see it again
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Re: Suggestion for the Server/Mod
Would love to see something like this implemented, and if it's a heyday you're looking for, this kind of thing will bring it back - maybe not fully, but definitely partly.
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- Captain

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Re: Suggestion for the Server/Mod
The quickest way to implement this would be to place a fleet of wrecked battleships,cruisers and transports in one or two of the 3d systems with lots of valuables.
Then the clans would have to locate those systems and claim them by some means. Then at determined times(selected by the clans) clans can challenge for those systems. The clan that challenges can win the system or in the case of a draw the system becomes up for grabs. Now since a few of the clans are larger than others
alliances between similar smaller clans could attack the larger ones. Clan leaders would have to determine how often a clan can be challenged. Plus a point systm to determine who wins or loses. I personnally favor the concept of 3 major battles the loser would be the clan that loses all its ships in a battle with the best of 3 being the final result.
Place it in a 3d system because that makes it almost impossible for quick run in and loot the ships from independants. I've been there you don't find any wrecks there easily so a clan protecting a prime location would only have set on that area. Do the wrecks in 2 systems so you could do 2 types of merchandise. That way a evil clan sitting on contraband type commodity would have to expose themselves to military to take it and sell it. Say u put thermonuclear bombs in Hel 1 and they have to haul them to Kasari to sell. Place another set up in Zeta-Scorpii and make the merchandise sell in Leeds But I am just putting out suggestions. The modding team might be able to do something like this with the next update.
Trust me guys it doesn't matter to me I'll find them first and loot them.
Then the clans would have to locate those systems and claim them by some means. Then at determined times(selected by the clans) clans can challenge for those systems. The clan that challenges can win the system or in the case of a draw the system becomes up for grabs. Now since a few of the clans are larger than others
alliances between similar smaller clans could attack the larger ones. Clan leaders would have to determine how often a clan can be challenged. Plus a point systm to determine who wins or loses. I personnally favor the concept of 3 major battles the loser would be the clan that loses all its ships in a battle with the best of 3 being the final result.
Place it in a 3d system because that makes it almost impossible for quick run in and loot the ships from independants. I've been there you don't find any wrecks there easily so a clan protecting a prime location would only have set on that area. Do the wrecks in 2 systems so you could do 2 types of merchandise. That way a evil clan sitting on contraband type commodity would have to expose themselves to military to take it and sell it. Say u put thermonuclear bombs in Hel 1 and they have to haul them to Kasari to sell. Place another set up in Zeta-Scorpii and make the merchandise sell in Leeds But I am just putting out suggestions. The modding team might be able to do something like this with the next update.
Trust me guys it doesn't matter to me I'll find them first and loot them.
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- 2nd Lieutenant

- Posts: 28
- Joined: Tue Nov 04, 2008 12:00 am
Re: Suggestion for the Server/Mod
yea,we can use anything(commidity,ship,wrecks,weaposn,equipment, WATEVA) and the battles can begin.
and honestly, its very possible,
if this gets reviewed or not(no response from Strail so i cant determine)
most of which would be needed is a team to just maintain and keep up to date with challenges,who wins and loses what etc.i would be capable of assisting in that part.
this is a very possible and easy idea compared to others ive seen which can fix multiple things in one,
Rp makes its returns, clans actually have reasons to hunt there enemies more. idling in key systems will decrease(can still pvp and all)
its time to do something,not sit in alex,sparta and NY talking bout the weather
and honestly, its very possible,
if this gets reviewed or not(no response from Strail so i cant determine)
most of which would be needed is a team to just maintain and keep up to date with challenges,who wins and loses what etc.i would be capable of assisting in that part.
this is a very possible and easy idea compared to others ive seen which can fix multiple things in one,
Rp makes its returns, clans actually have reasons to hunt there enemies more. idling in key systems will decrease(can still pvp and all)
its time to do something,not sit in alex,sparta and NY talking bout the weather
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- Colonel
- Posts: 2622
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Re: Suggestion for the Server/Mod
The idea is good but there is one point i don't agree upon: Adding new wrecks/weaps/commodites/ships/equip etc etc in the 3D systems.
I can't possible see players interact in such vast systems.In my opinion they were just created to be explored,to trade without being disturbed,kill some npc without being disturbed or just chill out and admire the "landscape" (but then again you could do that in the single player modus aswell)
I seriously doubt that these systems can possibly contribute to the RP of this server - just the sheer size of them makes it hard to meet up (interact) with other players and the Navy for example won't be able to guard the Gates 24/7 so one (a Pirate or Rogue for example) can easily "sneak in" and once he's in there it will be very hard for the others to find him in such a great vastness (and let's not forget that there are 50 3d systems available) it would be like looking for a needle in a haystack lol
I can't possible see players interact in such vast systems.In my opinion they were just created to be explored,to trade without being disturbed,kill some npc without being disturbed or just chill out and admire the "landscape" (but then again you could do that in the single player modus aswell)
I seriously doubt that these systems can possibly contribute to the RP of this server - just the sheer size of them makes it hard to meet up (interact) with other players and the Navy for example won't be able to guard the Gates 24/7 so one (a Pirate or Rogue for example) can easily "sneak in" and once he's in there it will be very hard for the others to find him in such a great vastness (and let's not forget that there are 50 3d systems available) it would be like looking for a needle in a haystack lol
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- 2nd Lieutenant

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Re: Suggestion for the Server/Mod
u wouldnt have to defend the entire system, key locationswould only be required(base,planet, etc etc)
yea ppl will always be able to get in, adds to the whole atmosphere. will there be navy or the owners of the system on the otherside of the JH/JG or not, or will i be able to sneak to the base and dock without getting blown to dust?
yea ppl will always be able to get in, adds to the whole atmosphere. will there be navy or the owners of the system on the otherside of the JH/JG or not, or will i be able to sneak to the base and dock without getting blown to dust?
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- Colonel
- Posts: 2622
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Re: Suggestion for the Server/Mod
You can put up to 100 players in one of those 3D system and they would still have difficulties in finding each other
With the current sitation ( no trade lanes available and 300 cruise engine speed) players will probably find it very boring to travel huge distances (60--100k) from one point to another and when they finaly arrive in battle and get blown up they respawn right back with the same distance to travel again.
Most of the traders i have had a chat with told me that they find it very boring to trade (and they travel lower distances 20--40 k) so just imagine how it would be like for someone to travel up tp 60-100 k it will probably get one very frustrated and get him to leave without taking in consideration to ever visit one of those systems again.
And this situation probably happened to many players as i sadly see that the 3D systems lack in visitor numbers.
A little off topic suggestion:
Players should be encouraged to do more missions instead of trading (in the end it's a shooting game) and like i have mentioned above trading is found very boring by many players
My sugestion would be to bring back the Nomad-1,Unknwon-2 etc etc mission by increasing the numbers of enemies encountered at the mission waypoint
I still remember doing missions in Nomad 1 with the Spartan ship (the black one) against Nomads and encountered a tuff resistance of up to 7 Nomad ships wich came in 3 waves.
One had to use bats and bots and even run out of them to tractor those from the npcs (Those were the days =D> ) It would take you up to 10 minutes to complete one but it was all worth it.
I don't know why they were downgraded in the first place? (players complaining?) The loot was also very profitable:one Nomad shield sold at the monkeys for 600 k and nomad blaster/cannons @ 300.THis could be rebalanced maybe at 350 k a shield and 170 k blaster/cannon given the fact that the incresed enemies numbers will automaticly lead to an increase of loot aswell.
All i see now is people trading and only visiting Nomad-1 or Unknown for the mear purchase of ships and ammo.
With the current sitation ( no trade lanes available and 300 cruise engine speed) players will probably find it very boring to travel huge distances (60--100k) from one point to another and when they finaly arrive in battle and get blown up they respawn right back with the same distance to travel again.
Most of the traders i have had a chat with told me that they find it very boring to trade (and they travel lower distances 20--40 k) so just imagine how it would be like for someone to travel up tp 60-100 k it will probably get one very frustrated and get him to leave without taking in consideration to ever visit one of those systems again.
And this situation probably happened to many players as i sadly see that the 3D systems lack in visitor numbers.
A little off topic suggestion:
Players should be encouraged to do more missions instead of trading (in the end it's a shooting game) and like i have mentioned above trading is found very boring by many players
My sugestion would be to bring back the Nomad-1,Unknwon-2 etc etc mission by increasing the numbers of enemies encountered at the mission waypoint
I still remember doing missions in Nomad 1 with the Spartan ship (the black one) against Nomads and encountered a tuff resistance of up to 7 Nomad ships wich came in 3 waves.
One had to use bats and bots and even run out of them to tractor those from the npcs (Those were the days =D> ) It would take you up to 10 minutes to complete one but it was all worth it.
I don't know why they were downgraded in the first place? (players complaining?) The loot was also very profitable:one Nomad shield sold at the monkeys for 600 k and nomad blaster/cannons @ 300.THis could be rebalanced maybe at 350 k a shield and 170 k blaster/cannon given the fact that the incresed enemies numbers will automaticly lead to an increase of loot aswell.
All i see now is people trading and only visiting Nomad-1 or Unknown for the mear purchase of ships and ammo.
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- Major
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Re: Suggestion for the Server/Mod
Well that is quite true about Nomad 1.
This idea is good but i think the implementation is what that could be difficult.
This idea is good but i think the implementation is what that could be difficult.
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- Lt. Commander
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Re: Suggestion for the Server/Mod
[quote="Burn_Baby_Burn";p="190042"]
A little off topic suggestion:
would be to bring back the Nomad-1,Unknwon-2 etc etc mission by increasing the numbers of enemies encountered at the mission waypoint
I still remember doing missions in Nomad 1 with the Spartan ship (the black one) against Nomads and encountered a tuff resistance of up to 7 Nomad ships wich came in 3 waves.
One had to use bats and bots and even run out of them to tractor those from the npcs (Those were the days =D> ) It would take you up to 10 minutes to complete one but it was all worth it.
I don't know why they were downgraded in the first place? (players complaining?) The loot was also very profitable:one Nomad shield sold at the monkeys for 600 k and nomad blaster/cannons @ 300.THis could be rebalanced maybe at 350 k a shield and 170 k blaster/cannon given the fact that the incresed enemies numbers will automaticly lead to an increase of loot aswell.
All i see now is people trading and only visiting Nomad-1 or Unknown for the mear purchase of ships and ammo.[/quote]
I agree you, and I remember that the missions in Alpha and Gamma were very good too. doing a 900 k mission, and getting the loot was funny and profitable. Just "hunting" nomads were funny and profitable.
I think it would be very good if next mod bring us back the old missions and the old loots of the nomads
A little off topic suggestion:
would be to bring back the Nomad-1,Unknwon-2 etc etc mission by increasing the numbers of enemies encountered at the mission waypoint
I still remember doing missions in Nomad 1 with the Spartan ship (the black one) against Nomads and encountered a tuff resistance of up to 7 Nomad ships wich came in 3 waves.
One had to use bats and bots and even run out of them to tractor those from the npcs (Those were the days =D> ) It would take you up to 10 minutes to complete one but it was all worth it.
I don't know why they were downgraded in the first place? (players complaining?) The loot was also very profitable:one Nomad shield sold at the monkeys for 600 k and nomad blaster/cannons @ 300.THis could be rebalanced maybe at 350 k a shield and 170 k blaster/cannon given the fact that the incresed enemies numbers will automaticly lead to an increase of loot aswell.
All i see now is people trading and only visiting Nomad-1 or Unknown for the mear purchase of ships and ammo.[/quote]
I agree you, and I remember that the missions in Alpha and Gamma were very good too. doing a 900 k mission, and getting the loot was funny and profitable. Just "hunting" nomads were funny and profitable.
I think it would be very good if next mod bring us back the old missions and the old loots of the nomads
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Re: Suggestion for the Server/Mod
[quote="geromix";p="190152"]This idea is good but i think the implementation is what that could be difficult.
[/quote]
Not with proper Admin support. IMO the only thing that stands in the way of an idea like this is adequate support from enough players to make it work. There seems to be a growing apathy in the Void. Many players seem to identify there's something wrong, as in a steady declination of participating players, but there's not a lot being done to change it. That in turn adds to the decline... creating a negative spiral that will inevitably lead to eventual closure of the Void due to lack of interest. Ideas like this are terrific for igniting interest which in turn would not only get players interested but should attract new players as well.
We need to do something to increase the GaS factor of the general population. Why not try this?
Not with proper Admin support. IMO the only thing that stands in the way of an idea like this is adequate support from enough players to make it work. There seems to be a growing apathy in the Void. Many players seem to identify there's something wrong, as in a steady declination of participating players, but there's not a lot being done to change it. That in turn adds to the decline... creating a negative spiral that will inevitably lead to eventual closure of the Void due to lack of interest. Ideas like this are terrific for igniting interest which in turn would not only get players interested but should attract new players as well.
We need to do something to increase the GaS factor of the general population. Why not try this?
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- 2nd Lieutenant

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Re: Suggestion for the Server/Mod
After all,it isnt a heavy load for modders which means they can still concentrate on there own thing.
would just need the event/void server guard squads to keep up to date with the systems and clan wars.
or devise a complete new team for it (probably easiest)
would just need the event/void server guard squads to keep up to date with the systems and clan wars.
or devise a complete new team for it (probably easiest)
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