Nomad Lasers, Balanced or not?

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You think Nomad Lasers are balanced?

Yes, i do think they are.
18
36%
No, i dont think they are.
23
46%
I dont know, never used them.
5
10%
What is a nomad laser?
4
8%
 
Total votes: 50

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Re: Nomad Lasers, Balanced or not?

Post by Stoertebecker »

A little OT, but missiles take some skill, too- at least if you want to use them effectivly. If you just fire your missiles sometimes during your pass, 90% will miss. However, with some skill and knowledge, you can greatly increase their effectiveness.

Example: anyone remember shadows boyster? ;-) That guy was ace with the torps

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Re: Nomad Lasers, Balanced or not?

Post by Greaver »

Are they balanced. I think they are. There are numerous reasons for this but I'm not really gunna drag myself into ANOTHER debate about it.

Is the eagle balanced? no. Why isnt that nerfed?

Is the TC balanced? no. Why isnt that removed?

Are missile users that spam crap and fly in circles balanced? no. So why arent they nerfed?

Quite simply because this is a mod. If you want the spirit of the game go play vanilla.

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Re: Nomad Lasers, Balanced or not?

Post by Ripper »

In my opinion, yeah they are balanced. In fact, they're one of the easiest guns to kill a player with.

I don't mind fighting snipers, once you get a fighting style that works, just stick to it as snipers are easy if you're fast enough to get in their blind spot.
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Re: Nomad Lasers, Balanced or not?

Post by anoyingnomad »

Boxing already greatly annoys snipers. I used to snipe myself and that tactic is what i hated the most as you nearly cant hit someone. Tho the points that state they are unbalanced are good ones.

By the way, i didn't put this poll up to get them out or keep them in or even change them. I put it up to see people there opinions about it.
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Re: Nomad Lasers, Balanced or not?

Post by Asmodeus »

In my opinion its not the weps you have its the skill level of the player, you could have all the best weps available and the best ship but if you are rubbish at PVP it wont make a slight bit of difference.
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Re: Nomad Lasers, Balanced or not?

Post by Berserker »

Well, in my opinion problem of lasers is their projectile speed. They're just too fast and that's what makes them unbalanced in compare to other guns in mod. I guess the difference between 800 or 900 m/s and 1200 m/s (lasers) is huge even it does not seem like that. I say, all snipers should try armageddons for a while and they'll find out that hitting ppl with 1.0 refire rate + 800 m/s is a lot harder. When I came on Void, many players were using geddons but since their speed have been decreased we don't see them anymore. Logically... snipers go for lasers cos of their speed.

So I say yes - it's hard to learn sniper style, I say yes - it's easy to be sniper once you get used to it. So I guess the point of this topic is that experienced players with lasers are in advantage cos they're using unbalanced guns. If you want to avoid this, make lasers slower, 800 or 900 m/s like it was in older mods, years ago and problem should be solved. Anyway this thing was mentioned here many times and nothing happened so I don't think it's gonna happen now.

Just my opinion.
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Re: Nomad Lasers, Balanced or not?

Post by Babieca »

I think that, of course, the pìlot is very important and skills make the difference.

But when we are talking about balance we are not talking about skills, because the balance is about adventage in similar conditions. I mean that if you would like to know if some guns are balanced you cant put skills into the ecuation.

are laser unbalanced? I agree Zeus and Symbol, they are.

Is that bad? well, we learned to fight in many ways thanks to snipers and brawlers, so lasers contributed to make us better players.

Conclusion, in m opinon lasers are unbalanced but not so much and they can make game more funny
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Re: Nomad Lasers, Balanced or not?

Post by Stoertebecker »

Just a side note...
Keep in mind that most people are herd type players. If they see whoever is considered hot these days using a specific weapon, they will, too.

So some good players user lasers? Then a lot of others will, too. It does not matter if the "good" players use the lasers because they are effectiv or not.

In fact, a lot of the things which are considered "unbalanced" and "overused" were long time ignored by all players. Then someone started using them....and suddenly they show up by the dozens.

Having said this, balancing a mod is by far the most difficult part in my eyes, near to impossible.

Cheers

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Re: Nomad Lasers, Balanced or not?

Post by LIMAN »

[quote="Babieca";p="202844"]
Conclusion, in m opinon lasers are unbalanced but not so much and they can make game more funny[/quote]

As a sniper and brawler pilot i agree with Babieca.
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Re: Nomad Lasers, Balanced or not?

Post by Retribution »

Id just like to again point out the main reason I brawl is.....
Because its so much fun.

In fact the most fun I ever have on here is a ship loaded with nothing but vulkans, ok they do suck a bit, and its hard to knock off a shield with no shield breaker, but have you heard the noise it makes? and the stream of chain-sawing mini gun effect pouring out of your ship?.

For me that makes my day or the thud thud thud of the Nivanas, sounds like an old bofor gun.

But hey Im wierd

;)
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Re: Nomad Lasers, Balanced or not?

Post by Asmodeus »

[quote="Retribution";p="202848"]

For me that makes my day or the thud thud thud of the Nivanas, sounds like an old bofor gun.

But hey Im wierd

;)[/quote]

you are darn right its gotta have sound efex  =D>
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Re: Nomad Lasers, Balanced or not?

Post by Maverick »

As an all time brawler, I have to agree with Zeus, Shonen, Ent, and a lot of others here.

[quote="Retribution";p="202848"]Id just like to again point out the main reason I brawl is.....
Because its so much fun.

In fact the most fun I ever have on here is a ship loaded with nothing but vulkans, ok they do suck a bit, and its hard to knock off a shield with no shield breaker, but have you heard the noise it makes? and the stream of chain-sawing mini gun effect pouring out of your ship?.

For me that makes my day or the thud thud thud of the Nivanas, sounds like an old bofor gun.

But hey Im wierd

;) [/quote]
And that is also for me the main reason I brawl. I did try sniping for a week or so once, but I seriously can't see what the fun in that is. Ent put it well. Apart from that I was surprised how easy it is to take your enemy down with a sniper setup once you got the hang of it, especially when you are flying a Crow or even a WA-1 or Viper.

If you look at the stats and calculations some of you have made here, you would have to admit that Lasers are imbalanced. But I don't have much problems taking down most snipers here. So I guess you could say that as long as they don't seriously mess up the outcome of a fight on a regular basis, there isn't a problem using them in game. Unbalanced or not.

And indeed, the awful sound Lasers make could never beat Nirvana's or even Vulcans. :D

@Hellkrusher: Don't forget that Nirvana's take tons of energy, which restricts the number of Nirvana's you can mount on any ship. Even the Anubis cannot take more than 3 Nirvana's if you want to brawl effectively. Or you will have insufficient power reserve. So the output comes at a price.
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Re: Nomad Lasers, Balanced or not?

Post by LIMAN »

Maverick i use 7 nirvanas on anubis with no lack of energy.
Before niirvanas were upgraded i used dark blossoms,now those guns did take lots of energy.

Personally i wouldn't mind if lasers were dropped from the mod.
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