RB-360 Westerhand

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Sqdr. Commander
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Re: RB-360 Westerhand

Post by Zsoca »

//RP
After furter development the engineers and technicians developed the RB-360LH variant. The LH is without the bottom communication array - these equipment was implemented into the ship hull. Anothers changes are the top fuel tanks. These variant has got these tanks merged into one piece for better refuelling purposes. The cargo pds was replaced by a new model. The frontal additional fuel scoop was also wiped out. The final change was made on a small side panels. The new version has got only 3 not 4 on aech side.
//RP

heres the result

Image
Linktree | https://linktr.ee/zsocasan
Sqdr. Commander
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Re: RB-360 Westerhand

Post by =ESF=XENON »

=D>
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Sqdr. Commander
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Posts: 1021
Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia

Re: RB-360 Westerhand

Post by Zsoca »

I cannot deside if the one-piece cargo or the old one is better...but if i change it back then the poly count will go up to  :(
Linktree | https://linktr.ee/zsocasan
Commodore
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Location: Retired Voidian

Re: RB-360 Westerhand

Post by Maverick »

I don't know what the max poly count for the Void is m8, but if you want this ship flying about in the Void, I think you should ask someone about that and try to stay below that maximum. Second design still brilliant m8, I'd love to see that thing in game.
Flight Commander
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Re: RB-360 Westerhand

Post by mightybean »

Dude those designs are very hot. Amazing talent! :x
[url=http://profile.xfire.com/mightybean][img]http://miniprofile.xfire.com/bg/sf/type/2/mightybean.png[/img][/url]
Sqdr. Commander
Sqdr. Commander
Posts: 1021
Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia

Re: RB-360 Westerhand

Post by Zsoca »

Thnx to all positive feedback. The only thing that is missing from the ship are the weapon mounts, i forget to put them on. These model is made in Cinema 4D and after importing it to Milkshape I was shocked 'couse it looks not very good in milk :(  :(
Linktree | https://linktr.ee/zsocasan
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