@ ADMINS !!

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@ ADMINS !!

Post by Sythe »

hey..

small request !

i logged into server past 3 days...

3 players online....

2 players online.....

4 players....

well..

anyway you could increase the NPC count/activity to give us some action here ?? :-w
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Re: @ ADMINS !!

Post by Watchwolf »

Not a bad idea. I, too, have noticed low NPC activity when I log on in the wee hours. Let's see about this...
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Re: @ ADMINS !!

Post by mightybean »

Yeah, that'd be awesome! Good thinking. :)
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Re: @ ADMINS !!

Post by Greaver »

I don't think thats too good an idea with the current mod, in theory we still need to slip stream the mod, and then see how far we can push the new one. I don't think we could push this server mod to fair tbh.

Just out of interest, that wasn't a sarcastic post was it scythe?

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Re: @ ADMINS !!

Post by McViper »

it would do lag...and interrupt pvpers fun if u do it on alex or sparta, even on baby it wont be good coz there is sometimes battles there !
i disagree with this idea...even if i know npc killer ,will get bored.
try to put it at an average level. and some more far from planets and bases.

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Re: @ ADMINS !!

Post by Sythe »

[quote="Greaver";p="211629"]
Just out of interest, that wasn't a sarcastic post was it scythe?[/quote]

nah man....

just not to much action when i play...

with new job i logg in around 8pm eastern time and this is how many players there have been...im sure its not like this while im at work.

just want something to do and the npc's are very few as well the player count --

...i remember when the npc use to fly around alot with a low player count and the higher the player count the npc count decreased.  cant this be implemented again ?


....
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Re: @ ADMINS !!

Post by Sythe »

@mcviper -- im not just a npc killer ;)  <):)
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Re: @ ADMINS !!

Post by =ESF=XENON »

[quote="Greaver";p="211629"]I don't think thats too good an idea with the current mod,[/quote]
[quote="McViper";p="211630"]it would do lag...[/quote]

Very true mates.
although those who wants NPCs activity do have a right to ask for more fun
but i think the hope for a new mod release soon is camping over all voidians and it happened so soon then all there askings for more npcs (fun) will vanish simply cause more FUN arrived with new mod :P

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Re: @ ADMINS !!

Post by TheLaughingMan »

I have to agree with Sythe in this
The NPC fractions are part of the game
Almost nobody spend time what is this game about
Jump into battles with no or less experience
shoting tons of missiles and hoping he can survive
Of course i know a bit hard to create proper reputation
Also can be laggy when much NPCs around us
but with more NPC activity the reputation handling is much easy
Still there is different tactics how to make profit in space
1 of this is shot the external cargo pod on transports and loot
this is good for pirates too

my experience is, some players cant get the proper reputation to get some stuff here just asking others, "Plz get me a ......."
I prefer the suggestions how to get what u want instead of i get for u what u want
I saw many times when unexperienced pilots try to fight back to hard opponenets instead of get some experience about this mod and community

Without NPC activity the so annoying battles for nothing will never end
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Re: @ ADMINS !!

Post by SeLzAm »

hmm, isnt it possible to manage npc-activity in relation to how many players are online? isnt there any kind of tool for that?
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Re: @ ADMINS !!

Post by LIMAN »

I think npc's are fewer in order to reduce lag for pvp.
True it is more interesting to have more npc's around but if you have that you will have more lag and there are always missions if you want to kill them.
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Re: @ ADMINS !!

Post by Koumori »

If this is about having something to do with fewer players online, then why do you want NPC encounters/spawning in particular? Why not just do missions?
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Re: @ ADMINS !!

Post by Zsoca »

Here on Void i dont see any chance for highes NPC activity. It is sad and very boring...flying thru empty systems. I gived up the npc killing a long time ago. When I have a need to kill some NPCs I play another mod. Simple.
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Re: @ ADMINS !!

Post by SeLzAm »

look, i know  back in the days on lancers reactor there was such a tool for "ionocross"  that managed that issue...but i really dont know if it is still available nor if its compatible with the voidmod...

but, u know, like in sithes original post...hes online when the server is totally "unpopulated" and therefor it would be a good thing to have some npcs to kill...as long as no1 is here doing pvp...look, if only 3 or 4 players are playing at a time, the chance that those ppl do some pvp is going to zero. so, in this case, it would be great if you could switch to red dot killing...but that isnt possible...

look. sometimes, i have the exact same problem...i usually play when nearly nones online...in the mornings or at late night...i think some ppl of my clan think im no longer active :) nvm, what i wanna say is: if noones online, u have next to nothing to do here...thats a fact

i have a suggestion: u could turn some "house systems" (like for ex...lol...lets say Dublin, Leeds, Texas or Alaska) into very npc-populated systems. also with hard-to-beat NPC's like Robots, Nomads etc. BECAUSE hardly no1 is using those systems....that way u could possibly satisfy booth groups...PVP enthusiasts and bored red dot killers...maybe worth a try :)

i have to admit that i have no idea how - and how much - lag it would generate...but i think it would be worth a try...just 2 cents from me
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Re: @ ADMINS !!

Post by Milithor »

And something about a counting device,
like when 4 players online there are x-Npc's, when 40 players online there are less Npc's.
An automatic system that does that, now i'm not sure if it can't be made, just helping some ideas :)

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