Syndicate LeaderShip - A Ceasefire

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Syndicate LeaderShip - A Ceasefire

Post by =ESF=XENON »

To Syndicate Leaders -

Your War With our Allies and Close Friends seems to be ended , and we noticed that there is a neutral relations between Syndicate and Dacia "closest ally" , syndicate and 4S Squad , One of our very close Friendly clan , So Regarding that syndicate is at war with the Black legion and the Reavers , then We Offer that ....

A Ceasefire between ESF and Syndicate , According to the relations of syndicate and our allies , We have no interest to shot any syndicate player since there is no hostility between Syndicate and our allied clans all -

This is An Official Ceasefire Request - Reply back Asap
Neglecting this Offer will Result in Continuing the war to an unknown time.

Regards,
Ministry of Defence
Elite Sirius Fighters Army

XENON
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Re: Syndicate LeaderShip - A Ceasefire

Post by =ESF=XENON »

BUMP - Seems Everybody Busy ..

Regards,
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Re: Syndicate LeaderShip - A Ceasefire

Post by Demonlord »

hmmm im but i will talk to my leaders torromow
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Re: Syndicate LeaderShip - A Ceasefire

Post by Kosmiker »

Greetings,

Due to latest developments there is a need to change some of diplomacy stats in Syndicate, however we don't want to damage the already fragile balance between evil and good at the Void.
Because of that we're still figuring out the best solution and it needs some time to think. A final decision towards ESF and all the other clans that have PMed will be made this weekend.

Best regards,

K
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Re: Syndicate LeaderShip - A Ceasefire

Post by =ESF=XENON »

@ Kosmiker - thanks for Reply , it shows that our Fragile relations still got the Respect for Answering and communicating diplomatic posts and discussions...

ESF will wait a decision from the syndicate
We didn't request that for nothing , we did requested that Ceasefire for many reasons and the first of them is Evil / Good Balance.

Thanks
Regards,
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Re: Syndicate LeaderShip - A Ceasefire

Post by cmdrsaman »

What balance are you guys talking about? :) I don't think there's any, but I did some quick calculations, to see if there is.

First of all, here's a listing of current active clans (imo), and how many members they have. Bear in mind that I probably wasn't always accurate: for example, the Dacia and 4S squad counts are probably inaccurate. And these numbers don't necessarily represent in-game activity. (Compare the Reavers to the BL, for example.) Also, I listed clans as part of the navy alliance if they're allied to (or friendly with) any clan that is allied with a navy clan.
With these in mind, here's the list:

[spoil]
4S Squad
alliance: navy
members: 32?

-=REAVERS=-
alliance: evil
members: 17

Black Legion
alliance: evil
members: 22

Dacia
alliance: navy
members: 24? (I doubt that's right :D)

ESF
alliance: navy
members: 32

Marauders
alliance: navy
members: 13

n*o
alliance: navy
members: 19

Raptors
alliance: navy
members: ?

Syndicate
alliance: ?
members: 20

[/spoil]

So, that's 9 active clans, two or three of which are evil. Now, we have two scenarios. The first is that Syndicate forsakes their evil RP, becomes "neutral" to the whole navy alliance and effectively joins their side, and the second is that they stay evil and battle everyone else. The results would be as follows:

Scenario A: Syndicate joins navy, fights evil
Evil: 22%
Navy: 78%

Scenario B: Syndicate stays evil, fights both navy and evil
BL & Reavers: 22%
Syndicate: 11%
Navy: 67%



This probably isn't 100% accurate, but I think you can see my point about balance. Right now, I see you Syndicate guys fighting us alongside the navy, but I'm curious as to how you will decide about your RP/diplomacy, who will you fight in the future.
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Re: Syndicate LeaderShip - A Ceasefire

Post by Kosmiker »

Good post Sam, your scenario B gave me an idea. There is good, evil and then there is syndicate. But because syndicate is just one clan, i tought about placing the first stone of a 3rd movement, the unaligned movement. Clans like ESF, Marauders and Syndicate can be the composition of this "Unaligned Movement".

What is this movement?

The unaligned movement has mix of diplomacy, they don't only fight navy they fight evil as well, they have their own agenda and schedules and because of that they can't stay only on one side of the battlefield. Anyway, this is just a draft. A final decision, like i said, will be given this weekend.
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Re: Syndicate LeaderShip - A Ceasefire

Post by die_volker »

@ cmdrsaman
Marauders are explorers/mercenaries - virtual neutral to all.
Due to circumstances - we have been pushed towards Navy side, but we are not navy.  <):)
We will play this role as long as is necessary.
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Re: Syndicate LeaderShip - A Ceasefire

Post by =ESF=XENON »

Good Post mate , As i can see there is a big imbalance between navy and evil , it's not fair.
PS: Elite Sirius Clan is an Order Clan / Mercenaries at need.

The Scenarios You Shown {A} and {B} are not enough and there is some points that are important.

1) Remember , The clan members activity is the best sorting for this measure.
2) I See Clans Like Black Legion Rising and having recruits Everyday , So that's a Progress.
3) The Ceasefire requested from the syndicate have alot of dimensions , and the very best of them is that the syndicate is a part of that evil alliance on void which very few as your calculations said , so if we reduce some pressure from other Navy allied clans then this will help establishing some balance.

[quote="Kosmiker";p="214930"]
What is this movement?

The unaligned movement has mix of diplomacy, they don't only fight navy they fight evil as well, they have their own agenda and schedules and because of that they can't stay only on one side of the battlefield. Anyway, this is just a draft. A final decision, like i said, will be given this weekend.[/quote]

This is Something good to be done , Like a Major refreshing to most of the official clans RP on void - and if all clans established new RPs in the same time , then we gonna make a good progress.

Regards,
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Re: Syndicate LeaderShip - A Ceasefire

Post by Spacemarine_E »

Actually having three sides instead of two would proove interesting I think. that would mean that in the war zones there might be three sides fighting instead of the normal two. (could also proove to become some interesting RP )
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Re: Syndicate LeaderShip - A Ceasefire

Post by cmdrsaman »

@ Xenon & Völker:
[quote="cmdrsaman";p="214929"]Also, I listed clans as part of the navy alliance if they're allied to (or friendly with) any clan that is allied with a navy clan.[/quote]
Afaik both your clans are allied to the Dacia, who are a navy clan: therefore, I listed you as part of the navy alliance. Not the RP!

I also mentioned that activity is another issue :) But tbh I see almost every clan from this list getting new recruits, not just the evil ones, so that's not really good for comparison.

@ Kosmiker:
Yeah, a third side, the Unaligned (maybe Non-Aligned?) Movement would be an excellent idea. Marauders' RP is mercenaries, ESF is corrupted Order, even 4S Squad fights for balance... so RP-wise, it could work. Way back when, I played on a server (not FL) that had three alliances fighting against each other, instead of the usual two. That was mad fun >) (Though there were in-game benefits for the victors there.) I'd really like to see this happen here, too. We'll see if you guys can pull it off - for many, staying on the side that greatly outnumbers the other is probably more comfortable than giving up that safety of numbers for a more exciting environment and wars on the server. But if you really wanna go through with this, then best of luck with it! The people who'd form the third side would get a good deal of respect, imo.
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Re: Syndicate LeaderShip - A Ceasefire

Post by die_volker »

missed that one :) cmdrsaman.
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Re: Syndicate LeaderShip - A Ceasefire

Post by Shyne »

Few Days ago. I log in. My char was docked at demo. a few mins later i see Syns, BL´s and Navy fighting each other. It was a very nice and interesting situation to see 3 sides at fight instead of two. I think kos post is a must do. Will keep the void alive.
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Re: Syndicate LeaderShip - A Ceasefire

Post by Gr8-Lizard »

Our Chief of Diplomacy told us"Dont shoot Syndiates cz we R neutrall with them"
-That meens: Dont shoot first, cz allways we R prepaired 4 fight.If we R atacked,"Boom"& gf ,thats the fight.Sry 4 the unwanted exceptions...
-Btw...Sry 4"Atack on Dacia"post...
-By definition,we dont shoot 1st,but we accept any fight, & we try 2 do it honorably.Space is a danderous place.
Salute U all. :)>-
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Re: Syndicate LeaderShip - A Ceasefire

Post by Zebulon »

This is all very healthy - well done to all.

Ok - here is an old hands twopence worth.  

1. You are Cyborgs - therefore you are subject to your programing - you will have directives ( a bit like the Borg maybe?) you will have specific assignments and targets (a bit like Terminator?) You will be governed by a Master Program with sub-routines in effect should the Master Program Operating System be disconnected or be out of reach. They will either be basic AI programs or advanced "self learning" programs (see Terminator - "Hasta la vista, Baby..!").

2. Adapt and Survive. This would in all probability be the prime directive.  Notice that it has very little to do with Azimov's Laws of Robotics (Google them if you dont know them).

3. Cyborgs/Robots - (unless they are like Kryton from Red Dwarf or Marvin from Hitchikers Guide to the Galaxy!) do not have "emotions" - so once a war is concluded (see point 2) the attacks from Syndicate stop. No recriminations. No grudges. Just "Select Next Target".  If the war is not concluded then it will continue as long as the prime directive is in effect. The war will only stop if the threat to Syndicate's survival ceases to be a threat.

4. Making an alliance with Robots / Cyborgs is a bit like making a pact with the Devil. You will never be able to second guess them as their probability and developmental programs dont stop (see Battlestar Galactica's Cylons) In Threat Perception Mode things could go horribly wrong very quickly.

5. Neutrality: (see subject under Saints) If I remember rightly there used to be system raids not just by the Saints but by Syndicate also - " ++incoming message 0111010111101 SPARTA HAS BEEN SELECTED FOR GENOICIDE  - ORGANIC CONTAMINANTS TO BE ERADICATED - 00101000101 - message ends++" or something like it.

6. "Never trust something that never sleeps.." (quote from -=REAVERS=- Vermin when asked by a minion if it was wise to fly in support of SYNDICATE operations against the Navy.

All the best with this - keep up the good work and remember its just a game, dont get too taken over by the fight...!
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