Poll: Alexandria Gates pos

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Do you like the current positioning of the alexandria gates?

yes
14
56%
no
11
44%
 
Total votes: 25

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Poll: Alexandria Gates pos

Post by Burn »

I'm curious to see what players think about the current positioning of the alexandria gates (New Tokyo,New Berlin,New London)
Cast your vote,add a comment if you wish.
I'll add my insights later on...

edit:@staff i think that polls are much needed here to see what players think about implimenting new ideas.
Last time i saw a poll was the one about a player whipe...and that's been one in years i think...
So if you guys come up with new features make a poll on forum and get the community opppinion about it to see if it will be a success or not.
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Re: Poll: Alexandria Gates pos

Post by Comfort »

I'd say no. I really do miss doing the huge trade run, side by side with about 10 other traders. Then again, those rogues really were annoying when they blocked up the place... but still. Trade.
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Re: Poll: Alexandria Gates pos

Post by Burn »

Yeah,well in my opinion the rogues abuse was the main reason why they got displaced.
I'm for bringing them back where they used to were but also rebalancing the traderoutes (commodity prices) as it would be far to easy to make money with a 1540 cargo hold and 450 cruise speed.

It would probbaly also increase RP on server if the gates would be again in one line and the R tag would be gotten rid of to give Piracy a chance.
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Re: Poll: Alexandria Gates pos

Post by cmdrsaman »

In my opinion, the poll question's somewhat misleading. It probably would've been clearer if you put up the poll as "Would you like the Alex gates moved back together into one position?"
Please understand though that even if "no" wins in this poll, it doesn't necessarily mean that they're going to be changed.
Personally, I'm against this idea.[sup]*[/sup] I can't comment on why they were separated in the first place, since I wasn't around back then, but now, it makes more sense for the system. If they were moved back together, it'd screw up several places of the system, and we might as well delete the rest of Alexandria. And if you want to lounge at and fight over one place, well, there's Sparta :P

Also, don't forget that Alex now has jumpholes leading into it from the House systems too. Besides, I think pirates should chase down their prey, and not have them handed to them on a silver platter :P


As for rebalancing all the commodity prices: well, that's easy to say, but hard to do :P Not the coding part itself, but coming up with what should be sold where,for how much. It might just be easier and better to change ship and equipment prices so that even if making money is easy, spending it would be easier. But hey, players would say "remake trading please" before they'd say "make things more expensive to rebalance trading", no? :P




[sup]*[/sup]: yup, I've changed my mind from before.
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Re: Poll: Alexandria Gates pos

Post by Comfort »

[quote="cmdrsaman";p="225369"](Also, don't forget that Alex now has jumpholes leading into it from the House systems too.)[/quote]

Ah, yes. The thing is, even with the jump holes up there, people would probably still use the gates if they were reset. The jump holes are far farther apart, and far more dangerous (Nomads, y'know) than their gate counterparts, and therefore really not worth it.

Then again, you are right - all of them at one place would be kinda useless. I remember most fighters never ventured outside that area. Traders did though, but everyone was in Sparta when they weren't at the gates anyway. Difference is, the gates at least led to chases and proper rp(-ish) fights.
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Re: Poll: Alexandria Gates pos

Post by Asmodeus »

The Gates should stay as they are, when they where all in a row you would just get [R] and [X] tagged players just siting there all day and no body else bothered to use Alex much.
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Re: Poll: Alexandria Gates pos

Post by cmdrsaman »

Well, if we're talking about the pirate RP here, then I don't think this will revive it - same as why the new taxing rules didn't really revive it. Why? Because the problem isn't that pirates are too lazy to play their role: it's that the majority of traders refuse to play theirs. (Not to mention that there aren't that many traders around. Even if there are, pirates have to be tagged [X], so they know who's coming after them: the [T] tag is not mandatory, however.) At least, that's what I saw when I played a lot more often than I do nowadays. But I don't think making things a lot easier for the pirates is the right answer to revive their role. As it stands, it'd be up to the players, and the traders specifically (not to mention fighters that do get taxed, and lose) to do that. Sure, there could be rules to enforce having to pay tax if you die... however, how well do you think that would go with players? :)


Oh yeah, and about those Nomad encounters: bear in mind that the encounters in Alex are going to be reworked too :) I won't say that Nomads will be gone, but they won't monopolise several nebulas as they do now.
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Re: Poll: Alexandria Gates pos

Post by anoyingnomad »

They should return to where they were in 2112. In their Old position. They never should have been removed. I still think that blew up the activity.

The void community became small. We need to be brought together ingame. Meaning those old trade routes should return.
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Re: Poll: Alexandria Gates pos

Post by LemmyC »

imo they are good as they are now.
its impossible to build a trade market when you can get to every place in a minute.

@burn:
cruise speed has been 450 for a very long time, you just never realized it.
the only versions that had other cruise speed were 104 mod and earlier.
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Re: Poll: Alexandria Gates pos

Post by Burn »

@cmdrsaman: I'll let this poll run for a week and then create one with "Would you like the Alex gates moved back together into one position?"  as requested. (for modders)

@lemmyc:In 2112 mod and 2115 till v7 each time i went into cruise it got me to 300 only...now i reach 450 and i observed that i am faster than before so... :-??

@others:feel free to cast a vote and express your decision.
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Re: Poll: Alexandria Gates pos

Post by LemmyC »

[quote="Burn";p="225380"]
@lemmyc:In 2112 mod and 2115 till v7 each time i went into cruise it got me to 300 only...now i reach 450 and i observed that i am faster than before so... :-??
[/quote]
trust me, im 100% sure. put any of these mods on and apply the patch by rimshot. (which removes the HUD limitation of cruise speed)
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Re: Poll: Alexandria Gates pos

Post by [BLK_LGN][X]Zeus »

The cruise speed only showed as 300 before Rimshot's patch was released because it requires an .exe hack to show higher, which wasn't included in the past. The speed is the same, just the speedo is different.

But back to the topic, I cannot forsee the gates being moved back to how they were in 2112 in the near future, whether it's wanted or not.
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Re: Poll: Alexandria Gates pos

Post by cmdrsaman »

@ Burn: I have the 2115v4-v8 mods on my comp, so I checked: the cruise speed was 450 in all of them. Heck, do some measurements if you don't believe us. Just because you felt that it was faster doesn't mean that it was :P As LemmyC said, it read 300 only because of the HUD limit of the unpatched exe.

@ Endymion: and bringing those gates back into one place would bring the community closer together... how? :) Alex doesn't have to be blown up, just hang out in one place then. For example, declare that Barsine/the two gates/Sparta/any other frequented place belongs to your clan, and hang out there then. The player count's not going to increase because of a bunch of gates getting clustered together... for a good example for that, check Crossfire. Or if veterans would return here only because the gates would be moved back together, then they probably wouldn't stay on long anyway.

So, in my opinion, if you want to bring the community closer together, there's no need to change the mod for that: instead, the best solution is to call up the chat list, and green the other players instead. I think that would probably work better than herding ships to a chokepoint, where they would be killed without a word, no? :) (No, "tax 1 mill" is not a good way to start a conversation :P)
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Re: Poll: Alexandria Gates pos

Post by anoyingnomad »

Draugr, i believe you didn't play here when those gates were still in place. It was a heck of a time never to be seen again after they got clustered.

But hey, do what you think what is right.
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Re: Poll: Alexandria Gates pos

Post by =ESF=XENON »

Please don't mess with Alexandria anymore , it's good as it is , we don't need anymore abuse from rogues as happened in the past , and since the persons done it in the past resemble many persons who is still here but in other clan forms , then No Thank you , please keep it as it is.

im posting on this thread only because =ESF= clan home system and home base is Alexandria and we moved there our home system and base because we like it as it is there now - so please , don't move anything and keep it for god's sake as it is , there is no space in re-do the old changes back again.

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