MARAUDERS - FORUM RECICLE BIN
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- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: Modelers help requested
Yeah, looking good. ;)
But don't forget textures! the worst part.
But don't forget textures! the worst part.
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Modelers help requested
TEXTURES - that's why the title of the topic is - Modelers help needed
...got it?
[-O<
Last edited by die_volker on Sat May 01, 2010 12:28 am, edited 1 time in total.
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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Modelers help requested
Sorry...I hate texturing..also I make boring and ugly ones. Even texturing my own ships is a pain for me. :-<
Linktree | https://linktr.ee/zsocasan
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Modelers help requested
Damn...i've lost one.. 
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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: Modelers help requested
Garrll!... #-o
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Back from the mist - RECRUITING now
Manny freelancers around SIRIUS responded to Marauders call.
New enthusiasts and veterans alike, willing to make a name for them selfs choose to honor us with shading blood along us.
We take our mission to prepare the young ones very seriously and we make a long term commitment to them,
and we embrace the veterans as our long lost brothers.
Marauders have longtime declared that no freelancer should be pushed aside for their lack of certain skills and that the smallest talent everyone has can benefit the community.
Our fleets will always be prepared to receive and educate new cadets.
We stand by our beliefs and will continue to do our work in the SIRIUS sector as we always did.
Now with even more help and new enthusiastic personnel
>-
Fly safe - and always watch your radar
New enthusiasts and veterans alike, willing to make a name for them selfs choose to honor us with shading blood along us.
We take our mission to prepare the young ones very seriously and we make a long term commitment to them,
and we embrace the veterans as our long lost brothers.
Marauders have longtime declared that no freelancer should be pushed aside for their lack of certain skills and that the smallest talent everyone has can benefit the community.
Our fleets will always be prepared to receive and educate new cadets.
We stand by our beliefs and will continue to do our work in the SIRIUS sector as we always did.
Now with even more help and new enthusiastic personnel
Fly safe - and always watch your radar
[img]http://i133.photobucket.com/albums/q63/die_volker/Signature/dv224.gif[/img]
Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Modelers help requested
Modeling - yeah! - in fact YEAAAAAAAAAH!
Mapping - hell NO! - i'm busting my head - can't sleep at night (I swear!) - can't make it work for me yet...
And that MilkShape - dude.. 3ds MAX is way easier (4 me)
Mapping - hell NO! - i'm busting my head - can't sleep at night (I swear!) - can't make it work for me yet...
And that MilkShape - dude.. 3ds MAX is way easier (4 me)
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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Modelers help requested
[quote="die_volker";p="225954"]Modeling - yeah! - in fact YEAAAAAAAAAH!
Mapping - hell NO! - i'm busting my head - can't sleep at night (I swear!) - can't make it work for me yet...
And that MilkShape - dude.. 3ds MAX is way easier (4 me)
[/quote]
Exactly the same applies for me
I love modelling but absolutely hate texturing. Milkshape is bad for modelling imo. 3DS Max, Cinema 4D these are made for it :D :D
Mapping - hell NO! - i'm busting my head - can't sleep at night (I swear!) - can't make it work for me yet...
And that MilkShape - dude.. 3ds MAX is way easier (4 me)
Exactly the same applies for me
Linktree | https://linktr.ee/zsocasan
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- Flight Captain
- Posts: 184
- Joined: Sat Sep 20, 2008 11:00 pm
- Location: irrelevant, but if you really want to know, it's -3
Re: Modelers help requested
you should texture it in your favorite modeling program and then export it to Ms. It saves me a lot of trouble
I would post some pictures, but this is not topic for that
I would post some pictures, but this is not topic for that
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Marauders VHF in development
These are the preliminary renderings (still some s**t to be done)
I am pleased 80% - dono' about you... I'm in-love with my skills now..
-uuuu- watch out DEV <):)
Click on the thumbs to see full size



I am pleased 80% - dono' about you... I'm in-love with my skills now..
Click on the thumbs to see full size



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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Colonel
- Posts: 2622
- Joined: Wed May 10, 2006 11:00 pm
Re: Marauders VHF in development
Looking good! Nice work =D>
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- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: Marauders VHF in development
The ship looks good.
I just hope the parts of the ship don't fall apart under intense fighting,you know wings getting destroyed along with equipment in middle of battle.Those wings look a bit 'fragile' to me.
Its asymmetrical when it comes to the placement of the engines? Nice for change.
-Geromix
I just hope the parts of the ship don't fall apart under intense fighting,you know wings getting destroyed along with equipment in middle of battle.Those wings look a bit 'fragile' to me.
Its asymmetrical when it comes to the placement of the engines? Nice for change.
-Geromix
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Marauders VHF in development
=D> =D> What a nice looking ship.
Linktree | https://linktr.ee/zsocasan
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- Flight Commander
- Posts: 990
- Joined: Wed Aug 20, 2008 11:00 pm
- Location: Las Vegas, Nevada
Re: Marauders VHF in development
Thanks for the input - as I stated - I think i'll do some changes.. (mostly textures...)
@geromix - the ship is build with components recovered by Junkers and then reinforced to meet VHF standards. (..and so on..
)
@geromix - the ship is build with components recovered by Junkers and then reinforced to meet VHF standards. (..and so on..
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Marauders retired Fleet Admiral / guild founder
Marauders retired Fleet Admiral / guild founder
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- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: Marauders VHF in development
@volker- If you have the time then you should join the Dev Team,imo.
You are a fast learner and with the help of some tuts and advice from other ship designers,i think your skills will improve even more.
Its always good to have more modelers particularly those who can later on model bases. Since you are a gfx designer,you may even try your hand at making some FL Commodity icons as that could be of help as well.
I don't know whether the Dev Team is taking in fresh recruits but you should try and apply, if you are interested and have the time.
-Geromix
Note-I am not the spokesman of the Dev Team and nor am i its member. This is only a suggestion.
You are a fast learner and with the help of some tuts and advice from other ship designers,i think your skills will improve even more.
Its always good to have more modelers particularly those who can later on model bases. Since you are a gfx designer,you may even try your hand at making some FL Commodity icons as that could be of help as well.
I don't know whether the Dev Team is taking in fresh recruits but you should try and apply, if you are interested and have the time.
-Geromix
Note-I am not the spokesman of the Dev Team and nor am i its member. This is only a suggestion.
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