Capitol Ships
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- 1st Lieutenant

- Posts: 45
- Joined: Thu Mar 11, 2010 12:00 am
Re: Capitol Ships
Edited by Asmodeus
Please don't give away spoilers on the forum..
Please don't give away spoilers on the forum..
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- Commander
- Posts: 640
- Joined: Tue Aug 23, 2005 11:00 pm
- Location: Czech
Re: Capitol Ships
Yeah, and in the end, who with hell want this shi§ - ehm, I mean ship.
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- Sqdr. Commander
- Posts: 1021
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Re: Capitol Ships
[quote="Richi";p="229610"]Yeah, and in the end, who with hell want this shi§ - ehm, I mean ship.[/quote]
I must disagree. Yes the capital ships were not planned for players, they are not well modded in Void versions etc etc...but the space sims have 2 part...or at least the ones with player flyable capships. The one is the notorius fighter part...you have your nimble ship...with few weapons and you must rely on piloting skills, luck, speed etc...we all we know this part and we all love it...but there is also the another part...when you can sit on the captain's chair and command one these enormous battleships, cruisers, frigates...of course these vessels not turn fast, they are slow...and instead of piloting skills you must rely on the gunpower...but we are man and we like big toys :D I think there is no sci-fi lover who never wanted to command the USS Enterprise, the Home One, the Battlestar Galactica, Andromeda Ascendant or whatever big hitter you can imagine.
Also if someone looks around the current FL mod scene then will see that player damn love capships. I love them too...hell I love them more than fighters. So sorry but you are wrong.
I must disagree. Yes the capital ships were not planned for players, they are not well modded in Void versions etc etc...but the space sims have 2 part...or at least the ones with player flyable capships. The one is the notorius fighter part...you have your nimble ship...with few weapons and you must rely on piloting skills, luck, speed etc...we all we know this part and we all love it...but there is also the another part...when you can sit on the captain's chair and command one these enormous battleships, cruisers, frigates...of course these vessels not turn fast, they are slow...and instead of piloting skills you must rely on the gunpower...but we are man and we like big toys :D I think there is no sci-fi lover who never wanted to command the USS Enterprise, the Home One, the Battlestar Galactica, Andromeda Ascendant or whatever big hitter you can imagine.
Also if someone looks around the current FL mod scene then will see that player damn love capships. I love them too...hell I love them more than fighters. So sorry but you are wrong.
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- 2nd Lieutenant

- Posts: 16
- Joined: Mon Jul 03, 2006 11:00 pm
- Location: France
Re: Capitol Ships
"they are not well modded in Void versions"
WHY?????
WHY?????
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Capitol Ships
-the camera positions are not very good
-not so good handling
-weird turning
-terribly weak shields
-low prices
-well compared to other mods with capital ships our ones sucks
But the V9 will change things...
-not so good handling
-weird turning
-terribly weak shields
-low prices
-well compared to other mods with capital ships our ones sucks
But the V9 will change things...
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- Commander
- Posts: 640
- Joined: Tue Aug 23, 2005 11:00 pm
- Location: Czech
Re: Capitol Ships
Well, you love them Zsoca and why not, you can love or hate what you want, ofcourse.
Just fights with caps will be same like a fights with fighters. One player will be ace, another poor etc.
Nothing change, same fun like without caps. For the Freelancer game and for The Void can't caps bring nothing new within fun.
But again, you love caps and it's all right.
Just fights with caps will be same like a fights with fighters. One player will be ace, another poor etc.
Nothing change, same fun like without caps. For the Freelancer game and for The Void can't caps bring nothing new within fun.
But again, you love caps and it's all right.
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- Recruit

- Posts: 10
- Joined: Tue May 26, 2009 11:00 pm
Re: Capitol Ships
I do not know why it would not change anything that the players use battle ships. Get it back other meaning - if the BSS manoeuvrable and will be amended by all the other things that are needed to adjust (Zsoca already described above), I think the VOID that rolls into the RP will be just fine in this:
1st - Not all love as I do in FL fighters, so they want to fly battleships. (With manoeuvrable caps its better... really, and i think that when the changes come, players will fly caps more.)
2nd - For clans it will also be important. With the transition to the RP will need to defend and attack at least one BS in larger battles.
3rd - The manoeuvrable ships will enjoy the game more (what you say about patrol with BS in lead and then about patrol of fighters only?) because it's so more players will use.
1st - Not all love as I do in FL fighters, so they want to fly battleships. (With manoeuvrable caps its better... really, and i think that when the changes come, players will fly caps more.)
2nd - For clans it will also be important. With the transition to the RP will need to defend and attack at least one BS in larger battles.
3rd - The manoeuvrable ships will enjoy the game more (what you say about patrol with BS in lead and then about patrol of fighters only?) because it's so more players will use.
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Capitol Ships
If the battleships will be well made then they will bring new fun into the mod. They act as fire support vessels or as carriers. They can be used by many ways...especially on RP servers.
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- Commander
- Posts: 640
- Joined: Tue Aug 23, 2005 11:00 pm
- Location: Czech
Re: Capitol Ships
In Evo mod for example. And let them with all their fun in Evo.
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- Posts: 168
- Joined: Sat Aug 20, 2005 11:00 pm
- Location: Glos. UK
Re: Capitol Ships
A battleship to me is a mobile base, good use for clans when fighting area's that rep makes it difficult to dock closer to the action/ intended targed to raid. Be it a trade route for pirate Cap. ship to sit in for his buddys fast respawn, Or an attack on another's base, ...an armed launch platform for assaults.
Rele.
Rele.
Fear is for the living!
You can Dance,Dock or depart system, but please don't whine, Im hungry!!!
You can Dance,Dock or depart system, but please don't whine, Im hungry!!!
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- 1st Lieutenant

- Posts: 71
- Joined: Sat Jul 24, 2010 11:00 pm
- Location: Belgrade, Serbia
Re: Capitol Ships
Well, for me the main problem for capital ships is the lack of events or clan/sys battles where they would be used. For example, Osiris turns like a dead bucket, or worse. LOL. One should have special skills and a lot of patience to fly that dinosaur. Not that I mind the lack of speed, it's the huge lack of manoeuvrability that is the problem IMO.
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- Sqdr. Commander
- Posts: 1021
- Joined: Mon Nov 24, 2008 12:00 am
- Location: Slovakia
Re: Capitol Ships
Simple situation here. We have capship lovers and capship haters. Both of them have their arguments. When the certain mod lacks players flyable capital ships players start bitching when there are no capships...when the mod have them then the players are bitching about capwhoring. Mods must create a balance. Freeworlds and Shattered Worlds imo achieved it. Civilians or non-clanned players can fly only very few - on FW only 1 - capital ships. On SW only fations can have capships...on FW the same but there is a number how many can be online at the same time.
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