Clan ships.
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Re: Clan ships.
This thread = LOLs achieved.
Do any of you whinging even know wtf you're on about? Wait, no need to answer.
Do any of you whinging even know wtf you're on about? Wait, no need to answer.
Remember Mick
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Re: Clan ships.
Lets change every clan ship to a Starflea with different colors - the ultimate Pimp my ride :D :D
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Re: Clan ships.
Best post so far, tbh.
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Re: Clan ships.
Hahaha, but do you guys know where you can BUY a starflyer? ;)
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Re: Clan ships.
Nowhere.
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Re: Clan ships.
Not exactly, I can by this ship in 4S_Squad base in O-Delta @-) so I guess that we can mark this ship as 4S Exclusive :P
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- Lt. Commander
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Re: Clan ships.
Even the custom model ships are comparable to an existing ship in size, and the same in stats.... @-)
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Re: Clan ships.
Also, If anyone wants to ride a clan ship there's a good solution, proove yourself worthy and apply to join the clan. Simple as that.
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Re: Clan ships.
All ships have to be available for everyone to buy. Only clan ship [ship with clan skin] should bee exclusive.
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- Lt. Commander
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Re: Clan ships.
And why is that? If a clan went through the trouble of submitting a completed model and that ship is essentially the same as another ship someone not in the clan could purchase then why does it matter? If people want to fly them so bad they could either join the clan or try it out in SP. From what I have seen of the clan ships that have custom models they aren't too small for their armor or anything like that. I guess what I am saying is, they aren't THAT special, so what the heck is the big deal about them?! :|
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- Sqdr. Commander
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Re: Clan ships.
Facepalm.
Okay, let's review and sum things up.
AoF's Phoenix has the Anubis Mk 2's stats. The Anubis Mk 2 can be bought by everyone. The Phoenix has the AoF's phoenix logo on it.
The Marauders' Pilum has the Anubis Mk 2's stats. The Anubis Mk 2 can be bought by everyone. The Pilum has the Marauders logo on it.
The new*order's Salamander Mk 3 and 4 both use the Viper's stats. The Viper can be bought by everyone. Both ships have the n*o logo on them.
The Reavers' Phobos and Furia have the Deimos' and Jaguar Mk 3's stats. The Deimos and the Jaguar Mk 3 can be bought by everyone. Both ships have the Reavers logo on them.
The Syndicate's Spectre has the Syntax's stats. The Syntax can be bought by everyone. The Spectre is the only clan ship that doesn't have a logo on it.
So, you want to fly a ship that has the exact same stats as another ship that you can buy, but also has the clan's logo on it? Hell's bells, join the clan then.
Okay, let's review and sum things up.
AoF's Phoenix has the Anubis Mk 2's stats. The Anubis Mk 2 can be bought by everyone. The Phoenix has the AoF's phoenix logo on it.
The Marauders' Pilum has the Anubis Mk 2's stats. The Anubis Mk 2 can be bought by everyone. The Pilum has the Marauders logo on it.
The new*order's Salamander Mk 3 and 4 both use the Viper's stats. The Viper can be bought by everyone. Both ships have the n*o logo on them.
The Reavers' Phobos and Furia have the Deimos' and Jaguar Mk 3's stats. The Deimos and the Jaguar Mk 3 can be bought by everyone. Both ships have the Reavers logo on them.
The Syndicate's Spectre has the Syntax's stats. The Syntax can be bought by everyone. The Spectre is the only clan ship that doesn't have a logo on it.
So, you want to fly a ship that has the exact same stats as another ship that you can buy, but also has the clan's logo on it? Hell's bells, join the clan then.
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Re: Clan ships.
Why don't you put rep requirement for buying clan ship? That way only clan members can buy its clan ship.
*edit
there is difference between positions of gun mounts of different ships. for example: Syntax's outer guns (far left and far right that are further away from center of the ship in horizontal plane) don't shoot when ship is turning either left or right - the one right doesn't shoot when the ship is turning left (and targeting reticule is far left) - same goes for turning right. Those guns are mounted on each side and they are positioned to rotate in vertical plane. Spectre's guns are all positioned to rotate in horizontal plane so when that ship is turning right or left all of its guns shoot. IMO Specter is better than Syntax for that reason and IMO those two ships are not the same for same reason, same goes for any other clan ship that uses stats from some existing ship. For some players that is not important, but for me it is - that is why I find some ships less worthy than others.
Cheers
*edit
there is difference between positions of gun mounts of different ships. for example: Syntax's outer guns (far left and far right that are further away from center of the ship in horizontal plane) don't shoot when ship is turning either left or right - the one right doesn't shoot when the ship is turning left (and targeting reticule is far left) - same goes for turning right. Those guns are mounted on each side and they are positioned to rotate in vertical plane. Spectre's guns are all positioned to rotate in horizontal plane so when that ship is turning right or left all of its guns shoot. IMO Specter is better than Syntax for that reason and IMO those two ships are not the same for same reason, same goes for any other clan ship that uses stats from some existing ship. For some players that is not important, but for me it is - that is why I find some ships less worthy than others.
Cheers
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- Flight Commander
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Re: Clan ships.
So the syntax is better if you shoot when turning up or down? I didn't noticed much of a difference to be honest but I only flyed a syntax for a short time so can't really confirm anything.
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- Lt. Colonel
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Re: Clan ships.
If this is what we're gonna see because of clanships, they might as well just be axed. Clans get something to truly call their own in the mod, and yet all we see is complaining.
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Re: Clan ships.
@ Zeus: there's no need to axe something just because two people are complaining, and also, did you notice how people usually prefer to complain on the forums? Especially as time goes by after a release: only new people will post positive feedback after a couple of weeks have passed, and this is pretty much true for any MP game.
@ Minustri: rep requirements for clan ships will soon appear in the next update: we were planning on doing that from the start, but it turned out that they didn't work in MP, only in SP. The exe needed to be hacked to fix that. (That'll make "loaning" out ships for others impossible, however, since you'll need a clan tag to purchase a clan ship.)
Second, the placement of guns is something that can never be exactly the same, and to be honest, I don't think it makes that much of a difference on fighters. (Could be on capital ships, though. Compare a Kusari Destroyer to a Rheinland Cruiser, for example.) Why? Because, as you said, the difference only appears during turning maneuvers, and those are almost always short - you aren't going to be doing it and shooting for several seconds straight. Besides, the advantage/disadvantage from gun positions is quite small (unless they're quite exposed to enemy rockets coming from the usual angles, and have a tendency to explode - see the Hermes), and also depends considerably on what style the pilot is flying in. So, in my opinion, if there even is such a difference, it's small enough for the two ships to still be fair. Pretty much how much difference +25 hull would make.
In any case, thanks for the constructive comment!
@ Minustri: rep requirements for clan ships will soon appear in the next update: we were planning on doing that from the start, but it turned out that they didn't work in MP, only in SP. The exe needed to be hacked to fix that. (That'll make "loaning" out ships for others impossible, however, since you'll need a clan tag to purchase a clan ship.)
Second, the placement of guns is something that can never be exactly the same, and to be honest, I don't think it makes that much of a difference on fighters. (Could be on capital ships, though. Compare a Kusari Destroyer to a Rheinland Cruiser, for example.) Why? Because, as you said, the difference only appears during turning maneuvers, and those are almost always short - you aren't going to be doing it and shooting for several seconds straight. Besides, the advantage/disadvantage from gun positions is quite small (unless they're quite exposed to enemy rockets coming from the usual angles, and have a tendency to explode - see the Hermes), and also depends considerably on what style the pilot is flying in. So, in my opinion, if there even is such a difference, it's small enough for the two ships to still be fair. Pretty much how much difference +25 hull would make.
In any case, thanks for the constructive comment!
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