Fearbringer Mines
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Fearbringer Mines
LOL
that has to be ammo free or at least modify the infocard within
this enforcing NPC shooting and trading is going to be so serious
that has to be ammo free or at least modify the infocard within
this enforcing NPC shooting and trading is going to be so serious
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Re: Fearbringer Mines
As far as i know from Asmodeus that was not supposed to happen... the new patch also brought out a couple of bugs... heres what i have so far that i remember:
- You can no longer buy anything from bases that requires a green rep... full reputation bar or not
- Nomad Mines now Require Ammo thats not available (not supposed to have ammo anyway)
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Re: Fearbringer Mines
Actually, the Fearbringer requiring ammo was an intended change, and said ammo is meant to be available at Nomad bases. (Look here.)SYN-Omega wrote:Nomad Mines now Require Ammo thats not available (not supposed to have ammo anyway)
It's no great loss, since only the small handful of organic ships currently in the mod were supposed to be able to mount it anyway, and they already have to stop by Nomad bases to stock up on CMs, which tend to run out faster.
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Re: Fearbringer Mines
The problem is that organic or anorganic not matters becouse I saw this mine many times on non-nomad ships...also on capital ships.It's no great loss, since only the small handful of organic ships currently in the mod were supposed to be able to mount it anyway
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Re: Fearbringer Mines
i miss my old fearbringer spamming days 
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Re: Fearbringer Mines
[quote="Dynasty";p="230790"]i miss my old fearbringer spamming days
[/quote]
He he, no change, with 120 Rippers you can spamming as well.
He he, no change, with 120 Rippers you can spamming as well.
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Re: Fearbringer Mines
@richi
120 mines which have around 10%accuracy lol only for a mill? hell yeah that is just wasted money don't you think?
The biggest question is:
Why the hell we need this organic n nomad exclusive stuff placed into the mod if even navy clans using nomad ships? How the hell they take em ?
Organic ships supposed to owned by players/clans with proper RP !
Ok i know there is no one stick to their RP anymore (except BL ofc^^)
Meanwhile not even nomad clans on the server or I didn't saw a nomad RP in a while
120 mines which have around 10%accuracy lol only for a mill? hell yeah that is just wasted money don't you think?
The biggest question is:
Why the hell we need this organic n nomad exclusive stuff placed into the mod if even navy clans using nomad ships? How the hell they take em ?
Organic ships supposed to owned by players/clans with proper RP !
Ok i know there is no one stick to their RP anymore (except BL ofc^^)
Meanwhile not even nomad clans on the server or I didn't saw a nomad RP in a while
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Re: Fearbringer Mines
The problem is that the this version of the mod was designed as Relaxed RP, but no one is RPing...nomad stuff on RP ships, OORP char names etc etc...so switch back to PVP mod or The Mod will be classified as the worst RP oriented or half-oriented mod ever...If there is a Organic in stuff infocard then only the freaking Nomads or Hel can use them. But atm everyone who have the nomads as neutral is using them...so make appropiate movements against this players - becouse this is Relaxed RP...RP! - or switch back to PVP...
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Re: Fearbringer Mines
Ofcourse, it is wasting money for sure, as same as duty to have sunslayer torpedoes or cannonballs missiles coz major part of ships have two CD slots. So one million less or more ...
And in the end all noms guns are comparable with human guns so who need noms or human guns and noms or human character, if both will be fully same.
I think players have no benefit from using noms/human guns, players with noms chars have small advantage with CD and mines, not sure how it is with noms torps.
And in the end all noms guns are comparable with human guns so who need noms or human guns and noms or human character, if both will be fully same.
I think players have no benefit from using noms/human guns, players with noms chars have small advantage with CD and mines, not sure how it is with noms torps.
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Re: Fearbringer Mines
Funny how nobody is complaining that the Fearbringer mines are now more powerful than they were. Nomads now have a mine dropper that's on par with the best inorganic one, the Ripper, and costs less money to use.
There seems to be a mistake you (Zsoca and Virtual) have made, though: organic equipment is not there because of RP. Same as how there are separate mount groups for capital ships, miner turrets, and so on: did you think those were there because of roleplaying? Hardly. Organic equipment is there both because it'd make no sense that inorganic ships could use them (and vice versa), and so that they can have some differences that the other ships shouldn't. Like regenerating hull armor. It's more because of balance issues that the mount group is there, instead of RP - this goes for capital ship and miner equipment too.
Oh yeah, about organic equipment. There are slight advantages, namely Nomad torpedoes doing the same damage as Sunslayers both to shields and hull, hull armor regenerating, mines costing less, CDs not using ammo, Nomad VHF shield rebuilding faster than any other, and the ability to mount the looted Hel guns. There are the disadvantages of not having any missiles yet, and not being able to buy ammo on human bases. We could give more advantages to make flying organic ships more attractive, but it'd be very easy to go over the top and make them so overpowered that everyone would pretty much have to fly those 2-3 ships, which would be very bad.
Also, there's no point in saying "we play RP better than y'all", because of two things. One: it's not a dicksize competition. So you do good roleplaying, great for you. It doesn't make you better than other clans, so instead of rubbing it under their noses, give them some suggestions about how they could do it better - if they even care about that.
Point two ties in with that last line: there are no established rules or even guidelines about RP. Because there are none, we could argue back and forth about what's against it or not, and there'd be nothing to gauge it against. For example, one would say that it's bad roleplaying for BL to team up with navy characters against Reavers, while I'd say that given our role, it's quite acceptable for everyone to team up against us. Without anything established, who can tell anything other than their own opinion? Hell, we could have a new clan waltz around here and say that their RP is that they're a Liberty Navy clan flying Nomad ships, and while there'd be dozens of facepalms, according to them, it'd be good RP for them to do so.
Oh yeah, organic ships. It's imo perfectly fine if there are untagged characters flying around in them, we could just say they're Nomads. Same goes for any appropriately tagged characters. However, clans saying they're an RP clan having characters who fly them and have no explanation about why they're even able to do so... I think we can all agree that that's very bad form. Right now, I can think of only one person, Koumori, whose clan tagged character has an established backstory that explains pretty well why he'd be able to "borrow" and fly an organic ship. I'd very much like to see more like this, because I like reading stories and interacting with other people who wrote them. Unfortunately, I can count on one hand how many people on the Void have even created such characters. We really could do with more, because actually roleplaying with others is a lot of fun, and would do well to promote it on the server, and actually doing it is a lot easier when the other character is not just a faceless character from the XY clan, but has a unique backstory and personality.
So, instead of sitting here and discussing RP or the lack thereof, perhaps you could come up with your own and give roleplaying a try? After all, nobody's stopping you.
There seems to be a mistake you (Zsoca and Virtual) have made, though: organic equipment is not there because of RP. Same as how there are separate mount groups for capital ships, miner turrets, and so on: did you think those were there because of roleplaying? Hardly. Organic equipment is there both because it'd make no sense that inorganic ships could use them (and vice versa), and so that they can have some differences that the other ships shouldn't. Like regenerating hull armor. It's more because of balance issues that the mount group is there, instead of RP - this goes for capital ship and miner equipment too.
Oh yeah, about organic equipment. There are slight advantages, namely Nomad torpedoes doing the same damage as Sunslayers both to shields and hull, hull armor regenerating, mines costing less, CDs not using ammo, Nomad VHF shield rebuilding faster than any other, and the ability to mount the looted Hel guns. There are the disadvantages of not having any missiles yet, and not being able to buy ammo on human bases. We could give more advantages to make flying organic ships more attractive, but it'd be very easy to go over the top and make them so overpowered that everyone would pretty much have to fly those 2-3 ships, which would be very bad.
Also, there's no point in saying "we play RP better than y'all", because of two things. One: it's not a dicksize competition. So you do good roleplaying, great for you. It doesn't make you better than other clans, so instead of rubbing it under their noses, give them some suggestions about how they could do it better - if they even care about that.
Point two ties in with that last line: there are no established rules or even guidelines about RP. Because there are none, we could argue back and forth about what's against it or not, and there'd be nothing to gauge it against. For example, one would say that it's bad roleplaying for BL to team up with navy characters against Reavers, while I'd say that given our role, it's quite acceptable for everyone to team up against us. Without anything established, who can tell anything other than their own opinion? Hell, we could have a new clan waltz around here and say that their RP is that they're a Liberty Navy clan flying Nomad ships, and while there'd be dozens of facepalms, according to them, it'd be good RP for them to do so.
Oh yeah, organic ships. It's imo perfectly fine if there are untagged characters flying around in them, we could just say they're Nomads. Same goes for any appropriately tagged characters. However, clans saying they're an RP clan having characters who fly them and have no explanation about why they're even able to do so... I think we can all agree that that's very bad form. Right now, I can think of only one person, Koumori, whose clan tagged character has an established backstory that explains pretty well why he'd be able to "borrow" and fly an organic ship. I'd very much like to see more like this, because I like reading stories and interacting with other people who wrote them. Unfortunately, I can count on one hand how many people on the Void have even created such characters. We really could do with more, because actually roleplaying with others is a lot of fun, and would do well to promote it on the server, and actually doing it is a lot easier when the other character is not just a faceless character from the XY clan, but has a unique backstory and personality.
So, instead of sitting here and discussing RP or the lack thereof, perhaps you could come up with your own and give roleplaying a try? After all, nobody's stopping you.
Last edited by cmdrsaman on Tue Nov 09, 2010 3:30 pm, edited 1 time in total.
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Re: Fearbringer Mines
I forgot one from the bigest three weeks neglected tosh.
Favourite and usual: No missions available
And RP? Hm, personally don't understand why players must solve RP first with NPC not players/clans.
SP version is available too.
EDITED.
Favourite and usual: No missions available
And RP? Hm, personally don't understand why players must solve RP first with NPC not players/clans.
SP version is available too.
EDITED.
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Re: Fearbringer Mines
[quote="Richi";p="230799"]I forgot one from the bigest three weeks neglected tosh.
Favourite and usual: No missions available[/quote]
If you're talking about the Nomads, you can do missions for them. Not in some places though, like Omicron Lambda.
[quote="Richi";p="230799"]And RP? Hm, personally don't understand why players must solve RP first with NPC not players/clans.[/quote]
You mean reputation requirements for buying equipment? If so, then because the game was built that way?
Favourite and usual: No missions available[/quote]
If you're talking about the Nomads, you can do missions for them. Not in some places though, like Omicron Lambda.
[quote="Richi";p="230799"]And RP? Hm, personally don't understand why players must solve RP first with NPC not players/clans.[/quote]
You mean reputation requirements for buying equipment? If so, then because the game was built that way?
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Re: Fearbringer Mines
[quote="cmdrsaman";p="230798"]Unfortunately, I can count on one hand how many people on the Void have even created such characters. We really could do with more, because actually roleplaying with others is a lot of fun, and would do well to promote it on the server, and actually doing it is a lot easier when the other character is not just a faceless character from the XY clan, but has a unique backstory and personality.
[/quote]
I will ask a question: Why peeps don’t creating RP characters with backstories ? Because they don’t want to.
Do you really think that void will ever be a proper RP server ? Do server community like RP ?
[quote="cmdrsaman";p="230798"]because actually roleplaying with others is a lot of fun, and would do well to promote it on the server.
[/quote]
That is what your think, for me RP isnt fun, and If I want to play RP I will go on disco or SW etc.. where community is RP oriented. Here community is PVP oriented, and we have mod that isn’t good pvp mod, and also isn’t good RP mod.
[/quote]
I will ask a question: Why peeps don’t creating RP characters with backstories ? Because they don’t want to.
Do you really think that void will ever be a proper RP server ? Do server community like RP ?
[quote="cmdrsaman";p="230798"]because actually roleplaying with others is a lot of fun, and would do well to promote it on the server.
[/quote]
That is what your think, for me RP isnt fun, and If I want to play RP I will go on disco or SW etc.. where community is RP oriented. Here community is PVP oriented, and we have mod that isn’t good pvp mod, and also isn’t good RP mod.
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Re: Fearbringer Mines
[quote="Mucosolvan";p="230801"]Do you really think that void will ever be a proper RP server ? Do server community like RP ?[/quote]
Don't know, because I wouldn't say there's anything called a "proper" RP server. There are plenty of varying definitions for that. However, nobody wanted Discovery-style hardcore RP here.
Also, what community are you talking about? There's not really a sense of community here, as the majority of different groups of players don't work together for anything, other than when it comes to complaining about things. Can't say I could name anything when for example two clans would've cooperated together in a way that would've benefitted others as well, not just themselves.
[quote="Mucosolvan";p="230801"]Here community is PVP oriented, and we have mod that isn’t good pvp mod, and also isn’t good RP mod.[/quote]
Hm, so why do you say it's not a good pvp mod? From my experience, it's a lot more balanced for pvp than a good number of other mods out there. It's also certainly more balanced than the old days of Eagles with 1222 m/s Nomad lasers.
Don't know, because I wouldn't say there's anything called a "proper" RP server. There are plenty of varying definitions for that. However, nobody wanted Discovery-style hardcore RP here.
Also, what community are you talking about? There's not really a sense of community here, as the majority of different groups of players don't work together for anything, other than when it comes to complaining about things. Can't say I could name anything when for example two clans would've cooperated together in a way that would've benefitted others as well, not just themselves.
[quote="Mucosolvan";p="230801"]Here community is PVP oriented, and we have mod that isn’t good pvp mod, and also isn’t good RP mod.[/quote]
Hm, so why do you say it's not a good pvp mod? From my experience, it's a lot more balanced for pvp than a good number of other mods out there. It's also certainly more balanced than the old days of Eagles with 1222 m/s Nomad lasers.
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Re: Fearbringer Mines
[quote="cmdrsaman";p="230800"]You mean reputation requirements for buying equipment? If so, then because the game was built that way?[/quote]
I don´t mean equipment like a premium guns or shields, it is all right. I mean just things like a Cm and ammo, neutral rep is not enough very often. So RP with NPC is preferred before RP with other players/clans.
Players/clans in this view of RP in first line thinking about where they can/may fight in depending on NPC, not in depending on friendly/enemy players/clans activity.
[quote="cmdrsaman";p="230802"]Hm, so why do you say it's not a good pvp mod? From my experience, it's a lot more balanced for pvp than a good number of other mods out there. It's also certainly more balanced than the old days of Eagles with 1222 m/s Nomad lasers.[/quote]
I agree, it is true. These Noms lasers were stupid and neutered - modified Eagle was wrong step. Though all the time I don´t understand quantity of two CD slots ships, guns are much more balanced.
I don´t mean equipment like a premium guns or shields, it is all right. I mean just things like a Cm and ammo, neutral rep is not enough very often. So RP with NPC is preferred before RP with other players/clans.
Players/clans in this view of RP in first line thinking about where they can/may fight in depending on NPC, not in depending on friendly/enemy players/clans activity.
[quote="cmdrsaman";p="230802"]Hm, so why do you say it's not a good pvp mod? From my experience, it's a lot more balanced for pvp than a good number of other mods out there. It's also certainly more balanced than the old days of Eagles with 1222 m/s Nomad lasers.[/quote]
I agree, it is true. These Noms lasers were stupid and neutered - modified Eagle was wrong step. Though all the time I don´t understand quantity of two CD slots ships, guns are much more balanced.
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