Fearbringer Mines

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Re: Fearbringer Mines

Post by [BLK_LGN][X]Zeus »

The whole concept of organic equipment is bull if you ask me. However, when it comes to it, you are not supposed to be able to mount the Fearbringer on non-organic ships. But most people do. So really, you're just exploiting a bug.

And exploiting bugs is not cool, is it, Dr. Robotnik!?

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Oh, there were some other posts in this thread, but er..yeah.
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Re: Fearbringer Mines

Post by QUASAR »

Muco wrote:I will ask a question: Why peeps don’t creating RP characters with backstories ? Because they don’t want to.
Do you really think that void will ever be a proper RP server ? Do server community like RP ?
This is a good question. But no one ever asked community for opinion.
Yeah, who needs old pvpers, moaners and cheaters flying around... Let's push them under the rug and new fancy rp players will arrive.
sorry lads but this is the void.
It's obvious - "relaxed rp" was doomed to failure from the beginning...

No offense but stories are boring and stupid. when i want story i read a book (there is plenty of good books)
games are meant to be played
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Re: Fearbringer Mines

Post by TheLaughingMan »

@ Quasar
well said <3> use full organic tech without proper RP

[quote="cmdrsaman";p="230798"]
1* There seems to be a mistake you (Zsoca and Virtual) have made, though: organic equipment is not there because of RP.

2* Also, there's no point in saying "we play RP better than y'all"

3* Oh yeah, organic ships. It's imo perfectly fine if there are untagged characters flying around in them, we could just say they're Nomads.[/quote]

1,3 -  use full organic tech without proper RP is sily thing to do. So  a freelancer can buy anything, can do anything but if you wanna be official clan you have to bow before the restrictions? Why the hell can anyone own Nomad technology without Nomad repfix? (ok i believe there is no nomad repfix but we need one) or stop the whole nomad restrictions once for all. Vanilla FL non organic ships can mount nomad equipment.
it seem there is some kind of reverse engineering plague trought of sirius^^

2 - Yes i have to point out there is lot of clans which are "virtually" enemies.
"go?"
"go"
"go"
is not RP at all^^

I thought the comming restrictions is about to separate player groups from common docking places and not about to make the whole server annoying because flying all around for ammo is not fun
A FLAC controlled restrictions is required.
For example:
if you unable to dock on navy base (because you have no right to do so) does not mean you have to be enemy with them and being attacked by them all the way
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Re: Fearbringer Mines

Post by Zsoca »

[quote="QUASAR";p="230813"]
Muco wrote:I will ask a question: Why peeps don’t creating RP characters with backstories ? Because they don’t want to.
Do you really think that void will ever be a proper RP server ? Do server community like RP ?
This is a good question. But no one ever asked community for opinion.
Yeah, who needs old pvpers, moaners and cheaters flying around... Let's push them under the rug and new fancy rp players will arrive.
sorry lads but this is the void.
It's obvious - "relaxed rp" was doomed to failure from the beginning...

No offense but stories are boring and stupid. when i want story i read a book (there is plenty of good books)
games are meant to be played[/quote]

So in must say that in the beginning when the whole "relaxed RP" question risen I was so excited...what a neat idea, transformiing the pure PVP enviroment of the Void to RP. BUT now I see that it failed. We must ask a question: Is the "relaxed RP" what this community wants, needs? After the V9 went out players are still creating stupid nonsense non-RP fraked up char names, there is no proper RP subforum so essential for RP or relaxed RP servers, the RP command is unused...and encountering ie a navy clan member in OC ship with CO weapons is nothing unusual. Guy realy how many of you made a single personal bio/data topic for your chars? No one. Not a proper RP story or RP conversation topic was created. Ok transforming an old pure pvp mod/server was realy nice and shiny idea, but we face the thruth that it failed. Failed soo deeply. And after all  it is not such a tragedy...this mod was created as pvp one not rp...and it allways was. We could have a worst situation if the V9 is a totaly new mod and created as relaxed RP. But its not...so we must admit our mistake and abandon the relaxed rp and switch back to the good old pure pvp...becouse this is where void and the voidians the best.

Nuff said on this issue from me...Zsoca out.
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Re: Fearbringer Mines

Post by Richi »

[quote="TheLaughingMan";p="230819"]
1* There seems to be a mistake 2 - Yes i have to point out there is lot of clans which are "virtually" enemies.
"go?"
"go"
"go"
is not RP at all^^ [/quote]

With respect, do you play any game? Do you know the Freelancer game and the Void? Do you know why is such life on the Void? How RP do you mean actually?
LOL, the most active clan todays is 4S. This clan is enemy to n*o, but they are not killing traders and freelancers.
When I´m on, I see mostly 10-20 players. Half are traders, freelancers and pirates/devils players in untagged characters.
The rest are admins, players with navy chars, 4S and several pirates.

To hell with your RP and ironically go? go. How the f*** you want to play any RP with ten players? Will I do killing four same players again and again every crappy day, Vagu Slayer for example?
Or will I do start killing pirates untaged characters, coz we have Hidden Enemy too?
Or do you want to tell, so only war n*o vs. 4S will bring at least any RP to the Void?
In n*o is killing enemy trader chars strictly forbidden, with Hidden Enemy altitude we don´t want make disinclined other players so much, is time to change?

So, and again with respect to you, I understand your point and I wish better RP actions on the Void again too, but fact is that the Void is about PvP, coz there is nothing more to do today.
If you don´t see it, if you don´t see where is the primary problem, don´t try stop the last fun what we have.
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Re: Fearbringer Mines

Post by Hash »

...etc, etc, etc..  8-|  

Guys, the Void is out there for you. I think the last mod is a very open mod for all kind of purposes. You can PvP , you can RP. Just.. do what you want!!

Respect the rules and play it the way you like it.
Wanna create a clan? you can
wanna be a freelancer? you can
wanna pvp? you can
wanna explore? you can
wanna be a pirate? you can
wanna mine fields?!? you can!
...and many more etcs.

But don't want the others like the things you like.

Time will determinate what kind of server we are.
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Re: Fearbringer Mines

Post by Ryus »

Image
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Re: Fearbringer Mines

Post by Kosmiker »

[quote="Hash";p="230829"]...etc, etc, etc..  8-|  

Guys, the Void is out there for you. I think the last mod is a very open mod for all kind of purposes. You can PvP , you can RP. Just.. do what you want!!

Respect the rules and play it the way you like it.
Wanna create a clan? you can
wanna be a freelancer? you can
wanna pvp? you can
wanna explore? you can
wanna be a pirate? you can
wanna mine fields?!? you can!
...and many more etcs.

But don't want the others like the things you like.

Time will determinate what kind of server we are.[/quote]

This.

Mod is balanced well enough to suit most playing styles. There is however a major incovenient, when we have that many possibilities and a small player count then all players will suffer a loss of quality on their multiplayer experience, mainly because everyone will be doing their own stuff and sometimes they are incompatible.

An explorer has very litle to do with a pvper  and a pvper has very litle to do with a miner (sure he could go hunt and kill one but that isn't a pvp). RP suffers from same problem but in a slightly different way, RP could theoretically embrace all these roles under the same flag, but that can only happen with a major boost on player count and, at the same time, a commitment between all to follow that RP (let's say that the traders and miners are working to get faction "A" more money while the pvpers fight for the systems that the explorers previously scouted. This is, like most have figured, very hard to achieve and the way things are now, I dare to say it's impossible right now.

Because of all this we came up with the "relaxed RP" that seems to be somekind of "grey area" to please all... or at least that's what it looks to me, but to "please everyone" is, let's face it, delusional. Instead of trying to please everyone the focus should have gone to make everything fair, or in other words, balanced. A balanced and tweaked mod (no bugs) is the only thing needed, the rest comes right after. Like I said before, I think the mod is currently well balanced, maybe one or other tweak could help, but there's always room for improovment if we want to.

Because of previous experiences, I need (unfortunately) to say the following, these words are my own interpretation of things, I don't mind if you do or not agree with them. Read them if you want. quote if you need to, just don't come hammering me... hammer the issue not the poster.
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Re: Fearbringer Mines

Post by fireaters »

At richi we dont fight every crappy day infact i cant even land in sparta which is where you spend your time, get your facts straight before you open your stupid mouth
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Re: Fearbringer Mines

Post by anoyingnomad »

[quote="fireaters";p="230835"]At richi we dont fight every crappy day infact i cant even land in sparta which is where you spend your time, get your facts straight before you open your stupid mouth[/quote]

LOLS achieved.

Sorry.
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Re: Fearbringer Mines

Post by Richi »

[quote="fireaters";p="230835"]At richi we dont fight every crappy day infact i cant even land in sparta which is where you spend your time, get your facts straight before you open your stupid mouth[/quote]

Well, I used one example on you, coz you are only one of the few pirates that I can meet on the Void regularly.
From reason, so you are not as good in PvP as me and you are alone in Tohoku all the time, I belive I will kill you more frequently then you will kill me.
It is the reason why I don´t hunting you. Because hunting one's player every day, though enemy, is stupid. And it is no example now, it is the fact.
If you have any problems with it, if you are injured so I don't coming to kill you, my apologies, I will visiting Tohoku, which is where you spend your time this once, and I will hunting you in all your pirates and untaged characters what you have, coz Hidden Enemy is the part of our RP.
Hope, your stupid mouth and head is satisfied now and you are as happy as a clam.
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Re: Fearbringer Mines

Post by Ryus »

Oh well this is constructive.  My thread lock sense is tingling.  Like I said though, it wasn't going anywhere anyway  :|
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Re: Fearbringer Mines

Post by fireaters »

bring it on lame navy scum,
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Re: Fearbringer Mines

Post by [BLK_LGN][X]Zeus »

I'm better than you.

No, I'm better than you.

NO, I'M BETTER.

NO, I'M THE BEST.



...Mixing in character and out of character ftw. And why didn't Ryus succeed George Bush?

CONSPIRACY.
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Re: Fearbringer Mines

Post by Verminard »

Any chance we can get this back on track guys?
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