DOWNLOAD: Mod Update To Fix Bugs
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- Recruit

- Posts: 5
- Joined: Sat Nov 13, 2010 12:00 am
Re: DOWNLOAD: Mod Update To Fix Bugs
Ok i got the new mode and updated it and installed. It works fine except when i click connect to the void server it says that it is taking too long then doesnt connect at all.
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- Posts: 1160
- Joined: Sun Sep 02, 2007 11:00 pm
- Location: Barcelona, Spain
Re: DOWNLOAD: Mod Update To Fix Bugs
There's a little problem with server now. It's online but it doesn't accept any players.
You'll see in home page: "server online, players=0"
It'll be fixed as soon as posible.
You'll see in home page: "server online, players=0"
It'll be fixed as soon as posible.
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- Lt. Colonel
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- Location: In NY Watching You....
Re: DOWNLOAD: Mod Update To Fix Bugs
Trying to sort this Now...
Edit..
Server up now
Edit..
Server up now
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- Recruit

- Posts: 5
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Re: DOWNLOAD: Mod Update To Fix Bugs
I cant connect to server again. It was working fine this morning but now it just keeps me waiting and wont connect.
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- Lt. Colonel
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Re: DOWNLOAD: Mod Update To Fix Bugs
Im doing my best to get it re-booted..
Edit..
Ok is Back on
Edit..
Ok is Back on
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- Commander
- Posts: 749
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- Location: World Wild Web
Re: DOWNLOAD: Mod Update To Fix Bugs
just letting you know there will be one more update, which includes the formation fix finally. however after this the mod team will mostly go on a break and see if the mod is a success, so hopefully we can get more players and also staff online.
[size=200]BANG! BANG![/size]
[size=59]The Admin Formerly Known As RimShot[/size]
[size=59]The Admin Formerly Known As RimShot[/size]
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- 1st Lieutenant

- Posts: 76
- Joined: Tue Dec 11, 2007 12:00 am
- Location: Hungary
Re: DOWNLOAD: Mod Update To Fix Bugs
I have only one question:
Did the last patch file include missile / torpedo speed modifications?
They seem to be slower than before it.
Thx for the answer.
Did the last patch file include missile / torpedo speed modifications?
They seem to be slower than before it.
Thx for the answer.
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- Commander
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Re: DOWNLOAD: Mod Update To Fix Bugs
[quote="Kosztya";p="230946"]I have only one question:
Did the last patch file include missile / torpedo speed modifications?
They seem to be slower than before it.
Thx for the answer.[/quote]
- First admin told so they have made some changes.
- Second admin is in a kindergarten and he is fondling with us like with children. "I´m here - no I´m not. My eyea are closed - so you don´t see me. I know all, but this month I´m a fish and I can not speak. The next month I will be a dog - bow-wow."
- Third told me, so nothing with torps or missiles has modified.
Is nice to be here. Just shut up and be happy. It is nice motto, isn´t it?
Did the last patch file include missile / torpedo speed modifications?
They seem to be slower than before it.
Thx for the answer.[/quote]
- First admin told so they have made some changes.
- Second admin is in a kindergarten and he is fondling with us like with children. "I´m here - no I´m not. My eyea are closed - so you don´t see me. I know all, but this month I´m a fish and I can not speak. The next month I will be a dog - bow-wow."
- Third told me, so nothing with torps or missiles has modified.
Is nice to be here. Just shut up and be happy. It is nice motto, isn´t it?
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- Lt. Colonel
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Re: DOWNLOAD: Mod Update To Fix Bugs
You're getting too big for your boots, Richi. Maybe someone needs to cut you down to size.
Remember Mick
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- Sqdr. Commander
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Re: DOWNLOAD: Mod Update To Fix Bugs
@ Kosztya: the only changes to existing missiles, disruptors and torpedoes was that pulse missiles (shieldbreakers, like the Paralyzer) now disrupt the engines of the ships they hit. That, and Nomad EMP torpedoes from before were reworked and are now in the same category as Sunslayers, just doing more shield damage than them. All this was in the changelogs, and iirc nothing else related to them was changed.
@ Richi: I recommend a chill pill, and some English lessons. Also, insulting people won't solve anything, and insulting the staff is even more useless. It just tarnishes the reputation of the clan you're in, and ensures that nobody is going to take you seriously.
@ Richi: I recommend a chill pill, and some English lessons. Also, insulting people won't solve anything, and insulting the staff is even more useless. It just tarnishes the reputation of the clan you're in, and ensures that nobody is going to take you seriously.
Signature REMOVED for violating public decency and mental hygiene
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- 1st Lieutenant

- Posts: 45
- Joined: Thu Mar 11, 2010 12:00 am
Re: DOWNLOAD: Mod Update To Fix Bugs
I've noticed a bit of a problem with torps/msls... When I hunt someone in cruise speed and get close enough to hit him I KE and fire some CD's but they go paralelly to my ship which si the most strange thing becausse in the v8 mod CD's would disrupt your target and since CD's speed for example Hornet is more than 1K if I'm correct then it's speed when fired in cruise shold be 1459 so i guess it does require some fixing.
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- 1st Lieutenant

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- Location: Hungary
Re: DOWNLOAD: Mod Update To Fix Bugs
Mates, I would like to show what I have written about.
Here is a video, which has been made today by me. It is not a good quality one (excuse me for it) but it demonstrates my problem very well.
[youtube]http://www.youtube.com/watch?v=AiBo92UCDw0[/youtube]
My ship is on ”freefly” mode on this video. When I shot my missile / torp (canonball / sunslayer) out, I pressed ”V” button (back wiew) at that moment, to follow the track of the flying rockets.
As you see, the move of the rockets is very interesting!
At first they almost disappear behind the ship, then they change faster speed, and they detonate almost beside my ship. (canonball missile is faster a little).
In this way these are not rockets, these are flying powder-barrels, which make me to be an easy target against a cd-user opponent.
I am not a modder, I don’t know what is the problem, but I think: Fired out rockets don’t follow the speed of the flying ship correctly…
(?)
Here is a video, which has been made today by me. It is not a good quality one (excuse me for it) but it demonstrates my problem very well.
[youtube]http://www.youtube.com/watch?v=AiBo92UCDw0[/youtube]
My ship is on ”freefly” mode on this video. When I shot my missile / torp (canonball / sunslayer) out, I pressed ”V” button (back wiew) at that moment, to follow the track of the flying rockets.
As you see, the move of the rockets is very interesting!
At first they almost disappear behind the ship, then they change faster speed, and they detonate almost beside my ship. (canonball missile is faster a little).
In this way these are not rockets, these are flying powder-barrels, which make me to be an easy target against a cd-user opponent.
I am not a modder, I don’t know what is the problem, but I think: Fired out rockets don’t follow the speed of the flying ship correctly…
(?)
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- Lt. Colonel
- Posts: 2159
- Joined: Fri Oct 19, 2007 11:00 pm
Re: DOWNLOAD: Mod Update To Fix Bugs
Err...going off memory here, when a missile is fired in multiplayer, it's actually spawned in the centre of the system and then the calculations are done to dictate location, speed, direction etc. That's why when you fire a Wasp/Hornet, the trail looks weird, especially when your ship is at higher speeds. It looks like in Kosztya's video, it's just the server taking a little while to do the calcs.
Amirite? :-SS
Amirite? :-SS
Remember Mick
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- 1st Lieutenant

- Posts: 71
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- Location: Belgrade, Serbia
Re: DOWNLOAD: Mod Update To Fix Bugs
If I understand it right, this missile delay is due to a higher ping connection to a server or a when a server is to busy to do calculations.
@Kosztya, try the same experiment in a SP of this mod. Then you'll see there's no unexpected delay...
@Kosztya, try the same experiment in a SP of this mod. Then you'll see there's no unexpected delay...
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[i][color=blue]Head of Design, Research and Development Department of 4S_SQUAD[/color][/i]
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- 1st Lieutenant

- Posts: 45
- Joined: Thu Mar 11, 2010 12:00 am
Re: DOWNLOAD: Mod Update To Fix Bugs
If that's the thing server seems to take a lot more to calculate speed and direction of msl/CD/torp fired in KE mode but in cruise speed say about 400-450 than when fired in full thrust which is up to 300... I really do appreciate all the things modders do and their efforts but this seems to be major problem for some players ATM... as i mentioned before I had no such problems before so what i think problem might be is not that the server takes time to do its calculations but how the calculations are done... If server staff could check my theory I would much appreciate it. Considering other things that should also be resolbed or at least I think they should is capital ships... they are great now but there is one bit of a problem... when rammed into one it starts spinning fast and then when ure controling it its impossible to hit anyone attacking you. Sorry for the long post but I hope it will be noticed.