Auto Update Option

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Auto Update Option

Post by Strail »

As you know, we distrubute the mod through a download and then the player uses Mod Manager to install it.

In the past I have always had an issue over this because of the fact that if you have a problem with one for the files in the mod, you need to upload a full mod version with the fix. You cant just disribute the file on its own as the other players d/l the mod and dont have it. For this reason I had always looked for a solution with an updater and came close a few times over the years but one reason or other caused us not to use one.

I would like to use an updater so that the mod can be developed with small changes at a time rather than making a whole mod and then testing it etc etc which takes a lot longer than drip feeding changes in. The other thing is that if theres a change and its causing a problem it can be reverted back immediately.

Does anyone have any opinions or experiences on on this concept they would like to share?
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Post by Asmodeuseswife »

Me and Steve think this is a good thing and should've been done sooner
? ? ?[img]http://i67.photobucket.com/albums/h316/AsmodeusesWife/asmoswifedc3.gif[/img]

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Post by RamireZ_Sad »

I support this change, it could be a good add-on :roll: flexible bugfixes and event modification can be aded or removed relatively fast :)
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Post by Spacemarine_E »

I think this would be awesomely good
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Post by Richi »

Although it is clear that real life and his everyday troubles comes first than The Void, The Void needs more than anything else - just anything.
Keep going strail. :)
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Post by Burn »

You have my full support on this Strail but i'm afraid that my 'experiences on this concept' are equal to zero :)
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Post by LeXan »

"Does anyone have any opinions or experiences on on this concept they would like to share?"

It is relized on EGmain server and good worked - when is start load Mod the loader-programm load new files and after it begin load mod.
The Loader - program is inside mod and start first.
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