More realistic explosions

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Is this crap or no? (please read the post first :))

Good idea ...
20
69%
Crap
3
10%
Dont care about it ...
6
21%
 
Total votes: 29

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More realistic explosions

Post by Guest1 »

Okays :D another idea for gameplay improvement.

In life, when something like ship explodes, the explosion wave (or whatever that is) damages objects within the radius of explosion... right? In this game ... ha ... only certain projectiles (and mines) can inflict the area damage. Thus the ship explodes and nothing important happens ... I could say its a little bit wierd :lol:

Next, we all know one interesting cutscene from main story when the brave cruiser captain drives his craft (full of mysterious :lol: mines) to clear the way for Trent and Juni in Alaska...

Thus, i propose that modders might create a new type of mines ... call em as u like, gravimetrical for example. The purpose of this mine is to be dropped from the ship when she is killed ... and as u already suspect ... to explode! A logical step forward is to create several mines ... for smaller explosions (ships) to huge explosions (like MK2 and bs crafts).

The area of damage .. mm, lets say from several dozen meters (for smalls ships) to several hundereds for big ones. The inflicted damage? Dont know .. variable of caurse. And theres no need to invent a wheel ... make these mines dependent on the type of engine (maybe engine+shield).

I think such invention would greatly improve the gameplay - it will make it more interesting, more realistic, a little bit harder not only for NPC shooters, for PvP too...
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Post by Guest1 »

If community (and modders) would accept this idea - u can take another step forward ... even more dependency of what the ship carries, i mean missiles, torps, mines (i wonder what could happen when mr. MissleMan dies :lol:). The formula is simple - "basic gravimetrical mine" x "carried torp/missile/mine class" x "amount of ammo" = "gravimetrical mine 2". yes that means the ship must theoretically carry several mines and theres a need to calculate which mine to drop when ship is killed... A little bit more "fat" mod - a little bit more CPU usage ... true ...

everything is in your hands, maybe theres no need for such simulation, maybe it is cool :D
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Post by Deo »

Yeah Make The Explodes Like FreeSpace it kill evey thing :roll:
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Post by Nexiss »

I voted that I don't care :? becuase I think the explosion is good enough as it is. how ever if lots of ppl like the idea then I still don't care. cuz it make no diff to me which way 8)
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Post by Bronto86 »

a nice idea at first look but it would be a little bit inpracticable in a huge fights cuz if one got killed he takes several others to death too...maybe allied ones
of course it would be more realistic at all but in my opinion it takes down teamplay
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Post by Lancer »

Why make it that its a mine?? why not just have it so that the ship blows up therefore 'Explosion x Ammuntion = Area of Explosion' so just say ur ship blows up without any missiles/torps/mines, your area of explosion is lets say 200m but if ur carrying 80 sunslayer torps then ur area of explosion is increased by another 200m because ur torps explode, but then people will get annoyed that they were flying around with 1.5 - 2 million dollars worth of ammo and were attacked by 4 or 5 pirates and died, therefore losing and extraordinay amount of money, therefore the pros to the issue are level with the cons, therefore i believe that it should stay how it is.

To my conclusion i add DEATH TO NAVY CLANS!!

Cheers Lancer
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personal

Post by General »

Well,seems like mor work on the modder shoulders if u ask me,but im cool with exsplosion they way it is altho it want hurt to have this.

But its up to modders not to mention might make u wait longer 4 new mod.
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Post by capr »

to my knowledge of mod making (have a bit from working with moders and help make a couple nothing you ever heard of), i don't believe it is possible to have the ship drop these mines EVERY time you kill it. with npcs sure it would be part of the loot but still won't blow up....

so yea i am pretty sure tha'ts impossible. but making the ship explosions damage people is a cool thing to look at. i currently don't have the time to look to see if it is possible but will post it in a couple of forums and ask people to try it and see what happens (you don't have a name so i can't give you credit for the idea for now, sorry).
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Post by Guest1 »

ok, it seems like there are two oppinions here:

1: several guys think the arcade style of playing is good enough ... maybe ...

2: ppl who think this is a good idea, but too hard to implement...

so, Arcade gamers ... plz dont spam here ))) u will play this game anyway - just for play )))

To so-called modders and team-players: this think is elementary to invent - all u need is to make a drop (100%) plus u need a tagret for a mine - u may drop another piece of shit at the same time (when killed) ... sry couldnt say it more politely ... so it IS easy (both for NPC and Player kills)

To team players ... First - the damage of these area explosions is still variable ... it might just "scratch" you a little (no need to make a hull or shield damage of 1 000 000). Second - this trick will damage your opponents too. Third - uf you (team) fly as a freekin wing, i mean if u fly and fight very close to each other and are unable to change your tactics - then u are no team players .. and u deserve to die ))))

thats my personal oppinion

thx ))
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Post by Napster »

Lancer wrote: To my conclusion i add DEATH TO NAVY CLANS!!
Cheers Lancer
hm... is this war ???
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Post by sub0 »

Lancer wrote:Why make it that its a mine?? why not just have it so that the ship blows up therefore 'Explosion x Ammuntion = Area of Explosion' so just say ur ship blows up without any missiles/torps/mines, your area of explosion is lets say 200m but if ur carrying 80 sunslayer torps then ur area of explosion is increased by another 200m because ur torps explode, but then people will get annoyed that they were flying around with 1.5 - 2 million dollars worth of ammo and were attacked by 4 or 5 pirates and died, therefore losing and extraordinay amount of money, therefore the pros to the issue are level with the cons, therefore i believe that it should stay how it is.

To my conclusion i add DEATH TO NAVY CLANS!!

Cheers Lancer
Nice avatar, where did you get it :evil:
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Post by Napster »

me ? on AC/DC official eb page
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Post by Guest1 »

move to other threads ... u spammers :!: :!: :!:
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Post by capr »

if you REALLY think it's that easy than good luck trying to make it... if you make a post like that you probebly dont know much so don't come out acting like you do and everyone else is too stupid after 2 days.
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Post by Nightstalker »

exactly as capr is saying you have to look at it through the modders point of view. I may be as simple to you as x times z equals e which is technically simple for any of us to understand but the truth is that that isn't how it's coded. The coding of such simple things can take days, weeks, and even months to write and trouble shoot. I know. all in all my opinion is yeah bigger damaging explosions would be cool but, if it's gonna cost more time for the mod to come out then I don't need it that badly. I just want my clan ship :D
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