destroyable bases or platforms
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- Captain

- Posts: 130
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destroyable bases or platforms
I was wondering if it would be possible in the future to create destroyable bases. Maybe something a clan could buy in pieces and put into operation. Like a big battle platform. Then we could use them to protect a system we claim and when another clan destroyed our base we would lose control of system. This would serve 2 parts of RP. One it would give a clan something to work together to build and two it would add a target to center RP battles on. Make the weapons and platforms have to be bought seperate and be expensive. Hard to knock out so it would take a small fleet maybe hours to knock it out.
I realize this is probably not possible but you never know til you ask.
I realize this is probably not possible but you never know til you ask.
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- Lt. Commander
- Posts: 323
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Re: destroyable bases or platforms
[quote="[IFU]Warchief";p="189195"]I was wondering if it would be possible in the future to create destroyable bases. [/quote]
If clan bases will be destroyable,there will be much more fun,more role play,more big battles and the server will have much more ppl online.Trust me,i know it.When a clan base is under siege ,console announce it.It's a briliant ideea and will result in great aliances and wars.But perhaps there is a problem with it cause no one made any comments about it. There is no need of more systems,weapons,ships,ships design etc.There is need of something to increase " action" and role play on server.And destroyable bases is a good ideea.
If clan bases will be destroyable,there will be much more fun,more role play,more big battles and the server will have much more ppl online.Trust me,i know it.When a clan base is under siege ,console announce it.It's a briliant ideea and will result in great aliances and wars.But perhaps there is a problem with it cause no one made any comments about it. There is no need of more systems,weapons,ships,ships design etc.There is need of something to increase " action" and role play on server.And destroyable bases is a good ideea.
Last edited by zyraxes on Tue Nov 04, 2008 8:20 pm, edited 2 times in total.
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- Colonel
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Re: destroyable bases or platforms
A very good post there Warchief.I'm sure that the modding team appreciates your suggestions.
Keep it up!
Keep it up!
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- Posts: 310
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Re: destroyable bases or platforms
Yeah, wouldn't that make a great action scene: claiming systems and creating fleets to knock control of a system around all the clans who have the power and money. Now THAT is a people pleaser. Oldie but a goodie, as they always say
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- Flight Commander
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Re: destroyable bases or platforms
Yeah, I'm keen as... beans!
There just needs to be one thing, either:
Have the bases destroyable, but respawnable over time.
Have the bases destroyable, but really hard to destroy. Clans can use credits to restore it's "health", and if they don't, they have to get a new one. Maybe the amount you have to pay for a completely new base could be on a sliding scale; if your base has been destroyed once it's not too expensive but if it's the 10th time, it cost heaps!

There just needs to be one thing, either:
Have the bases destroyable, but respawnable over time.
Have the bases destroyable, but really hard to destroy. Clans can use credits to restore it's "health", and if they don't, they have to get a new one. Maybe the amount you have to pay for a completely new base could be on a sliding scale; if your base has been destroyed once it's not too expensive but if it's the 10th time, it cost heaps!
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- Commodore
- Posts: 3752
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- Location: Retired Voidian
Re: destroyable bases or platforms
I really like this idea m8. I'm sure there are games which have this possibility, although I am not so sure if this would be possible to implement in the mod. Anyway I think it's cool. It would get clan members to be involved with their clan a little more, as they have to spend credits and time to defend and maybe rebuild their base. On the other hand, it would also be cool if there would be a possibility to expand your base beyond the default layouts of the currents bases. This way some of the clans would have the possibility to build up a true fortress, making it a hard one to destroy, but also maybe more attractive to attack.
I think both constructive parts like towers, barracks and command centers could be bought, increasing the related 'skill' of the base. The more extensive the build up of the base, the more efficient it would run and the harder it would be to beat.
In that light it should also be possible to not only damage the base as a whole, but the parts of it. Ofcourse players would still see the red bar going down slowly whilst attacking it, but when the owner of the base would assess the damage after a battle, he would see the separate parts of the base damaged to different amounts. Like 'personnel quarters: - 150', 'command centre - 575', 'defensive grid - 1250' and 'landing platform -750'.
Now I know I'm a real nub in these things. But I have the feeling that maybe this could be done when I think of it. The separate parts of the bases are nothing more than that. They would have to be designed as individual base parts, the same way as a base. Ofcourse I can see how it would be difficult to make sure the separate pieces would all fit together perfectly. And then there's the dealer's interface. (or whatever it's called). You would have to be able to go somewhere and actually buy the stuff. That means there would have to be a window popping up like with the ship and equipment dealers, showing the different parts, their prizes and descriptions. This would maybe be difficult, since I have the feeling this involves altering vanilla parts of the mod. But hey, I'll let the modders think about that.
Great idea m8, this would surely focus the RP a lot.
I think both constructive parts like towers, barracks and command centers could be bought, increasing the related 'skill' of the base. The more extensive the build up of the base, the more efficient it would run and the harder it would be to beat.
In that light it should also be possible to not only damage the base as a whole, but the parts of it. Ofcourse players would still see the red bar going down slowly whilst attacking it, but when the owner of the base would assess the damage after a battle, he would see the separate parts of the base damaged to different amounts. Like 'personnel quarters: - 150', 'command centre - 575', 'defensive grid - 1250' and 'landing platform -750'.
Now I know I'm a real nub in these things. But I have the feeling that maybe this could be done when I think of it. The separate parts of the bases are nothing more than that. They would have to be designed as individual base parts, the same way as a base. Ofcourse I can see how it would be difficult to make sure the separate pieces would all fit together perfectly. And then there's the dealer's interface. (or whatever it's called). You would have to be able to go somewhere and actually buy the stuff. That means there would have to be a window popping up like with the ship and equipment dealers, showing the different parts, their prizes and descriptions. This would maybe be difficult, since I have the feeling this involves altering vanilla parts of the mod. But hey, I'll let the modders think about that.
Great idea m8, this would surely focus the RP a lot.
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- 2nd Lieutenant

- Posts: 28
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Re: destroyable bases or platforms
another slight various would be each "part" of the base was its own actual seperate base.
so a clan could buy a shipyard and this would be a base,which sold the "symbolic" ship of that clan(example: outcasts have sabres,daggers,stileto's and possible drom access, sorry i dont know any of the custom void ships etc)
u could then buy a trading depot which sold the comodities and a bar,and you could impliment other parts aswell.
this would be hard that u would have to allign the different parts of the stations up so whena clan bought them, they were ready to be installed.
this would further add to the base's becoming a target by being able to cripple a hostile factions trade capabilities or ship/weapon production. which could be valuebale during a war etc.
So yea,thats my little take on the whole idea, a definate yay in personal opinion
so a clan could buy a shipyard and this would be a base,which sold the "symbolic" ship of that clan(example: outcasts have sabres,daggers,stileto's and possible drom access, sorry i dont know any of the custom void ships etc)
u could then buy a trading depot which sold the comodities and a bar,and you could impliment other parts aswell.
this would be hard that u would have to allign the different parts of the stations up so whena clan bought them, they were ready to be installed.
this would further add to the base's becoming a target by being able to cripple a hostile factions trade capabilities or ship/weapon production. which could be valuebale during a war etc.
So yea,thats my little take on the whole idea, a definate yay in personal opinion
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- Commodore
- Posts: 3752
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Re: destroyable bases or platforms
Good one. You know, if a base were to have a trade department, this could also be implemented to play a role in the dynamic economy, coming in the next mod... 
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- 2nd Lieutenant

- Posts: 28
- Joined: Tue Nov 04, 2008 12:00 am
Re: destroyable bases or platforms
i didnt know about the economy upgrade coming,so that was just coincidence 
betetr see what the modders think, as they would have to be the ones to set these structures up,allign them inplace for us to enjoy
betetr see what the modders think, as they would have to be the ones to set these structures up,allign them inplace for us to enjoy
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- Flight Commander
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Re: destroyable bases or platforms
Yea, interested to see what the Dev team would have to say about this in terms of if it can be done or not... So *BUMP* for them ;)
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- 1st Lieutenant

- Posts: 41
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Re: destroyable bases or platforms
will the base have a buyable upgrade to make weapon platforms etc?
as extra defences, with a cap of 4 or sumthing like that.
as extra defences, with a cap of 4 or sumthing like that.
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- 2nd Lieutenant

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Re: destroyable bases or platforms
it would be possible, but we must wait and see the Dev's ideas and if they want to, as it is there choice to say nay or yay.so we be patient and a answer will come
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- Lt. Commander
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Re: destroyable bases or platforms
This idea was posted several times in the past, but is nice to keep it alive
They should be red for all ppl except the base clan owner (only defenders can dock)
They should be in an isolated area (far from any other dockable base, enemies respawning far from the base in a war),
And should be very good armed (if only 1 or 2 players can destroy it when clan is off line then.....)
I am sure that with this ideas, and more you have, a base invasion can be very fun, and it would be a challenge for players.
They should be red for all ppl except the base clan owner (only defenders can dock)
They should be in an isolated area (far from any other dockable base, enemies respawning far from the base in a war),
And should be very good armed (if only 1 or 2 players can destroy it when clan is off line then.....)
I am sure that with this ideas, and more you have, a base invasion can be very fun, and it would be a challenge for players.
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