Idea for a server rule

All things discussing freelancer go here

Is this a good idea?

Yes
13
62%
No
8
38%
 
Total votes: 21

Commander
Commander
Posts: 653
Joined: Wed Aug 17, 2005 11:00 pm
Location: Michigan, USA

Idea for a server rule

Post by Ezerharden »

I have an idea for a new server rule. It deals with traders and pirates.

If a trader hires escorts, or has escorts provided by it's clan, a pirate cannot attack until they have eliminated the escorts. They can not bypass the escorts and go right after the trader (freighter).

This would make hiring escorts a good idea, and make the pirates work a bit harder for thier money. It would also have clans flying together and working together to complete the trade routes.

Just an idea. I have seen it work on another server.
[size=100]
[img]http://i10.photobucket.com/albums/a140/mperch/ezersig3.png[/img]
[img]http://i10.photobucket.com/albums/a140/mperch/ezerhardenub.gif[/img]
Founder and Leader of HFC, The Honorable Pirat
Recruit
Recruit
Posts: 14
Joined: Mon Sep 19, 2005 11:00 pm
Location: Ljubljana, Slovenia

Post by pSicek »

I think it's a great idea. It has my vote.
[url=http://profile.xfire.com/psicek][img]http://miniprofile.xfire.com/bg/co/type/0/psicek.png[/img][/url]
1st Lieutenant
1st Lieutenant
Posts: 70
Joined: Tue Sep 20, 2005 11:00 pm

Post by NightLord »

I think thats an exellent idea. If the trader doesnt comply, it means il get more kills, having to wipe out the escort before i dispose of trader :twisted:
[img]http://img286.imageshack.us/img286/1755/nlcomp8gp.jpg[/img]
Recruit
Recruit
Posts: 14
Joined: Mon Sep 19, 2005 11:00 pm
Location: Ljubljana, Slovenia

Post by pSicek »

NightLord wrote:I think thats an exellent idea. If the trader doesnt comply, it means il get more kills, having to wipe out the escort before i dispose of trader :twisted:
But you have to be fast with killing the escorts so that the frighter wont escape and leave you far behind with scrap metal (dead escorts) around you.
[url=http://profile.xfire.com/psicek][img]http://miniprofile.xfire.com/bg/co/type/0/psicek.png[/img][/url]
1st Lieutenant
1st Lieutenant
Posts: 70
Joined: Tue Sep 20, 2005 11:00 pm

Post by NightLord »

:twisted: That shouldnt be too much of a problem :twisted:
[img]http://img286.imageshack.us/img286/1755/nlcomp8gp.jpg[/img]
Sqdr. Commander
Sqdr. Commander
Posts: 1448
Joined: Thu Aug 18, 2005 11:00 pm
Location: At home on planet Crete with the lovely Miss Mendez.

Post by Travesty »

I cocurr Ez, it would make trading more fun also, perhaps say that if a clan escort is provided then a part of the profit is to be handed over to a clan bank char to be redistibuted at a later date. :wink:
[img]http://i5.photobucket.com/albums/y198/badba/resized22.jpg[/img]
[img]http://i5.photobucket.com/albums/y198/badba/carrot.gif[/img]
   [img]http://i5.photobucket.com/albums/y198/badba/n
Flight Captain
Flight Captain
Posts: 181
Joined: Mon Aug 22, 2005 11:00 pm

Post by Master »

fair enough but If I kill a escort I dont want to have to kill the escort again when he spawns and runs back.
Sqdr. Commander
Sqdr. Commander
Posts: 1448
Joined: Thu Aug 18, 2005 11:00 pm
Location: At home on planet Crete with the lovely Miss Mendez.

Post by Travesty »

That's only fair, also when the escort has been dealt with the pirate must give the trader the oppertunity to pay. :wink:
[img]http://i5.photobucket.com/albums/y198/badba/resized22.jpg[/img]
[img]http://i5.photobucket.com/albums/y198/badba/carrot.gif[/img]
   [img]http://i5.photobucket.com/albums/y198/badba/n
Flight Captain
Flight Captain
Posts: 296
Joined: Sun Sep 04, 2005 11:00 pm
Location: England *sigh*

Post by Rapier »

If the escort isnt completely crap, he can just evade for 30seconds letting the freighter escape.

should add to the rule that the freight has to stay until battle is done and if this is to be enforced that no outside help is allowed
[url=http://www.d-spawn.com/badboys][img]http://www.d-spawn.co.uk/sig/D-SPAWN.JPG[/img][/url]
[size=84]Dont under estimate the power of stupid people, Especially in large numbers[/size]
Captain
Captain
Posts: 89
Joined: Thu Aug 18, 2005 11:00 pm
Location: PA. USA

Post by Brock »

This is why no one ever hires an escort.
There is no way to stop a pirate from blowing up
a freighter before you can get him.
This rule would make things alot better and
alot more fun for everyone.
Its a great idea.
Flight Captain
Flight Captain
Posts: 296
Joined: Sun Sep 04, 2005 11:00 pm
Location: England *sigh*

Post by Rapier »

I agree with Bavieca (did I just really say that??)

If the escort is worth its money it can keep pirate occupied long enough to leave freighter alone.
[url=http://www.d-spawn.com/badboys][img]http://www.d-spawn.co.uk/sig/D-SPAWN.JPG[/img][/url]
[size=84]Dont under estimate the power of stupid people, Especially in large numbers[/size]
Posts: 1968
Joined: Wed Aug 17, 2005 11:00 pm
Location: What are you looking at?

Post by Wayfarer »

He's got my vote!

Excellent idea..

Wayfarer
[img]http://img266.imageshack.us/img266/4485/thevoidanewdawn5sa.gif[/img]
[img]http://img144.imageshack.us/img144/9579/wayfarersignature120uklv0.gif[/img]
[URL=http://imageshack.us][img]http://img1
Recruit
Recruit
Posts: 11
Joined: Tue Sep 20, 2005 11:00 pm

Post by Raziel »

I agree. It's to complicated. In case this rules are broken what would be the actions against the rule breaker and how do you demonstrate he is a rule breaker? I think an engine should be implemented to support that rule ... until then.. it has a NO vote from me.
Posts: 364
Joined: Tue Sep 13, 2005 11:00 pm
Location: The Greatest Place on Earth,Texas

Post by WP-TimberWolf »

You have my vote.

I am interested in seeing if it will work.
TimberWolf

Thank You Void Server Staff for making such a great mod to play on.

[img]http://img144.imageshack.us/img144/1795/timberwolf5dm.jpg[/img]
Post Reply