Mod Bugs

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Mod Bugs

Post by -Recoil- »

Well so far i have only experience 1 bug (apart from that annoying cruise engine meltdown).

I just thought that it would be a good idea to post thread so that we can post any bugs that we have encountered whilst playing the 2115a mod.

Heres mine, i dont thnk thats how its meant to look...

Image

Recoil
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Re: Mod Bugs

Post by [X]Thorn[X] »

rep bug, kicks when trying to purchase rep, kicks for cheating, these players are NOT cheaters! :D

Bs are not availible till next update due to rep, yo9u need to dock at port thing ontop of dock ring and to do so, you need full rep...

Thorn!
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Re: Mod Bugs

Post by Ryus »

I have the same texture bug with those red planets.

Also, all the labels on solar objects (planets, bases etc.) disappeared off my nav map after switching characters  :-??
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Re: Mod Bugs

Post by 911 »

I think i got banned for sittin in a base for too long.... I couldn't get back on after. :\

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Re: Mod Bugs

Post by [X]Thorn[X] »

Omega-47 JH buged in Omega-41 when you go to dock with it it says "Destination is too far"

Thorn!
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Re: Mod Bugs

Post by [X]Thorn[X] »

well, Port and mooring fixtures are undockable (can't dock on them) even with full rep i was unsuccessfully in docking...

Thorn!
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Re: Mod Bugs

Post by kill-phil »

This may be an intentional change, when killed (usually through meltdown) all missiles, torpedoes,  CM's & CD's are lost, this happens when u die on Discovery RP (where pvp is not the main activity) but on void it is going to make pvp a bit expensive, unless we all play without all those missiles and CM's (which might be an improvement).

Another thing is the time it takes to get into the game 4 min and 15 sec (on a 2.8 GHz P4 with 1 gig ram) as opposed to about 10 sec before.
Last edited by kill-phil on Sun Jan 20, 2008 7:33 am, edited 1 time in total.
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Re: Mod Bugs

Post by Arrowmancer{SB} »

Don't know if it's a bug or not, but after 2 hours of playing, Freelancer is using 1-2 gigs of RAM.  Quite a resource monger.

Love the Mod... bringing out the explorer in me.
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Re: Mod Bugs

Post by kill-phil »

I've noticed that, it seems to slow the whole machine down when task switching.
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Re: Mod Bugs

Post by Frobozz »

[quote="Arrowmancer{SB}";p="161084"]Don't know if it's a bug or not, but after 2 hours of playing, Freelancer is using 1-2 gigs of RAM.  Quite a resource monger.

Love the Mod... bringing out the explorer in me.[/quote]

Well that's probably why I can't run the mod, got 512
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Re: Mod Bugs

Post by Xardas »

Frobozz ur right man ! I have 512 too and I waited 30 minutes to open the game MENU so don't try it again if u wanna try it prepare to use "ctrl+alt+del" soon, u will need it if u will get bored waiting for the game menu to appear.
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Re: Mod Bugs

Post by geromix »

Man,i got 512 as well,i dont think i can run the mod as well as,i am currently downloading it,this is bad news. :(  :(

Heck if it takes 30minutes then it looks as if it will be my end of FL. :(
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Re: Mod Bugs

Post by Burn »

Deleted.
Last edited by Burn on Tue Jan 06, 2009 7:57 pm, edited 1 time in total.
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Re: Mod Bugs

Post by rene »

planet merodach in babylonia looks wierd :D
also the pirate destroyer in the tradelanes is like colored white which i think should be darker
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Re: Mod Bugs

Post by rene »

1 more thing, when u get a job(mission), no enemies on mission waypoint lol
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