Mod Update 23Jan
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- 1st Lieutenant

- Posts: 78
- Joined: Sat Apr 28, 2007 11:00 pm
- Location: England
Re: Mod Update 23Jan
=D> I agree with eagleone
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- 1st Lieutenant

- Posts: 34
- Joined: Wed Jun 20, 2007 11:00 pm
- Location: Somewhere in space.....
Re: Mod Update 23Jan
im 1 of the 512mb brigade...can i test the E version of the mod too?? see if can play the new mod,can i?
[size=150][color=darkred][i]Fight with PRIDE,Die with HONOUR[/i][/color][/size]
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- 2nd Lieutenant

- Posts: 28
- Joined: Fri Nov 03, 2006 12:00 am
- Location: Debrecen, Eastern-Hungary
Re: Mod Update 23Jan
STRAIL! HIGH! I WROTE A PM TO YOU. PLEASE READ IT.
:)
DES/\STER
:)
DES/\STER
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- Posts: 127
- Joined: Wed Aug 17, 2005 11:00 pm
- Location: Berlin, Germany
Re: Mod Update 23Jan
Hi Leute,
und da ich den 2115 irgendwie nirgends runterladen kann,
wird mir da garnix verloren gehen....
))
Also werde ich mal schön geduldig warten, bis modtechnisch mal was
runterzuladen da ist...
C U all in space..............yogibear
PS: Hilfe......Sargon......was ist mit unseren Sigs passiert????
und da ich den 2115 irgendwie nirgends runterladen kann,
wird mir da garnix verloren gehen....
Also werde ich mal schön geduldig warten, bis modtechnisch mal was
runterzuladen da ist...
C U all in space..............yogibear
PS: Hilfe......Sargon......was ist mit unseren Sigs passiert????
[img]http://peanut-systems.de/tng/sig/tng_yogibaer_sig.jpg[/img]
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- Major
- Posts: 1977
- Joined: Mon Oct 09, 2006 11:00 pm
- Location: Away.
Re: Mod Update 23Jan
Well i must say Zeb's idea is a good one.
Trim the systems,reduce the number of systems and planets.
Keep the Clan Bases and BS.
Remove all the features that might be kind of "extravagant.."Maybe say 1 year after the launch of new mod,all the features that were removed could be added in the auto-updates.
One year is a good enough time for people to save some money and then finally get the required RAM.
One thing is for sure this game and the server cant continue on ahead unless something "new" comes out and the mod that was released really created a lot of excitement.
To keep the players and retain them,i say one from now a fully featured mod should come out.
I did however think that FLMM run mod would be good enough,but i suppose there wasnt much difference. seeing the results of the test.
I would gladly wait for the final version of the new mod.
Trim the systems,reduce the number of systems and planets.
Keep the Clan Bases and BS.
Remove all the features that might be kind of "extravagant.."Maybe say 1 year after the launch of new mod,all the features that were removed could be added in the auto-updates.
One year is a good enough time for people to save some money and then finally get the required RAM.
One thing is for sure this game and the server cant continue on ahead unless something "new" comes out and the mod that was released really created a lot of excitement.
To keep the players and retain them,i say one from now a fully featured mod should come out.
I did however think that FLMM run mod would be good enough,but i suppose there wasnt much difference. seeing the results of the test.
I would gladly wait for the final version of the new mod.
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- Lt. Commander
- Posts: 400
- Joined: Sun Jun 10, 2007 11:00 pm
- Location: In Hell wif DR.Betruger
Re: Mod Update 23Jan
yeah no that wolfie,but it aint working for the low specs pc users 
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