Mod Update 23Jan

Any information regarding the void server goes here
1st Lieutenant
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Re: Mod Update 23Jan

Post by kill-phil »

=D> I agree with eagleone
1st Lieutenant
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Re: Mod Update 23Jan

Post by Trinoone »

im 1 of the 512mb brigade...can i test the E version of the mod too?? see if can play the new mod,can i?
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2nd Lieutenant
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Re: Mod Update 23Jan

Post by LV-426 »

STRAIL! HIGH! I WROTE A PM TO YOU. PLEASE READ IT.
                             :)

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Re: Mod Update 23Jan

Post by yogibear »

Hi Leute,

und da ich den 2115 irgendwie nirgends runterladen kann,
wird mir da garnix verloren gehen....:-)))

Also werde ich mal schön geduldig warten, bis modtechnisch mal was
runterzuladen da ist...


C U all in space..............yogibear



PS: Hilfe......Sargon......was ist mit unseren Sigs passiert????
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Major
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Re: Mod Update 23Jan

Post by geromix »

Well i must say Zeb's idea is a good one.

Trim the systems,reduce the number of systems and planets.

Keep the Clan Bases and BS.

Remove all the features that might be kind of  "extravagant.."Maybe say 1 year after the launch of new mod,all the features that were removed could be added in the auto-updates.
One year is a good enough time for people to save some money and then finally get the required RAM.

One thing is for sure this game and the server cant continue on ahead unless something "new" comes out and the mod that was released really created a lot of excitement.
To keep the players and retain them,i say one from now a fully featured mod should come out.

I did however think that FLMM run mod would be good enough,but i suppose there wasnt much difference.  seeing the results of the test.:(

I would gladly wait for the final version of the new mod. :)
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Lt. Commander
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Re: Mod Update 23Jan

Post by Arch_Vile »

yeah no that wolfie,but it aint working for the low specs pc users ;)
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