Mod Release 2115v6

Any information regarding the void server goes here
Flight Commander
Flight Commander
Posts: 891
Joined: Fri Mar 21, 2008 12:00 am
Location: New Zealand

Re: Mod Release 2115v6

Post by mightybean »

YAY! Downloading as we speak. Top job Strail.
[url=http://profile.xfire.com/mightybean][img]http://miniprofile.xfire.com/bg/sf/type/2/mightybean.png[/img][/url]
Flight Captain
Flight Captain
Posts: 274
Joined: Thu Sep 04, 2008 11:00 pm

Re: Mod Release 2115v6

Post by BasCelik »

every thing is ok thank you
[color=blue]Head of Foreign Affairs Department of 4S_SQUAD[/color]
[img]http://i117.photobucket.com/albums/o63/BabaRogaa/Commodore-finale.png[/img]
[URL=http://img177.imageshack.us/my.php?image=bascelikll71.jpg]
Posts: 310
Joined: Mon Jan 07, 2008 12:00 am
Location: Auckland, New Zealand

Re: Mod Release 2115v6

Post by Comfort »

Great job Strail! Dynamic Economy's working well, although is it isn't done in mass it isn't done fast lol - not that that's a bad thing ;)
[align=center][url=http://aofgc.org/index.php?topic=61.0][img]http://i273.photobucket.com/albums/jj217/Geromix/Demon1.jpg[/img][/url]
[url=http://profile.xfire.com/napsack][img]http://miniprofile.xfire.com/bg/sf
2nd Lieutenant
2nd Lieutenant
Posts: 20
Joined: Wed May 21, 2008 11:00 pm

Re: Mod Release 2115v6

Post by The_Kaos »

I got a huge problem !!! plz help
On the old mod , sometimes it happened to load a char , undock  , fly 1-2 minutes and everythink would go crazi , my ship would spin around like a fish on hot sand at a 5 or 6 fps rate.2 minutes of patience or a game restart would solve the problem.
Now it always happens , and  it is UNSTOPPABLE!!!!!!!!

how do i fix it plzzzz
Major
Major
Posts: 1780
Joined: Wed Aug 17, 2005 11:00 pm
Location: Back and beyond of nowhere

Re: Mod Release 2115v6

Post by Verminard »

That's a new one on me. My advise would be to....

1 Back up MPID.

2  Deactivate Void mod in FLMM

3 Delete Void mod from FLMM

4 Uninstall FLMM

5 Uninstall Freelancer

6 Update GFX drivers, and any other drivers.

7 Install Freelancer

8 install patch from Microsoft v1.1

9 install FLMM

10 Install Void Mod

11 Hope for the best :D
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/VoidTHC01-1.gif[/img]
[img]http://i5.photobucket.com/albums/y164/Verminard/Sigs/Voidbargif.gif[/img]
[img]http://i5.photobucket.com/albums/y16
Recruit
Recruit
Posts: 10
Joined: Sun Feb 18, 2007 12:00 am
Location: Serbia

Re: Mod Release 2115v6

Post by Dracon6 »

Downloading.
See you in space, soon.
:D  :D  :D  =D>
[img]http://usera.ImageCave.com/Dracon6/4S_airman.jpg[/img]
[img]http://usera.ImageCave.com/Dracon6/dracon6db4.png[/img]

[color=cyan][b][i]I love Democracy !
We will agree to do
Lt. Commander
Lt. Commander
Posts: 383
Joined: Sat Jul 01, 2006 11:00 pm
Location: Serbia

Re: Mod Release 2115v6

Post by BabaRoga »

What are the main features of a  second and third part  of the new mod?
Have you implemented clan ship skin?
[align=center]4S_SQUAD BabaRoga
[img]http://img397.imageshack.us/img397/6858/viceadmiralfinalexx4.png[/img]
[color=orange][b][i]Don't mess with 4S![/i][/b][/color:3f0a
Site Admin
Site Admin
Posts: 3924
Joined: Wed Aug 17, 2005 11:00 pm
Location: Stockport, England

Re: Mod Release 2115v6

Post by Strail »

Current plan.

Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.
Server Admin - The Void Server
2nd Lieutenant
2nd Lieutenant
Posts: 20
Joined: Wed May 21, 2008 11:00 pm

Re: Mod Release 2115v6

Post by The_Kaos »

Thx m8 it works \:D/  \:D/

@ Strail : Proper job : -less lag
                                      -No mission bugs
                                      -Fixed TC and battleships
2nd Lieutenant
2nd Lieutenant
Posts: 20
Joined: Wed May 21, 2008 11:00 pm

Re: Mod Release 2115v6

Post by The_Kaos »

Thx m8 it works \:D/  \:D/

@ Strail : Proper job : -less lag
                                      -No mission bugs
                                      -Fixed TC and battleships
Colonel
Colonel
Posts: 2622
Joined: Wed May 10, 2006 11:00 pm

Re: Mod Release 2115v6

Post by Burn »

[quote="Strail";p="190980"]Current plan.

Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.[/quote]

I like what i read!
Lt. Commander
Lt. Commander
Posts: 383
Joined: Sat Jul 01, 2006 11:00 pm
Location: Serbia

Re: Mod Release 2115v6

Post by BabaRoga »

[quote="Strail";p="190980"]Current plan.

Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.[/quote]

great mate!
Nice to hear that!, It si lot of work! I'm fascinated!

BRAVO!  =D>
[align=center]4S_SQUAD BabaRoga
[img]http://img397.imageshack.us/img397/6858/viceadmiralfinalexx4.png[/img]
[color=orange][b][i]Don't mess with 4S![/i][/b][/color:3f0a
Recruit
Recruit
Posts: 13
Joined: Fri May 23, 2008 11:00 pm
Location: Bosnia and Herzegovina - Republika Srpska

Re: Mod Release 2115v6

Post by Psychonaut »

[quote="The_Kaos";p="190463"]I got a huge problem !!! plz help
On the old mod , sometimes it happened to load a char , undock  , fly 1-2 minutes and everythink would go crazi , my ship would spin around like a fish on hot sand at a 5 or 6 fps rate.2 minutes of patience or a game restart would solve the problem.
Now it always happens , and  it is UNSTOPPABLE!!!!!!!!
how do i fix it plzzzz[/quote]
I have problems with very low fps(unplayable) since I installed new mod.  It gets worse when I enter area with big numbers of objects(mine and asteroid fields) and Npc's? Is anyone else experiencing same problems ?
[img]http://i57.photobucket.com/albums/g201/Psihonaut/sig_LT_Psy_1.jpg[/img]

[img]http://i203.photobucket.com/albums/aa316/Dynasty_047/THECAF.png[/img]
Commodore
Commodore
Posts: 3752
Joined: Thu Jan 10, 2008 12:00 am
Location: Retired Voidian

Re: Mod Release 2115v6

Post by Maverick »

Yup, I had it too. But mostly when there were capital ships in the nearby area. I did a complete uninstall of everything (even the game itself) step by step, checked the FLMM folders for any remaining mod files, re-installed everything one by one, rebooted, and ran a defrag. This thorough treatment solved it for me. Maybe you should try it. If it doesn't work I just thought of this:

With the new dynamic economy and the added capital ships, the game might put some extra stress on your cpu for sure and maybe your gpu (graphix card) too. Regarding the gpu, make sure you have the latest of updates installed. And for the CPU, try to clean out your computer using CCleaner, TuneUp or something similar. Do a defrag and also defrag your register. The TuneUp program offers this option. You will be surprised about the amount of junk that will come up, which all slows down your computer performance. I am not a computer wizz, but I like to keep my computer clean and I do these things on a regular basis. Although I do not have the most recent of models, I never have any big problems running or playing the game.
You cold also check your programs which are selected for Autostart. These programs will be started everytime you start your computer. They run in the background without you using them, and can take up a big part of your CPU and memory. TuneUp also features an option which allows you to scroll down the Autostart list, and select or deselect the programs you want or don't want to be started up when you boot your puter. TuneUp also makes automatic back-ups, so you will always be able to restore the previous settings. And it offers a description of every program you select and tells you how important this program is in regard to system performance. You should google TuneUp some time, although it is only a 30 day trial, you will find it very much worth the effort. You can do a lot of cleaning and 'tuning' in 30 days. ;)

Well I hope this helps. But maybe there is someone here with a bit more specific advise. Good luck anyway.
2nd Lieutenant
2nd Lieutenant
Posts: 20
Joined: Wed May 21, 2008 11:00 pm

Re: Mod Release 2115v6

Post by The_Kaos »

[quote="Psychonaut";p="191051"]
I have problems with very low fps(unplayable) since I installed new mod.  It gets worse when I enter area with big numbers of objects(mine and asteroid fields) and Npc's? Is anyone else experiencing same problems ?[/quote]

HEH IF U WOULD READ BELOW THE POST U QUOTED U WOULD SEE I WAS ADVISED TO UNINSTALL FL , FLMM ,  (i uninstalled and deleted almost everything related to fl to be sure :D) and reinstall freelancer ,  install the patch v1.1 released by microsoft , reinstall flll , activate the mod , hope 4 the best and then have fun

Patch here:
http://www.mofunzone.com/game_patch_dow ... 1_1.shtml#
Post Reply