Mod Release 2115v6
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- Flight Commander
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Re: Mod Release 2115v6
YAY! Downloading as we speak. Top job Strail.
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- Flight Captain
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Re: Mod Release 2115v6
every thing is ok thank you
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- Posts: 310
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Re: Mod Release 2115v6
Great job Strail! Dynamic Economy's working well, although is it isn't done in mass it isn't done fast lol - not that that's a bad thing 
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- 2nd Lieutenant

- Posts: 20
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Re: Mod Release 2115v6
I got a huge problem !!! plz help
On the old mod , sometimes it happened to load a char , undock , fly 1-2 minutes and everythink would go crazi , my ship would spin around like a fish on hot sand at a 5 or 6 fps rate.2 minutes of patience or a game restart would solve the problem.
Now it always happens , and it is UNSTOPPABLE!!!!!!!!
how do i fix it plzzzz
On the old mod , sometimes it happened to load a char , undock , fly 1-2 minutes and everythink would go crazi , my ship would spin around like a fish on hot sand at a 5 or 6 fps rate.2 minutes of patience or a game restart would solve the problem.
Now it always happens , and it is UNSTOPPABLE!!!!!!!!
how do i fix it plzzzz
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- Major
- Posts: 1780
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Re: Mod Release 2115v6
That's a new one on me. My advise would be to....
1 Back up MPID.
2 Deactivate Void mod in FLMM
3 Delete Void mod from FLMM
4 Uninstall FLMM
5 Uninstall Freelancer
6 Update GFX drivers, and any other drivers.
7 Install Freelancer
8 install patch from Microsoft v1.1
9 install FLMM
10 Install Void Mod
11 Hope for the best
1 Back up MPID.
2 Deactivate Void mod in FLMM
3 Delete Void mod from FLMM
4 Uninstall FLMM
5 Uninstall Freelancer
6 Update GFX drivers, and any other drivers.
7 Install Freelancer
8 install patch from Microsoft v1.1
9 install FLMM
10 Install Void Mod
11 Hope for the best
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- Recruit

- Posts: 10
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- Location: Serbia
Re: Mod Release 2115v6
Downloading.
See you in space, soon.
:D :D =D>
See you in space, soon.
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[color=cyan][b][i]I love Democracy !
We will agree to do
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[color=cyan][b][i]I love Democracy !
We will agree to do
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- Lt. Commander
- Posts: 383
- Joined: Sat Jul 01, 2006 11:00 pm
- Location: Serbia
Re: Mod Release 2115v6
What are the main features of a second and third part of the new mod?
Have you implemented clan ship skin?
Have you implemented clan ship skin?
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- Site Admin

- Posts: 3924
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Re: Mod Release 2115v6
Current plan.
Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.
Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.
Server Admin - The Void Server
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- 2nd Lieutenant

- Posts: 20
- Joined: Wed May 21, 2008 11:00 pm
Re: Mod Release 2115v6
Thx m8 it works \:D/ \:D/
@ Strail : Proper job : -less lag
-No mission bugs
-Fixed TC and battleships
@ Strail : Proper job : -less lag
-No mission bugs
-Fixed TC and battleships
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- 2nd Lieutenant

- Posts: 20
- Joined: Wed May 21, 2008 11:00 pm
Re: Mod Release 2115v6
Thx m8 it works \:D/ \:D/
@ Strail : Proper job : -less lag
-No mission bugs
-Fixed TC and battleships
@ Strail : Proper job : -less lag
-No mission bugs
-Fixed TC and battleships
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- Colonel
- Posts: 2622
- Joined: Wed May 10, 2006 11:00 pm
Re: Mod Release 2115v6
[quote="Strail";p="190980"]Current plan.
Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.[/quote]
I like what i read!
Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.[/quote]
I like what i read!
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- Lt. Commander
- Posts: 383
- Joined: Sat Jul 01, 2006 11:00 pm
- Location: Serbia
Re: Mod Release 2115v6
[quote="Strail";p="190980"]Current plan.
Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.[/quote]
great mate!
Nice to hear that!, It si lot of work! I'm fascinated!
BRAVO! =D>
Second is to get the new ships in including clan skins and finish of the clan stuff (bases, setups, clan npc, missions for and against clans etc.)
Third is to add more equipment, add the new factions and some other stuff were working on. If additional equipment is completed in time for the second, then it goes in. Its possible that there might be some new factions in second release, depending on the faction ships being ready to go as well.[/quote]
great mate!
Nice to hear that!, It si lot of work! I'm fascinated!
BRAVO! =D>
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- Recruit

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Re: Mod Release 2115v6
[quote="The_Kaos";p="190463"]I got a huge problem !!! plz help
On the old mod , sometimes it happened to load a char , undock , fly 1-2 minutes and everythink would go crazi , my ship would spin around like a fish on hot sand at a 5 or 6 fps rate.2 minutes of patience or a game restart would solve the problem.
Now it always happens , and it is UNSTOPPABLE!!!!!!!!
how do i fix it plzzzz[/quote]
I have problems with very low fps(unplayable) since I installed new mod. It gets worse when I enter area with big numbers of objects(mine and asteroid fields) and Npc's? Is anyone else experiencing same problems ?
On the old mod , sometimes it happened to load a char , undock , fly 1-2 minutes and everythink would go crazi , my ship would spin around like a fish on hot sand at a 5 or 6 fps rate.2 minutes of patience or a game restart would solve the problem.
Now it always happens , and it is UNSTOPPABLE!!!!!!!!
how do i fix it plzzzz[/quote]
I have problems with very low fps(unplayable) since I installed new mod. It gets worse when I enter area with big numbers of objects(mine and asteroid fields) and Npc's? Is anyone else experiencing same problems ?
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- Commodore
- Posts: 3752
- Joined: Thu Jan 10, 2008 12:00 am
- Location: Retired Voidian
Re: Mod Release 2115v6
Yup, I had it too. But mostly when there were capital ships in the nearby area. I did a complete uninstall of everything (even the game itself) step by step, checked the FLMM folders for any remaining mod files, re-installed everything one by one, rebooted, and ran a defrag. This thorough treatment solved it for me. Maybe you should try it. If it doesn't work I just thought of this:
With the new dynamic economy and the added capital ships, the game might put some extra stress on your cpu for sure and maybe your gpu (graphix card) too. Regarding the gpu, make sure you have the latest of updates installed. And for the CPU, try to clean out your computer using CCleaner, TuneUp or something similar. Do a defrag and also defrag your register. The TuneUp program offers this option. You will be surprised about the amount of junk that will come up, which all slows down your computer performance. I am not a computer wizz, but I like to keep my computer clean and I do these things on a regular basis. Although I do not have the most recent of models, I never have any big problems running or playing the game.
You cold also check your programs which are selected for Autostart. These programs will be started everytime you start your computer. They run in the background without you using them, and can take up a big part of your CPU and memory. TuneUp also features an option which allows you to scroll down the Autostart list, and select or deselect the programs you want or don't want to be started up when you boot your puter. TuneUp also makes automatic back-ups, so you will always be able to restore the previous settings. And it offers a description of every program you select and tells you how important this program is in regard to system performance. You should google TuneUp some time, although it is only a 30 day trial, you will find it very much worth the effort. You can do a lot of cleaning and 'tuning' in 30 days.
Well I hope this helps. But maybe there is someone here with a bit more specific advise. Good luck anyway.
With the new dynamic economy and the added capital ships, the game might put some extra stress on your cpu for sure and maybe your gpu (graphix card) too. Regarding the gpu, make sure you have the latest of updates installed. And for the CPU, try to clean out your computer using CCleaner, TuneUp or something similar. Do a defrag and also defrag your register. The TuneUp program offers this option. You will be surprised about the amount of junk that will come up, which all slows down your computer performance. I am not a computer wizz, but I like to keep my computer clean and I do these things on a regular basis. Although I do not have the most recent of models, I never have any big problems running or playing the game.
You cold also check your programs which are selected for Autostart. These programs will be started everytime you start your computer. They run in the background without you using them, and can take up a big part of your CPU and memory. TuneUp also features an option which allows you to scroll down the Autostart list, and select or deselect the programs you want or don't want to be started up when you boot your puter. TuneUp also makes automatic back-ups, so you will always be able to restore the previous settings. And it offers a description of every program you select and tells you how important this program is in regard to system performance. You should google TuneUp some time, although it is only a 30 day trial, you will find it very much worth the effort. You can do a lot of cleaning and 'tuning' in 30 days.
Well I hope this helps. But maybe there is someone here with a bit more specific advise. Good luck anyway.
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- 2nd Lieutenant

- Posts: 20
- Joined: Wed May 21, 2008 11:00 pm
Re: Mod Release 2115v6
[quote="Psychonaut";p="191051"]
I have problems with very low fps(unplayable) since I installed new mod. It gets worse when I enter area with big numbers of objects(mine and asteroid fields) and Npc's? Is anyone else experiencing same problems ?[/quote]
HEH IF U WOULD READ BELOW THE POST U QUOTED U WOULD SEE I WAS ADVISED TO UNINSTALL FL , FLMM , (i uninstalled and deleted almost everything related to fl to be sure
) and reinstall freelancer , install the patch v1.1 released by microsoft , reinstall flll , activate the mod , hope 4 the best and then have fun
Patch here:
http://www.mofunzone.com/game_patch_dow ... 1_1.shtml#
I have problems with very low fps(unplayable) since I installed new mod. It gets worse when I enter area with big numbers of objects(mine and asteroid fields) and Npc's? Is anyone else experiencing same problems ?[/quote]
HEH IF U WOULD READ BELOW THE POST U QUOTED U WOULD SEE I WAS ADVISED TO UNINSTALL FL , FLMM , (i uninstalled and deleted almost everything related to fl to be sure
Patch here:
http://www.mofunzone.com/game_patch_dow ... 1_1.shtml#