Bans for speed and turn related stuff
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Bans for speed and turn related stuff
To put this plainly this is the situation.
Your movement is sampled by the anticheat a number of times, if you fail enough times you will be banned. The calculations include thruster, engine, turn, engine kill, persistent incorrect movement patterns. If you have packet loss over a certain threshold you will also be banned.
If you play the game normally, you have absolutely nothing to worry about.
As mentioned before, its quite possible that the ban may scroll on the server console. As the anticheat does its calculations on a different core, it will wait for an approriate time to inject the ban into the server software, until this time it will scroll on console, making sure you know whats happening. This never happened before because players would just be killed by the server, not banned.Banning requires a different injection to the server than just killing.
To accomodate any potential issues there is both tolerance built in and samples taken over time. You will never be banned for one instance of a connection problem or one instance of speed related irregularities.
Now, I know some players are not happy about this, however, I would add that since the inception of banning players for this, the server load and the amount of resource that the anticheat uses has dropped considerably.
I fully understand if some players want to leave the server in light of what is going on.
Your movement is sampled by the anticheat a number of times, if you fail enough times you will be banned. The calculations include thruster, engine, turn, engine kill, persistent incorrect movement patterns. If you have packet loss over a certain threshold you will also be banned.
If you play the game normally, you have absolutely nothing to worry about.
As mentioned before, its quite possible that the ban may scroll on the server console. As the anticheat does its calculations on a different core, it will wait for an approriate time to inject the ban into the server software, until this time it will scroll on console, making sure you know whats happening. This never happened before because players would just be killed by the server, not banned.Banning requires a different injection to the server than just killing.
To accomodate any potential issues there is both tolerance built in and samples taken over time. You will never be banned for one instance of a connection problem or one instance of speed related irregularities.
Now, I know some players are not happy about this, however, I would add that since the inception of banning players for this, the server load and the amount of resource that the anticheat uses has dropped considerably.
I fully understand if some players want to leave the server in light of what is going on.
Last edited by Strail on Sun May 09, 2010 4:03 pm, edited 1 time in total.
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Re: Bans for speed and turn related stuff
IF you Are 100 % Sure that this AntiCheat works fine , then i agree with you boss.
There is nothing to Worry about
Regards,
XENON
There is nothing to Worry about
Regards,
XENON
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- Flight Commander
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Re: Bans for speed and turn related stuff
well, cheaters have to be caught no matter what, unfortunately, innocent players get hit
and thats how war works
civilians get killed
and thats how war works
civilians get killed
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Re: Bans for speed and turn related stuff
Just been fighting ESF up in unkn 2 must be 15 of us in this battle if not more and you can see the improvents in the server. I mean the difference is just huge
And if I ever get banned for lagging, Ill deserve it for playing unfairly against the rest, Ill take my ban, sort out my PC and wont whine on the forums about it.
So this new thing
=D>
And if I ever get banned for lagging, Ill deserve it for playing unfairly against the rest, Ill take my ban, sort out my PC and wont whine on the forums about it.
So this new thing
=D>
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Re: Bans for speed and turn related stuff
The only people that will get pissed are the people that can no longer cheat.
I can see myself lol'ing at the dramatic skill drop.
Greaver.
I can see myself lol'ing at the dramatic skill drop.
Greaver.
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- Sqdr. Commander
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Re: Bans for speed and turn related stuff
Thanks Boss!
If the fayr players can play normaly, everything is COOL!
And maybe, no reason 2 acuse eachothers 4 anything!
:)>-
If the fayr players can play normaly, everything is COOL!
And maybe, no reason 2 acuse eachothers 4 anything!
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Re: Bans for speed and turn related stuff
Sounds very good! Nice to know there are results 
How does the new system judge lag? Is it by your ping? Because on a normal day, my Freelancer runs perfectly with no connection problems at about 350-360. I have never had complaints during PvPs saying that I am jumpy or anything, my ping just happens to be abnormally high. This seems very strange to me, but I have just put it down to me being in a far off distant country with an average connection.
It would suck (for me anyway) if there was a ping threshold that doesn't accomodate for my strange circumstances.
How does the new system judge lag? Is it by your ping? Because on a normal day, my Freelancer runs perfectly with no connection problems at about 350-360. I have never had complaints during PvPs saying that I am jumpy or anything, my ping just happens to be abnormally high. This seems very strange to me, but I have just put it down to me being in a far off distant country with an average connection.
It would suck (for me anyway) if there was a ping threshold that doesn't accomodate for my strange circumstances.
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Re: Bans for speed and turn related stuff
Nice !!! We will not see anymore players with "great skills" ... Keep up the good work !!! =D>
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Re: Bans for speed and turn related stuff
[quote="mightybean";p="199058"]How does the new system judge lag?[/quote]
aww u just made the binary brains go off ^^
aww u just made the binary brains go off ^^
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Re: Bans for speed and turn related stuff
Just a suggestion for Strail:
To stop people posting "Can't connect" threads when they are actually banned, perhaps there should be a list of banned players on here that gets updated regularly. It may be a bit confusing for the new players that have been banned for bad lag, because they are unaware of why or if they are banned or not.
@Wolfie:
Good to know I've stimulated someones day
To stop people posting "Can't connect" threads when they are actually banned, perhaps there should be a list of banned players on here that gets updated regularly. It may be a bit confusing for the new players that have been banned for bad lag, because they are unaware of why or if they are banned or not.
@Wolfie:
Good to know I've stimulated someones day
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Re: Bans for speed and turn related stuff
Strail will more than likely post the bans on forums bean but he doesnt get a prompt whenever someone is banned he will probably post the bans as soon as he logs onto the Forum
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Re: Bans for speed and turn related stuff
Oh sweet as thanks Ruggs
just checking!
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Re: Bans for speed and turn related stuff
Sounds good to me,we will get rid of cheaters and less lag. 
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