All things discussing freelancer go here
Sqdr. Commander
Posts: 1021 Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia
Post
by Zsoca » Sun Apr 19, 2009 12:34 pm
RB-360 "Westerhand"
Long range freighter
Armor: 17500
Cargo: 1260
Weapons: 2x gun
8x turret
1x CM
1X CD
Max/optimal weapons: 8/9
Batts/Botts: 115/100
Linktree | https://linktr.ee/zsocasan
Sqdr. Commander
Posts: 1084 Joined: Tue Jun 05, 2007 11:00 pm
Location: On the void Killing navy and helping newbies
Post
by Dynasty » Sun Apr 19, 2009 12:39 pm
wow you made that?
thats pretty nice work =D>
is it hardpointed and everything?
[img]http://img34.imageshack.us/img34/3698/syncryo23.png[/img]
[color=white][size=150]THE SYNDICATE CLAN[/size]
October 2005 - December 2010. 5 Long years on void!![/color]
[color=orange:8
Sqdr. Commander
Posts: 1021 Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia
Post
by Zsoca » Sun Apr 19, 2009 12:41 pm
Ehh yes a I made it. Finished cca a hour ago, but these is only
a Cinema 4D, I am an uber noob is finishig a ships in milkshape, like hardpointing, etc. So it dont have hardpoint at the moment.
Linktree | https://linktr.ee/zsocasan
Lt. Commander
Posts: 383 Joined: Sat Jul 01, 2006 11:00 pm
Location: Serbia
Post
by BabaRoga » Sun Apr 19, 2009 12:53 pm
Zsoca,
amazing work, congratulations! =D> =D>
I would like to see it in the game instead Armored Transport cargo ship. Nice to find out so many talented ship designers at our community!
[align=center]4S_SQUAD BabaRoga
[img]http://img397.imageshack.us/img397/6858/viceadmiralfinalexx4.png[/img]
[color=orange][b][i]Don't mess with 4S![/i][/b][/color:3f0a
Sqdr. Commander
Posts: 1021 Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia
Post
by Zsoca » Sun Apr 19, 2009 1:06 pm
Thnx. But unfortunatelly the ship has got cca 3700 polygons
I tryed to stay at 3000 polygon limit, but it was hard to keep
. So i dunno if it can be used ingame.
Linktree | https://linktr.ee/zsocasan
Sqdr. Commander
Posts: 1084 Joined: Tue Jun 05, 2007 11:00 pm
Location: On the void Killing navy and helping newbies
Post
by Dynasty » Sun Apr 19, 2009 1:10 pm
can you lower the pollys?
[img]http://img34.imageshack.us/img34/3698/syncryo23.png[/img]
[color=white][size=150]THE SYNDICATE CLAN[/size]
October 2005 - December 2010. 5 Long years on void!![/color]
[color=orange:8
Commodore
Posts: 3752 Joined: Thu Jan 10, 2008 12:00 am
Location: Retired Voidian
Post
by Maverick » Sun Apr 19, 2009 1:12 pm
Beautiful work there m8. If you can lower the poly's this could potentially be a great addition to the Void ships.
Flight Commander
Posts: 983 Joined: Fri Dec 01, 2006 12:00 am
Location: I have no idea :)
Post
by LIMAN » Sun Apr 19, 2009 1:51 pm
It looks great i hope you will manage to get it fixed for use.
Great work mate :)
[img]http://i168.photobucket.com/albums/u168/liman4S/admira11L.jpg[/img][img]http://i113.photobucket.com/albums/n224/sh007er/liman.png[/img]
[color=yellow][b]4S_SQUAD pilot since december 2
Lt. Commander
Posts: 437 Joined: Sun Aug 28, 2005 11:00 pm
Location: Bratislava, Slovakia
Post
by Salgy » Sun Apr 19, 2009 2:15 pm
@-) Awesome work !! In my opinion, this model looks better then some basic models designed by Digital Anvil in original Freelancer game. Again - excellent. =D>
[n*o]-Salgado
Captain
Posts: 141 Joined: Wed Jan 21, 2009 12:00 am
Location: *ACCESS DENIED*
Post
by x777 » Sun Apr 19, 2009 2:39 pm
@-) @-) @-) 17500 armor ????????? i love you !
[align=center]
[size=150][url=http://dacia.forumgratuit.ro]Dacia Clan Forum[/url][/size]
[img]http://img228.imageshack.us/img228/5590/x777.png[/img]
[img]http://img210.imageshack.us/img210
Flight Commander
Posts: 876 Joined: Wed Aug 30, 2006 11:00 pm
Location: *CLASSIFIED*
Post
by Kosmiker » Sun Apr 19, 2009 2:50 pm
very nice one indeed! This is a masterpiece.
Maybe you can lower the polygons by simplifying the front wings, don't know..
[align=center][url=http://www.youtube.com/view_play_list?p=86814D5ED3517CA6][img]http://img138.imageshack.us/img138/9916/cyborgpunksyn.png[/img][/url]
<b>[color=orange]''I love the smell of napalm in the morning
Lt. Commander
Posts: 496 Joined: Wed Oct 11, 2006 11:00 pm
Location: Charlotte
Post
by Ryus » Sun Apr 19, 2009 3:45 pm
ughitta.... hic..... no words.....
I'm buyin you a pizza! that thing looks great!
[img]http://img.photobucket.com/albums/v191/ryuszero/DWKsig.jpg[/img]
[img]http://img388.imageshack.us/img388/2394/blackkkkklgp2.png[/img]
[img]http://img.photobucket.com/albums/v191/ryuszero/ryus-1.p
Flight Commander
Posts: 990 Joined: Wed Aug 20, 2008 11:00 pm
Location: Las Vegas, Nevada
Post
by die_volker » Sun Apr 19, 2009 4:06 pm
=P~ =P~ =P~ =P~ =P~ =P~
Dude....
[img]http://i133.photobucket.com/albums/q63/die_volker/Signature/dv224.gif[/img]
Marauders retired Fleet Admiral / guild founder
Sqdr. Commander
Posts: 1021 Joined: Mon Nov 24, 2008 12:00 am
Location: Slovakia
Post
by Zsoca » Sun Apr 19, 2009 5:24 pm
Thnx guys
I try to reduce the polys but it will cause some hull changes, maybe 2 aft engines go out and some hull panels maybe to...
Heres how it looks like now in wireframe + polygon info:
Last edited by
Zsoca on Sun Apr 19, 2009 5:32 pm, edited 2 times in total.
Linktree | https://linktr.ee/zsocasan
Sqdr. Commander
Posts: 1220 Joined: Fri Dec 19, 2008 12:00 am
Post
by =ESF=XENON » Sun Apr 19, 2009 5:31 pm
Extreme skills you got here mate - this would be a very good addition to void trader ships.
nice work - keep it up , void need alot of good designers like you.
Regards,
XENON
[align=center]http://www.esf-hq.com | Gaming beyond Imagination
[img]http://img256.imageshack.us/img256/4626/xenonsig.jpg[/img]
[img]http://img259.imageshack.us/img259/4707/userbar768320.gif[/img][/