RB-360 Westerhand

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RB-360 Westerhand

Post by Zsoca »

RB-360 "Westerhand"

Long range freighter
Armor: 17500
Cargo: 1260
Weapons: 2x gun
            8x turret
            1x CM
            1X CD
Max/optimal weapons: 8/9
Batts/Botts: 115/100


Image
Image
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Re: RB-360 Westerhand

Post by Dynasty »

wow you made that?
thats pretty nice work =D>

is it hardpointed and everything?
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Re: RB-360 Westerhand

Post by Zsoca »

Ehh yes a I made it. Finished cca a hour ago, but these is only :(  a Cinema 4D, I am an uber noob is finishig a ships in milkshape, like hardpointing, etc. So it dont have hardpoint at the moment.
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Re: RB-360 Westerhand

Post by BabaRoga »

Zsoca,
amazing work, congratulations!   =D>   =D>

I would like to see it in the game instead Armored Transport  cargo ship. Nice to find out so many talented ship designers at our community!
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Re: RB-360 Westerhand

Post by Zsoca »

Thnx. But unfortunatelly the ship has got cca 3700 polygons :( I tryed to stay at 3000 polygon limit, but it was hard to keep :(. So i dunno if it can be used ingame.
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Re: RB-360 Westerhand

Post by Dynasty »

can you lower the pollys?
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Re: RB-360 Westerhand

Post by Maverick »

Beautiful work there m8. If you can lower the poly's this could potentially be a great addition to the Void ships.
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Re: RB-360 Westerhand

Post by LIMAN »

It looks great i hope you will manage to get it fixed for use.
Great work mate  :)
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Re: RB-360 Westerhand

Post by Salgy »

@-) Awesome work !! In my opinion, this model looks better then some basic models designed by Digital Anvil in original Freelancer game. Again - excellent.  =D>
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Re: RB-360 Westerhand

Post by x777 »

@-)  @-)  @-) 17500 armor ????????? i love you !
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Re: RB-360 Westerhand

Post by Kosmiker »

very nice one indeed! This is a masterpiece.

Maybe you can lower the polygons by simplifying the front wings, don't know..
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Re: RB-360 Westerhand

Post by Ryus »

ughitta.... hic.....  no words.....

I'm buyin you a pizza! that thing looks great!
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Re: RB-360 Westerhand

Post by die_volker »

=P~  =P~  =P~  =P~  =P~  =P~
Dude....
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Re: RB-360 Westerhand

Post by Zsoca »

Thnx guys :) I try to reduce the polys but it will cause some hull changes, maybe 2 aft engines go out and some hull panels maybe to...

Heres how it looks like now in wireframe + polygon info:

Image
Last edited by Zsoca on Sun Apr 19, 2009 5:32 pm, edited 2 times in total.
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Re: RB-360 Westerhand

Post by =ESF=XENON »

Extreme skills you got here mate - this would be a very good addition to void trader ships.
nice work - keep it up , void need alot of good designers like you.

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