Search found 22 matches

by Megiddo
Wed Apr 30, 2008 4:20 pm
Forum: Freelancer General Discussion
Topic: [X] and [R] RP Wake-up call
Replies: 100
Views: 56065

Re: [X] and [R] RP Wake-up call

An interesting thread you have going on. I haven't been on the Void for a while, due to the fact that I haven't gotten the new mod to work. As a result I went elsewhere...

Anyhoo, about rp. The active player base needs to agree on the level of rp they want. Then the player base has to come to some ...
by Megiddo
Thu Jan 31, 2008 8:36 pm
Forum: Freelancer General Discussion
Topic: Re: RP Licenses
Replies: 3
Views: 2380

Re: RP Licenses

One idea to create a meaningful sense of rp on The Void, without infringing on the fun for players who want to primarily pvp, would be to issue two types of licenses. One would be an rp license, i.e. freelancer, mercenary, pirate, rogue, bounty hunter, trader. The other license could be a pvp / non ...
by Megiddo
Sun Jan 20, 2008 5:07 pm
Forum: Latest Server News
Topic: Vista and the New Mod
Replies: 0
Views: 1858

Vista and the New Mod

I didn't have any problem downloading 2112d, nor was there any problems with installing it. When I pressed the Void icon on the screen, the Void "splash screen" appeared for 3-4 minutes. After the 3-4 minutes, the game crashed to the os. I didn't even get to the menu screen. This happened with all ...
by Megiddo
Mon Jan 14, 2008 8:51 am
Forum: Latest Server News
Topic: what u think about npc's dificullty?
Replies: 37
Views: 20486

Re: what u think about npc's dificullty?

If someone is having problems with coping with some npc missions, that person should look at their ship and weapons layout.

If you're flying a WA1 with a sniper setup, don't expect to breeze through a 800k mission in 5 minutes.

I fly an N1 equipped with 6 punishers and 2 blasters. It works well ...
by Megiddo
Sat Jan 05, 2008 10:40 pm
Forum: Freelancer General Discussion
Topic: Entropy and Macro flying.
Replies: 64
Views: 28421

Re: Entropy and Macro flying.

Well, quite a can of worms we have opening up here. And about time, I say.

If we do indeed have players using cheesy boxing macros on the Void, I suggest that the A-Team take preventive measures. One such measure comes to mind...

Eliminate the up and down strafe keys in the next mod. No more ...
by Megiddo
Sun Dec 23, 2007 8:57 pm
Forum: Latest Server News
Topic: Nomad balancing
Replies: 18
Views: 11125

Re: Nomad balancing

As Kumori pointed out, the Nomad turrets are fairly worthless. However, if they ever got their particle rate adjusted to 800 m/s, they might be worthy installing. A 600 m/s is just way too pokey for Pvp.

I'd really like to see a nomad gun with a fire rate of 5.88. Or even 8.33. That would be mind ...
by Megiddo
Tue Oct 16, 2007 7:30 am
Forum: Archived Freelancer Technical Issues
Topic: Speed Modding Ban?
Replies: 7
Views: 4535

Re: Speed Modding Ban?

In case it this helps, the character that was banned was [Eclipse]~Megiddo*
by Megiddo
Tue Oct 16, 2007 12:00 am
Forum: Archived Freelancer Technical Issues
Topic: Speed Modding Ban?
Replies: 7
Views: 4535

Speed Modding Ban?

I was flying in formation with a clanmate, when the a message appeared in the readout: You are being banned for speed modding.

Anyone have clue as to what this is about? the only mod I have activated is the Void mod.
by Megiddo
Tue Oct 09, 2007 9:05 am
Forum: Freelancer General Discussion
Topic: Rules for the Bounty Hunt
Replies: 1
Views: 2220

Re: Rules for the Bounty Hunt

Sorry Zeb. I had no intention of posting on your clan forum.  #-o  The player i was referring to was not a Reaver, just to make things clear.




*Moved by AMROD*
Next time post it in section where it belong ;)
by Megiddo
Tue Oct 09, 2007 9:02 am
Forum: Freelancer General Discussion
Topic: Rules for the Bounty Hunt
Replies: 1
Views: 2220

Rules for the Bounty Hunt

I was in Dyson Sphere today, doing the nomad thing (shooting all things non-Eclipse), when a certain player with a bounty on his head appeared on the radar. I engaged him in a pvp which lasted quite a while. During the pvp, he regened about 6 times. Finally, I managed to kill him.

So the question ...
by Megiddo
Wed Sep 26, 2007 7:28 am
Forum: Freelancer General Discussion
Topic: Player V Player
Replies: 18
Views: 24787

Re: Player V Player

Good points in the first post. Worthy of memorization and application. However, there are two points I somewhat question - gf'ing and the R-tag.

If I'm docking or just otherwise ambushed and I have'nt so much as fired a shot, chances are I won't be sending a gf. The reason being, that it wasn't ...
by Megiddo
Sat Sep 22, 2007 11:18 pm
Forum: Archived Freelancer Technical Issues
Topic: Vista Users Inside Please
Replies: 48
Views: 37929

Re: Vista Users Inside Please

Ok. I got the mod to work on FLLM, after the following procedure:

1. Uninstalled FLLM
2. Uninstalled FL
3. Reinstalled FL
4. Reinstalled FLLM
5. Before installing the mod, I right-clicked the FLLM icon and went to Properties. Once there, I chose to operate the program in XP SP2 mode.
6. Then I ...
by Megiddo
Tue Sep 18, 2007 10:13 am
Forum: Archived Freelancer Technical Issues
Topic: I can't buy a ship
Replies: 35
Views: 27326

Re: I can't buy a ship

Sorry Strail, there's still a problem with buying ships. I just tried buying a new ship with an older char and then with a new char at Manhattan. Got kicked both times.
by Megiddo
Sun Sep 16, 2007 9:08 pm
Forum: Archived Freelancer Technical Issues
Topic: Vista Users Inside Please
Replies: 48
Views: 37929

Re: Vista Users Inside Please

I've adjusted my FLMM to operate as in XP SP2 (per Recoil's advice), but the Void mod still won't load properly. I always get the same error message near the end of the loading sequence: .Access to C:\Program Files\Freelancer Mod Manage\ mods\2112v4\DLLS\BIN\content.dll was denied.

I'm about ready ...
by Megiddo
Mon Sep 10, 2007 3:08 pm
Forum: Archived Freelancer Technical Issues
Topic: Vista Users Inside Please
Replies: 48
Views: 37929

Re: Vista Users Inside Please

Well, I had to buy a new comp a few days ago. My new comp has Vista installed on it.

After installing FL on the new comp, I promptly installed FLMM and downloaded the 2112v4 mod from the Void Homepage. Everything was hunky dory until I installed the mod. Near the end of the installation process I ...